Overview
antenna_big_roof.p3d
Preview courtesy of Sam's Object Finder
LODs
3
Vertices
764
Faces
473
Textures
1
Materials
3
Size (X × Y × Z)
2.182 × 2.782 × 2.189 m

ODOL v54 · 19,978 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 36

Size

size_x
2.182 m
size_y
2.782 m
size_z
2.189 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
1.692706466
geometrysphere
2.079287529
sbsource
ShadowVolume
shadowoffset
—
minshadow
0

Mass

mass
99.999801636
massreciprocal
0.01000002
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-1.091034532, -1.391155601, -1.094425082
bboxmaxposition
1.091034532, 1.391155601, 1.094425082
bboxminvisual
-1.091034532, -1.391155601, -1.094425082
bboxmaxvisual
1.091034532, 1.391155601, 1.094425082

Centers

boundingcenter
-0.228975505, 0.935684562, -0.237495065
geometrycenter
0, 0, 0
centerofmass
0.165524736, 0.76400876, 0.32259199
aimingcenter
0, 0, 0

ByteIndices

geometry
2
geometryfire
2
geometryview
2
Level of Detail 3
1.000 372 verts 101 faces 1 tex
Resolution
1
Vertices
372
Faces
101
Height
2.7823

Textures

  • #(argb,8,8,3)color(0.34902,0.34902,0.34902,1.0,co)

Materials

  • dz\structures\walls\data\universal_metal.rvmat
2.000 172 verts 48 faces 1 tex
Resolution
2
Vertices
172
Faces
48
Height
2.7823

Textures

  • #(argb,8,8,3)color(0.34902,0.34902,0.34902,1.0,co)

Materials

  • dz\data\data\default.rvmat
Geometry 220 verts 324 faces 0 tex
Resolution
9999999827968
Vertices
220
Faces
324
Height
2.7823

Named selections (29)

  • component01
  • component02
  • component03
  • component04
  • component05
  • component06
  • component07
  • component08
  • component09
  • component10
  • component11
  • component12
  • component13
  • component14
  • component15
  • component16
  • component17
  • component18
  • component19
  • component20
  • component21
  • component22
  • component23
  • component24
  • component25
  • component26
  • component27
  • component28
  • component29

Materials

  • dz\data\data\penetration\metalplate.rvmat

Named properties (2)

Name Value
sbsource shadowvolume
prefershadowvolume 0
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class antenna_big_roof: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · antenna_big_roof 0

No Sections in model.cfg.

Textures 1
  • #(argb,8,8,3)color(0.34902,0.34902,0.34902,1.0,co)
Materials 3
  • dz\data\data\default.rvmat
  • dz\data\data\penetration\metalplate.rvmat
  • dz\structures\walls\data\universal_metal.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\proxy_buildingparts\roof\antennabigroof\antenna_big_roof.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\Proxy_BuildingParts\Roof\AntennaBigRoof\antenna_big_roof.p3d — use the copy button in the page header to paste it elsewhere.