Overview
tisy_garages2.p3d
Preview courtesy of Sam's Object Finder
LODs
11
Vertices
13,054
Faces
13,295
Textures
6
Materials
9
Proxies
10
Size (X × Y × Z)
60.213 × 8.890 × 43.350 m

ODOL v54 · 410,300 bytes · Skeleton bones: 6 · Sections: 0

ODOL Flags 41

Size

size_x
60.213 m
size_y
8.890 m
size_z
43.350 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
37.362400055
geometrysphere
37.362560272
sbsource
Visual
shadowoffset
—
minshadow
2

Mass

mass
183001.6875
massreciprocal
0.000005464
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Properties

class
house
damage
no

Bounds

bboxminposition
-30.106740952, -4.444937706, -21.674858093
bboxmaxposition
30.106740952, 4.444937706, 21.674858093
bboxminvisual
-30.106740952, -4.444937706, -21.674858093
bboxmaxvisual
30.106740952, 4.444937706, 21.674858093

Centers

boundingcenter
0.614099503, 2.887112379, 4.96264267
geometrycenter
0, 0.001336575, 0
centerofmass
-0.37253654, 0.181126788, -7.748820782
aimingcenter
0, 0.001336575, 0

ByteIndices

memory
6
geometry
5
geometryfire
10
geometryview
9
roadway
7
hitpoints
8
Level of Detail 11
1.000 4,286 verts 3,412 faces 1 tex
Resolution
1
Vertices
4,286
Faces
3,412
Height
8.8899
Proxies
10

Proxies (10)

  • dz\structures\furniture\cases\case_cans_b\case_cans_b
  • dz\structures\furniture\cases\case_d\case_d
  • dz\structures\furniture\cases\locker\locker_closed_v1
  • dz\structures\furniture\cases\locker\locker_open_v3
  • dz\structures\furniture\cases\metalcrate\metalcrate
  • dz\structures\furniture\lighting\fluor_lamp\fluor_lamp
  • dz\structures\furniture\school_equipment\intercom_speaker
  • dz\structures\furniture\school_equipment\lab_sink
  • dz\structures\furniture\various\debris_small_house
  • dz\structures\furniture\various\dirtpile_small_house

Named selections (6)

  • doors1
  • doors2
  • doors3
  • doors4
  • doors5
  • doors6

Textures

  • dz\rocks\data\maintextures\terrain\bunker_conifer_common2_co.paa

Materials

  • dz\data\data\default.rvmat
  • dz\structures\military\tisy\data\secretbase_bunker2_ext.rvmat
  • dz\structures\military\tisy\data\secretbase_bunker2_int.rvmat
2.000 2,208 verts 1,834 faces 1 tex
Resolution
2
Vertices
2,208
Faces
1,834
Height
8.8899

Named selections (5)

  • doors1
  • doors2
  • doors3
  • doors4
  • doors5

Textures

  • dz\rocks\data\maintextures\terrain\bunker_grass_co.paa

Materials

  • dz\data\data\default.rvmat
  • dz\structures\military\tisy\data\secretbase_bunker2_ext.rvmat
  • dz\structures\military\tisy\data\secretbase_bunker2_int.rvmat
3.000 1,147 verts 990 faces 1 tex
Resolution
3
Vertices
1,147
Faces
990
Height
8.8899

Named selections (4)

  • doors1
  • doors2
  • doors3
  • doors4

Textures

  • dz\rocks\data\maintextures\terrain\bunker_conifer_common2_co.paa

Materials

  • dz\data\data\default.rvmat
  • dz\structures\military\tisy\data\secretbase_bunker2_ext.rvmat
  • dz\structures\military\tisy\data\secretbase_bunker2_int.rvmat
4.000 604 verts 636 faces 1 tex
Resolution
4
Vertices
604
Faces
636
Height
8.8899

Named selections (4)

