Overview
housev2_02_window.p3d
Preview courtesy of Sam's Object Finder
LODs
5
Vertices
785
Faces
397
Textures
1
Materials
4
Size (X × Y × Z)
1.689 × 2.591 × 0.316 m

ODOL v54 · 20,448 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 36

Size

size_x
1.689 m
size_y
2.591 m
size_z
0.316 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
1.481243849
geometrysphere
0
sbsource
Visual
shadowoffset
—
minshadow
5

Mass

mass
0
massreciprocal
10000000000
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.844665527, -1.295320034, -0.133238226
bboxmaxposition
0.844665051, 1.295320034, 0.183003724
bboxminvisual
-0.844665527, -1.295320034, -0.133238226
bboxmaxvisual
0.844665051, 1.295320034, 0.183003724

Centers

boundingcenter
0, 0, 0
geometrycenter
0, 0, 0
centerofmass
0, 0, 0
aimingcenter
0, 0, 0

ByteIndices

geometry
3
geometryfire
4
geometryview
4
Level of Detail 5
1.000 441 verts 223 faces 1 tex
Resolution
1
Vertices
441
Faces
223
Height
2.5906

Textures

  • dz\structures\house\housev\data\housev_1i2_windows_co.paa

Materials

  • dz\structures\house\housev2\data\destruct_none_housev2_02_windows.rvmat
  • dz\structures\house\housev2\data\housev2_02_multi1.rvmat
  • dz\structures\house\housev2\data\housev2_02_windows.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 225 verts 113 faces 1 tex
Resolution
2
Vertices
225
Faces
113
Height
2.5905

Textures

  • dz\structures\house\housev\data\housev_1i2_windows_co.paa

Materials

  • dz\structures\house\housev2\data\destruct_none_housev2_02_windows.rvmat
  • dz\structures\house\housev2\data\housev2_02_multi1.rvmat
  • dz\structures\house\housev2\data\housev2_02_windows.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 103 verts 49 faces 1 tex
Resolution
3
Vertices
103
Faces
49
Height
2.5724

Textures

  • dz\structures\house\housev\data\housev_1i2_windows_co.paa

Materials

  • dz\structures\house\housev2\data\destruct_none_housev2_02_windows.rvmat
  • dz\structures\house\housev2\data\housev2_02_multi1.rvmat
  • dz\structures\house\housev2\data\housev2_02_windows.rvmat

Named properties (1)

Name Value
lodnoshadow 1
Geometry 0 verts 0 faces 0 tex
Resolution
9999999827968
Vertices
0
Faces
0
View Geometry 16 verts 12 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
16
Faces
12
Height
1.6314

Named selections (2)

  • component01
  • component02

Materials

  • dz\data\data\penetration\glass.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class HouseV2_02_window: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · HouseV2_02_window 0

No Sections in model.cfg.

Textures 1
  • dz\structures\house\housev\data\housev_1i2_windows_co.paa
Materials 4
  • dz\data\data\penetration\glass.rvmat
  • dz\structures\house\housev2\data\destruct_none_housev2_02_windows.rvmat
  • dz\structures\house\housev2\data\housev2_02_multi1.rvmat
  • dz\structures\house\housev2\data\housev2_02_windows.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\proxy_buildingparts\house\housev2_02_window.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\Proxy_BuildingParts\House\HouseV2_02_window.p3d — use the copy button in the page header to paste it elsewhere.