Overview
rail_warehouse_small.p3d
Preview courtesy of Sam's Object Finder
LODs
11
Vertices
16,640
Faces
14,985
Textures
5
Materials
10
Proxies
5
Size (X × Y × Z)
18.363 × 6.866 × 8.461 m

ODOL v54 · 483,624 bytes · Skeleton bones: 5 · Sections: 0

ODOL Flags 41

Size

size_x
18.363 m
size_y
6.866 m
size_z
8.461 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
10.637192726
geometrysphere
10.63124752
sbsource
Visual
shadowoffset
—
minshadow
4

Mass

mass
11595.760742188
massreciprocal
0.000086238
armor
200
armorreciprocal
0.005

Map

maptype
3
map
building

Properties

class
house
damage
no

Bounds

bboxminposition
-9.181680679, -3.433048487, -4.230620384
bboxmaxposition
9.181680679, 3.433048487, 4.230620384
bboxminvisual
-9.181680679, -3.433048487, -4.230620384
bboxmaxvisual
9.181680679, 3.433048487, 4.230620384

Centers

boundingcenter
-0.152489662, 2.542422056, 0
geometrycenter
-0.003510475, -0.007571816, 0
centerofmass
2.197645426, -0.060531128, -0.461289018
aimingcenter
-0.003510475, -0.007571816, 0

ByteIndices

memory
6
geometry
5
geometryfire
10
geometryview
9
roadway
7
hitpoints
8
Level of Detail 11
1.000 6,817 verts 5,764 faces 1 tex
Resolution
1
Vertices
6,817
Faces
5,764
Height
6.8285
Proxies
5

Proxies (5)

  • dz\structures\furniture\cases\case_d\case_d
  • dz\structures\furniture\cases\metalcrate\metalcrate
  • dz\structures\furniture\lighting\fluor_lamp\fluor_lamp
  • dz\structures\furniture\various\bag_dz
  • dz\structures\industrial\construction\proxy\koz

Named selections (5)

  • doors1
  • doors2
  • doors3
  • doors4
  • doors5

Textures

  • dz\structures\rail\houses\data\rail_warehouse_details_co.paa

Materials

  • dz\structures\rail\houses\data\rail_warehouse_details.rvmat
  • dz\structures\rail\houses\data\rail_warehouse_multi.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 3,400 verts 2,881 faces 1 tex
Resolution
2
Vertices
3,400
Faces
2,881
Height
6.8285

Named selections (5)

  • doors1
  • doors2
  • doors3
  • doors4
  • doors5

Textures

  • dz\structures\rail\houses\data\rail_warehouse_details_co.paa

Materials

  • dz\structures\rail\houses\data\rail_warehouse_details.rvmat
  • dz\structures\rail\houses\data\rail_warehouse_multi.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 1,675 verts 1,246 faces 1 tex
Resolution
3
Vertices
1,675
Faces
1,246
Height
6.8285

Named selections (5)

  • doors1
  • doors2
  • doors3
  • doors4
  • doors5

Textures

  • dz\structures\rail\houses\data\rail_warehouse_details_co.paa

Materials

  • dz\structures\rail\houses\data\rail_warehouse_details.rvmat
  • dz\structures\rail\houses\data\rail_warehouse_multi.rvmat

Named properties (1)

Name Value
lodnoshadow 1
4.000 655 verts 461 faces 1 tex
Resolution
4
Vertices
655
Faces
461
Height
6.8285

Textures

  • dz\structures\rail\houses\data\rail_warehouse_details_co.paa

Materials

  • dz\data\data\default.rvmat
  • dz\structures\rail\houses\data\rail_warehouse_multi.rvmat

Named properties (1)

Name Value
lodnoshadow 1
5.000 172 verts 88 faces 1 tex
Resolution
5
Vertices
172
Faces
88
Height
6.7757

Textures

  • dz\structures\rail\houses\data\rail_warehouse_mlod_co.paa

Materials

  • dz\data\data\default.rvmat
Geometry 347 verts 442 faces 0 tex
Resolution
9999999827968
Vertices
347
Faces
442
Height
6.7757
Proxies
4

Proxies (4)

  • dz\structures\furniture\cases\case_d\case_d
  • dz\structures\furniture\cases\metalcrate\metalcrate
  • dz\structures\furniture\various\bag_dz
  • dz\structures\industrial\construction\proxy\koz

Named selections (5)

  • doors1
  • doors2
  • doors3
  • doors4
  • doors5

Named properties (3)

Name Value
class house
damage no
map building
Memory 425 verts 0 faces 0 tex
Roadway 26 verts 18 faces 3 tex
Resolution
3.0000000280822E+15
Vertices
26
Faces
18
Height
6.7757

Textures

  • dz\surfaces\data\roadway\ceramic_tiles_roof_ext.paa
  • dz\surfaces\data\roadway\concrete_ext.paa
  • dz\surfaces\data\roadway\concrete_int.paa
Hitpoints 68 verts 16 faces 0 tex
Resolution
5.0000001362821E+15
Vertices
68
Faces
16
Height
4.9187
Proxies
5

Proxies (5)