  • doors1
  • doors2
  • doors3
  • doors4

Textures

  • dz\rocks\data\maintextures\terrain\bunker_conifer_common2_co.paa

Materials

  • dz\data\data\default.rvmat
  • dz\structures\military\tisy\data\secretbase_bunker2_ext.rvmat
  • dz\structures\military\tisy\data\secretbase_bunker2_int.rvmat
5.000 430 verts 528 faces 2 tex
Resolution
5
Vertices
430
Faces
528
Height
8.8899

Textures

  • dz\rocks\data\maintextures\terrain\bunker_conifer_common2_co.paa
  • dz\structures\military\tisy\data\secretbase_bunker2_mlod_co.paa

Materials

  • dz\data\data\default.rvmat
Geometry 1,083 verts 1,457 faces 0 tex
Resolution
9999999827968
Vertices
1,083
Faces
1,457
Height
8.8872
Proxies
10

Proxies (10)

  • dz\structures\furniture\cases\case_cans_b\case_cans_b
  • dz\structures\furniture\cases\case_d\case_d
  • dz\structures\furniture\cases\locker\locker_closed_v1
  • dz\structures\furniture\cases\locker\locker_open_v3
  • dz\structures\furniture\cases\metalcrate\metalcrate
  • dz\structures\furniture\lighting\fluor_lamp\fluor_lamp
  • dz\structures\furniture\school_equipment\intercom_speaker
  • dz\structures\furniture\school_equipment\lab_sink
  • dz\structures\furniture\various\debris_small_house
  • dz\structures\furniture\various\dirtpile_small_house

Named selections (6)

  • doors1
  • doors2
  • doors3
  • doors4
  • doors5
  • doors6

Named properties (2)

Name Value
class house
damage no
Memory 125 verts 0 faces 0 tex
Roadway 296 verts 458 faces 3 tex
Resolution
3.0000000280822E+15
Vertices
296
Faces
458
Height
8.8899

Textures

  • dz\surfaces\data\roadway\concrete_ext.paa
  • dz\surfaces\data\roadway\concrete_int.paa
  • dz\surfaces\data\roadway\grass_dry_ext.paa

Materials

  • dz\data\data\surfaces\clutter.rvmat
Hitpoints 2 verts 0 faces 0 tex
Resolution
5.0000001362821E+15
Vertices
2
Faces
0

Named selections (2)

  • doors5
  • doors6
View Geometry 1,115 verts 1,501 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
1,115
Faces
1,501
Height
8.8872
Proxies
10

Proxies (10)

  • dz\structures\furniture\cases\case_cans_b\case_cans_b
  • dz\structures\furniture\cases\case_d\case_d
  • dz\structures\furniture\cases\locker\locker_closed_v1
  • dz\structures\furniture\cases\locker\locker_open_v3
  • dz\structures\furniture\cases\metalcrate\metalcrate
  • dz\structures\furniture\lighting\fluor_lamp\fluor_lamp
  • dz\structures\furniture\school_equipment\intercom_speaker
  • dz\structures\furniture\school_equipment\lab_sink
  • dz\structures\furniture\various\debris_small_house
  • dz\structures\furniture\various\dirtpile_small_house

Named selections (6)

  • doors1
  • doors2
  • doors3
  • doors4
  • doors5
  • doors6

Materials

  • dz\data\data\penetration\concrete.rvmat
  • dz\data\data\penetration\iron.rvmat
  • dz\data\data\penetration\wood_desk.rvmat
Fire Geometry 1,758 verts 2,479 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
1,758
Faces
2,479
Height
8.8872
Proxies
10

Proxies (10)

  • dz\structures\furniture\cases\case_cans_b\case_cans_b
  • dz\structures\furniture\cases\case_d\case_d
  • dz\structures\furniture\cases\locker\locker_closed_v1
  • dz\structures\furniture\cases\locker\locker_open_v3
  • dz\structures\furniture\cases\metalcrate\metalcrate
  • dz\structures\furniture\lighting\fluor_lamp\fluor_lamp
  • dz\structures\furniture\school_equipment\intercom_speaker
  • dz\structures\furniture\school_equipment\lab_sink
  • dz\structures\furniture\various\debris_small_house
  • dz\structures\furniture\various\dirtpile_small_house

