Overview
rail_station_big.p3d
Preview courtesy of Sam's Object Finder
LODs
11
Vertices
32,627
Faces
23,012
Textures
8
Materials
14
Size (X × Y × Z)
28.141 × 11.840 × 15.786 m

ODOL v54 · 760,947 bytes · Skeleton bones: 4 · Sections: 0

ODOL Flags 41

Size

size_x
28.141 m
size_y
11.840 m
size_z
15.786 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
16.600435257
geometrysphere
16.786340714
sbsource
Visual
shadowoffset
—
minshadow
3

Mass

mass
10260.32421875
massreciprocal
0.000097463
armor
200
armorreciprocal
0.005

Map

maptype
3
map
building

Properties

class
house
damage
no

Bounds

bboxminposition
-14.070700645, -5.91997242, -7.893088818
bboxmaxposition
14.070700645, 5.91997242, 7.893088818
bboxminvisual
-14.070700645, -5.91997242, -7.893088818
bboxmaxvisual
14.070700645, 5.91997242, 7.893088818

Centers

boundingcenter
1.746700287, 5.140327454, 0.27856493
geometrycenter
0.061849594, -0.005599499, 0.171425104
centerofmass
-0.163814589, -2.004640818, -0.394555956
aimingcenter
0.061849594, -0.005599499, 0.171425104

ByteIndices

memory
6
geometry
5
geometryfire
10
geometryview
9
roadway
7
hitpoints
8
Level of Detail 11
1.000 14,030 verts 8,823 faces 2 tex
Resolution
1
Vertices
14,030
Faces
8,823
Height
11.8287

Named selections (4)

  • doors1
  • doors2
  • doors3
  • doors4

Textures

  • #(argb,8,8,3)color(0.12549,0.12549,0.12549,0.37,co)
  • dz\structures\rail\houses\data\rs_win_co.paa

Materials

  • dz\structures\rail\houses\data\rs_multi1.rvmat
  • dz\structures\rail\houses\data\rs_multi2.rvmat
  • dz\structures\rail\houses\data\rs_multi3.rvmat
  • dz\structures\rail\houses\data\rs_win.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 7,995 verts 4,330 faces 1 tex
Resolution
2
Vertices
7,995
Faces
4,330
Height
11.8287

Named selections (4)

  • doors1
  • doors2
  • doors3
  • doors4

Textures

  • dz\structures\rail\houses\data\rs_win_co.paa

Materials

  • dz\structures\rail\houses\data\rs_multi1.rvmat
  • dz\structures\rail\houses\data\rs_multi2.rvmat
  • dz\structures\rail\houses\data\rs_multi3.rvmat
  • dz\structures\rail\houses\data\rs_win.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 2,992 verts 1,460 faces 2 tex
Resolution
3
Vertices
2,992
Faces
1,460
Height
11.8287

Named selections (1)

  • damt1

Textures

  • dz\structures\rail\houses\data\rs_doplnky_m3_co.paa
  • dz\structures\rail\houses\data\rs_win_co.paa

Materials

  • dz\data\data\default.rvmat
  • dz\structures\rail\houses\data\rs_multi1.rvmat
  • dz\structures\rail\houses\data\rs_multi2.rvmat

Named properties (1)

Name Value
lodnoshadow 1
4.000 1,480 verts 746 faces 2 tex
Resolution
4
Vertices
1,480
Faces
746
Height
11.8287

Named selections (1)

  • damt1

Textures

  • dz\structures\rail\houses\data\rs_doplnky_m3_co.paa
  • dz\structures\rail\houses\data\rs_win_co.paa

Materials

  • dz\data\data\default.rvmat
  • dz\structures\rail\houses\data\rs_multi1.rvmat
  • dz\structures\rail\houses\data\rs_multi2.rvmat
5.000 358 verts 103 faces 1 tex
Resolution
5
Vertices
358
Faces
103
Height
11.8287

Textures

  • dz\structures\rail\houses\data\rs_mlod_co.paa

Materials

  • dz\data\data\default.rvmat
Geometry 446 verts 441 faces 0 tex
Resolution
9999999827968
Vertices
446
Faces
441
Height
11.8287

Named selections (4)

  • doors1
  • doors2
  • doors3
  • doors4

Named properties (3)

Name Value
map building
damage no
class house
Memory 118 verts 0 faces 0 tex
Roadway 74 verts 55 faces 4 tex
Resolution
3.0000000280822E+15
Vertices
74
Faces
55
Height
11.2325

