Overview
lightningconductormiddle.p3d
Preview courtesy of Sam's Object Finder
LODs
7
Vertices
136
Faces
86
Textures
1
Materials
1
Size (X × Y × Z)
0.074 × 0.101 × 3.500 m

ODOL v54 · 10,992 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 37

Size

size_x
0.074 m
size_y
0.101 m
size_z
3.500 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
1.750581741
geometrysphere
1.750039101
sbsource
Visual
shadowoffset
minshadow
0

Mass

mass
60
massreciprocal
0.016666668
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Properties

class
thing

Bounds

bboxminposition
-0.037005052, -0.0502804, -1.750005126
bboxmaxposition
0.037005052, 0.0502804, 1.750005126
bboxminvisual
-0.037005052, -0.0502804, -1.750005126
bboxmaxvisual
0.037005052, 0.0502804, 1.750005126

Centers

boundingcenter
-0.000000048, -0.002232799, 0.053675056
geometrycenter
0.000051558, 0.036407202, 0.000005007
centerofmass
0.000089322, 0.038952965, 0.000005023
aimingcenter
0.000051558, 0.036407202, 0.000005007

ByteIndices

geometry
4
geometryfire
6
geometryview
5
Level of Detail 7
1.000 62 verts 42 faces 1 tex
Resolution
1
Vertices
62
Faces
42
Height
0.1006

Textures

  • dz\structures\proxy_buildingparts\lightningcond\data\va_lightingconductor_co.paa

Materials

  • dz\data\data\default.rvmat
2.000 34 verts 16 faces 1 tex
Resolution
2
Vertices
34
Faces
16
Height
0.0976

Textures

  • dz\structures\proxy_buildingparts\lightningcond\data\va_lightingconductor_co.paa

Materials

  • dz\data\data\default.rvmat
3.000 18 verts 8 faces 1 tex
Resolution
3
Vertices
18
Faces
8
Height
0.1006

Textures

  • dz\structures\proxy_buildingparts\lightningcond\data\va_lightingconductor_co.paa

Materials

  • dz\data\data\default.rvmat
4.000 10 verts 4 faces 1 tex
Resolution
4
Vertices
10
Faces
4
Height
0.0153

Textures

  • dz\structures\proxy_buildingparts\lightningcond\data\va_lightingconductor_co.paa

Materials

  • dz\data\data\default.rvmat
Geometry 6 verts 8 faces 0 tex
Resolution
9999999827968
Vertices
6
Faces
8
Height
0.0153

Named selections (1)

  • component01

Named properties (2)

Name Value
class thing
style structure
View Geometry 6 verts 8 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
6
Faces
8
Height
0.0153

Named selections (1)

  • component01

Named properties (2)

Name Value
class thing
style structure
Fire Geometry 0 verts 0 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
0
Faces
0
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class LightningConductorMiddle: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · LightningConductorMiddle 0

No Sections in model.cfg.

Textures 1
  • dz\structures\proxy_buildingparts\lightningcond\data\va_lightingconductor_co.paa
Materials 1
  • dz\data\data\default.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\proxy_buildingparts\lightningcond\lightningconductormiddle\lightningconductormiddle.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\Proxy_BuildingParts\LightningCond\LightningConductorMiddle\LightningConductorMiddle.p3d — use the copy button in the page header to paste it elsewhere.