Named selections (6)

  • doors1
  • doors2
  • doors3
  • doors4
  • doors5
  • doors6

Materials

  • dz\data\data\penetration\concrete.rvmat
  • dz\data\data\penetration\dirt.rvmat
  • dz\data\data\penetration\iron.rvmat
  • dz\data\data\penetration\wood.rvmat
  • dz\data\data\penetration\wood_desk.rvmat
model.cfg
class CfgSkeletons
{
	class Skeleton6Doors
	{
		IsDiscrete = 1;
		SkeletonInherit = "";
		SkeletonBones[] =
		{
			"doors1", "",
			"doors2", "",
			"doors3", "",
			"doors4", "",
			"doors5", "",
			"doors6", ""
		};
	};
};

class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Tisy_Garages2: Default
	{
		SkeletonName = "Skeleton6Doors";
		class Animations
		{
			class Doors1
			{
				type = "Rotation";
				source = "doorstwin1";
				selection = "doors1";
				axis = "doors1_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "1.6406095";
			};
			class Doors2
			{
				type = "Rotation";
				source = "doorstwin1";
				selection = "doors2";
				axis = "doors2_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "-1.6406095";
			};
			class Doors3
			{
				type = "Rotation";
				source = "doorstwin2";
				selection = "doors3";
				axis = "doors3_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "1.6406095";
			};
			class Doors4
			{
				type = "Rotation";
				source = "doorstwin2";
				selection = "doors4";
				axis = "doors4_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "-1.6406095";
			};
			class Doors5
			{
				type = "Rotation";
				source = "doors5";
				selection = "doors5";
				axis = "doors5_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "1.6231562";
			};
			class Doors6
			{
				type = "Rotation";
				source = "doors6";
				selection = "doors6";
				axis = "doors6_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "1.6231562";
			};
		};
	};
};
CfgSkeletons · Skeleton6Doors 6
BoneParent
doors1 —
doors2 —
doors3 —
doors4 —
doors5 —
doors6 —
CfgModels · Tisy_Garages2 0

No Sections in model.cfg.

Proxies 10
  • dz\structures\furniture\cases\case_cans_b\case_cans_b
  • dz\structures\furniture\cases\case_d\case_d
  • dz\structures\furniture\cases\locker\locker_closed_v1
  • dz\structures\furniture\cases\locker\locker_open_v3
  • dz\structures\furniture\cases\metalcrate\metalcrate
  • dz\structures\furniture\lighting\fluor_lamp\fluor_lamp
  • dz\structures\furniture\school_equipment\intercom_speaker
  • dz\structures\furniture\school_equipment\lab_sink
  • dz\structures\furniture\various\debris_small_house
  • dz\structures\furniture\various\dirtpile_small_house
Textures 6
  • dz\rocks\data\maintextures\terrain\bunker_conifer_common2_co.paa
  • dz\rocks\data\maintextures\terrain\bunker_grass_co.paa
  • dz\structures\military\tisy\data\secretbase_bunker2_mlod_co.paa
  • dz\surfaces\data\roadway\concrete_ext.paa
  • dz\surfaces\data\roadway\concrete_int.paa
  • dz\surfaces\data\roadway\grass_dry_ext.paa
Materials 9
  • dz\data\data\default.rvmat
  • dz\data\data\penetration\concrete.rvmat
  • dz\data\data\penetration\dirt.rvmat
  • dz\data\data\penetration\iron.rvmat
  • dz\data\data\penetration\wood.rvmat
  • dz\data\data\penetration\wood_desk.rvmat
  • dz\data\data\surfaces\clutter.rvmat
  • dz\structures\military\tisy\data\secretbase_bunker2_ext.rvmat
  • dz\structures\military\tisy\data\secretbase_bunker2_int.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\military\tisy\tisy_garages2.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\military\Tisy\Tisy_Garages2.p3d — use the copy button in the page header to paste it elsewhere.