Textures

  • dz\surfaces\data\roadway\concrete_ext.paa
  • dz\surfaces\data\roadway\concrete_int.paa
  • dz\surfaces\data\roadway\metal_thin_ext.paa
  • dz\surfaces\data\roadway\wood_planks_ext.paa
Hitpoints 16 verts 0 faces 0 tex
Resolution
5.0000001362821E+15
Vertices
16
Faces
0
Height
1.1564

Named selections (4)

  • doors1
  • doors2
  • doors3
  • doors4

Named properties (1)

Name Value
lodnoshadow 1
View Geometry 1,228 verts 1,050 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
1,228
Faces
1,050
Height
11.8287

Named selections (4)

  • doors1
  • doors2
  • doors3
  • doors4

Materials

  • dz\data\data\penetration\bricks.rvmat
  • dz\data\data\penetration\glass_house.rvmat
  • dz\data\data\penetration\metalplate.rvmat
  • dz\data\data\penetration\wood.rvma
  • dz\data\data\penetration\wood.rvmat

Named properties (3)

Name Value
map building
damage no
class house
Fire Geometry 3,890 verts 6,004 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
3,890
Faces
6,004
Height
11.8399

Named selections (4)

  • doors1
  • doors2
  • doors3
  • doors4

Materials

  • dz\data\data\penetration\bricks.rvmat
  • dz\data\data\penetration\concrete.rvmat
  • dz\data\data\penetration\glass.rvmat
  • dz\data\data\penetration\iron.rvma
  • dz\data\data\penetration\iron.rvmat
  • dz\data\data\penetration\metalplate.rvmat
  • dz\data\data\penetration\wood.rvmat
model.cfg
class CfgSkeletons
{
	class Skeleton4Doors
	{
		IsDiscrete = 1;
		SkeletonInherit = "";
		SkeletonBones[] =
		{
			"doors1", "",
			"doors2", "",
			"doors3", "",
			"doors4", ""
		};
	};
};

class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Rail_Station_Big: Default
	{
		SkeletonName = "Skeleton4Doors";
		class Animations
		{
			class Doors1
			{
				type = "Rotation";
				source = "doors1";
				selection = "doors1";
				axis = "doors1_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "-1.6580628";
			};
			class Doors2
			{
				type = "Rotation";
				source = "doors2";
				selection = "doors2";
				axis = "doors2_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "1.6580628";
			};
			class Doors3
			{
				type = "Rotation";
				source = "doorstwin1";
				selection = "doors3";
				axis = "doors3_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "-1.5707964";
			};
			class Doors4
			{
				type = "Rotation";
				source = "doorstwin1";
				selection = "doors4";
				axis = "doors4_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "-1.5707964";
			};
		};
	};
};
CfgSkeletons · Skeleton4Doors 4
BoneParent
doors1 —
doors2 —
doors3 —
doors4 —
CfgModels · Rail_Station_Big 0

No Sections in model.cfg.

Textures 8
  • #(argb,8,8,3)color(0.12549,0.12549,0.12549,0.37,co)
  • dz\structures\rail\houses\data\rs_doplnky_m3_co.paa
  • dz\structures\rail\houses\data\rs_mlod_co.paa
  • dz\structures\rail\houses\data\rs_win_co.paa
  • dz\surfaces\data\roadway\concrete_ext.paa
  • dz\surfaces\data\roadway\concrete_int.paa
  • dz\surfaces\data\roadway\metal_thin_ext.paa
  • dz\surfaces\data\roadway\wood_planks_ext.paa
Materials 14
  • dz\data\data\default.rvmat
  • dz\data\data\penetration\bricks.rvmat
  • dz\data\data\penetration\concrete.rvmat
  • dz\data\data\penetration\glass.rvmat
  • dz\data\data\penetration\glass_house.rvmat
  • dz\data\data\penetration\iron.rvma
  • dz\data\data\penetration\iron.rvmat
  • dz\data\data\penetration\metalplate.rvmat
  • dz\data\data\penetration\wood.rvma
  • dz\data\data\penetration\wood.rvmat
  • dz\structures\rail\houses\data\rs_multi1.rvmat
  • dz\structures\rail\houses\data\rs_multi2.rvmat
  • dz\structures\rail\houses\data\rs_multi3.rvmat
  • dz\structures\rail\houses\data\rs_win.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\rail\houses\rail_station_big.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\rail\Houses\Rail_Station_Big.p3d — use the copy button in the page header to paste it elsewhere.