  • dz\structures\furniture\cases\case_d\case_d
  • dz\structures\furniture\cases\metalcrate\metalcrate
  • dz\structures\furniture\lighting\fluor_lamp\fluor_lamp
  • dz\structures\furniture\various\bag_dz
  • dz\structures\industrial\construction\proxy\koz

Named selections (5)

  • doors1
  • doors2
  • doors3
  • doors4
  • doors5
View Geometry 240 verts 161 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
240
Faces
161
Height
6.7757
Proxies
4

Proxies (4)

  • dz\structures\furniture\cases\case_d\case_d
  • dz\structures\furniture\cases\metalcrate\metalcrate
  • dz\structures\furniture\various\bag_dz
  • dz\structures\industrial\construction\proxy\koz

Named selections (5)

  • doors1
  • doors2
  • doors3
  • doors4
  • doors5
Fire Geometry 2,815 verts 3,908 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
2,815
Faces
3,908
Height
6.8661
Proxies
5

Proxies (5)

  • dz\structures\furniture\cases\case_d\case_d
  • dz\structures\furniture\cases\metalcrate\metalcrate
  • dz\structures\furniture\lighting\fluor_lamp\fluor_lamp
  • dz\structures\furniture\various\bag_dz
  • dz\structures\industrial\construction\proxy\koz

Named selections (5)

  • doors1
  • doors2
  • doors3
  • doors4
  • doors5

Materials

  • dz\data\data\penetration\bricks.rvmat
  • dz\data\data\penetration\concrete.rvmat
  • dz\data\data\penetration\iron.rvmat
  • dz\data\data\penetration\ironplate.rvmat
  • dz\data\data\penetration\metalplate.rvmat
  • dz\data\data\penetration\wood.rvmat
  • dz\data\data\penetration\wood_desk.rvmat
model.cfg
class CfgSkeletons
{
	class Skeleton5Doors
	{
		IsDiscrete = 1;
		SkeletonInherit = "";
		SkeletonBones[] =
		{
			"doors1", "",
			"doors2", "",
			"doors3", "",
			"doors4", "",
			"doors5", ""
		};
	};
};

class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Rail_Warehouse_Small: Default
	{
		SkeletonName = "Skeleton5Doors";
		class Animations
		{
			class Doors1
			{
				type = "Rotation";
				source = "doors1";
				selection = "doors1";
				axis = "doors1_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "1.5707964";
			};
			class Doors2
			{
				type = "Translation";
				source = "doorstwin1";
				selection = "doors2";
				axis = "doors2_axis";
				minValue = "0";
				maxValue = "1";
				offset0 = "0";
				offset1 = "-0.766";
			};
			class Doors3
			{
				type = "Translation";
				source = "doorstwin1";
				selection = "doors3";
				axis = "doors2_axis";
				minValue = "0";
				maxValue = "1";
				offset0 = "0";
				offset1 = "0.766";
			};
			class Doors4
			{
				type = "Translation";
				source = "doorstwin2";
				selection = "doors4";
				axis = "doors4_axis";
				minValue = "0";
				maxValue = "1";
				offset0 = "0";
				offset1 = "-0.766";
			};
			class Doors5
			{
				type = "Translation";
				source = "doorstwin2";
				selection = "doors5";
				axis = "doors4_axis";
				minValue = "0";
				maxValue = "1";
				offset0 = "0";
				offset1 = "0.766";
			};
		};
	};
};
CfgSkeletons · Skeleton5Doors 5
BoneParent
doors1 —
doors2 —
doors3 —
doors4 —
doors5 —
CfgModels · Rail_Warehouse_Small 0

No Sections in model.cfg.

Proxies 5
  • dz\structures\furniture\cases\case_d\case_d
  • dz\structures\furniture\cases\metalcrate\metalcrate
  • dz\structures\furniture\lighting\fluor_lamp\fluor_lamp
  • dz\structures\furniture\various\bag_dz
  • dz\structures\industrial\construction\proxy\koz
Textures 5
  • dz\structures\rail\houses\data\rail_warehouse_details_co.paa
  • dz\structures\rail\houses\data\rail_warehouse_mlod_co.paa
  • dz\surfaces\data\roadway\ceramic_tiles_roof_ext.paa
  • dz\surfaces\data\roadway\concrete_ext.paa
  • dz\surfaces\data\roadway\concrete_int.paa
Materials 10
  • dz\data\data\default.rvmat
  • dz\data\data\penetration\bricks.rvmat
  • dz\data\data\penetration\concrete.rvmat
  • dz\data\data\penetration\iron.rvmat
  • dz\data\data\penetration\ironplate.rvmat
  • dz\data\data\penetration\metalplate.rvmat
  • dz\data\data\penetration\wood.rvmat
  • dz\data\data\penetration\wood_desk.rvmat
  • dz\structures\rail\houses\data\rail_warehouse_details.rvmat
  • dz\structures\rail\houses\data\rail_warehouse_multi.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\rail\houses\rail_warehouse_small.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\rail\Houses\Rail_Warehouse_Small.p3d — use the copy button in the page header to paste it elsewhere.