Overview
rail_crossing_block_25.p3d
Preview courtesy of Sam's Object Finder
LODs
6
Vertices
64
Faces
28
Textures
1
Materials
2
Size (X × Y × Z)
9.493 × 2.117 × 25.000 m

ODOL v54 · 5,269 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 39

Size

size_x
9.493 m
size_y
2.117 m
size_z
25.000 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
13.376272202
geometrysphere
7.537969589
sbsource
Visual
shadowoffset
—
minshadow
0

Mass

mass
0
massreciprocal
1
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Properties

damage
no

Bounds

bboxminposition
-4.746700287, -1.058427215, -12.499992371
bboxmaxposition
4.746700287, 1.058427334, 12.499991417
bboxminvisual
-4.746700287, -1.058427215, -12.499992371
bboxmaxvisual
4.746700287, 1.058427334, 12.499991417

Centers

boundingcenter
0, -0.814937472, 10.052311897
geometrycenter
0, 0.00000006, -0.123827934
centerofmass
0, 0, 0
aimingcenter
0, 0.00000006, -0.123827934

ByteIndices

memory
2
geometry
1
geometryfire
5
geometryview
4
roadway
3
Level of Detail 6
1.000 20 verts 5 faces 0 tex
Resolution
1
Vertices
20
Faces
5
Height
2.1169

Materials

  • dz\structures\rail\misc\data\passing_multi.rvmat
Geometry 8 verts 6 faces 0 tex
Resolution
9999999827968
Vertices
8
Faces
6
Height
2.1169

Named selections (1)

  • component01

Named properties (1)

Name Value
damage no
Memory 12 verts 0 faces 0 tex
Resolution
9.999999869911E+14
Vertices
12
Faces
0
Height
1.2767
Roadway 8 verts 5 faces 1 tex
Resolution
3.0000000280822E+15
Vertices
8
Faces
5
Height
2.1169

Textures

  • dz\surfaces\data\roadway\concrete_ext.paa
View Geometry 8 verts 6 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
8
Faces
6
Height
2.1169

Named selections (1)

  • component01

Named properties (1)

Name Value
lodnoshadow 1
Fire Geometry 8 verts 6 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
8
Faces
6
Height
2.1169

Named selections (1)

  • component01

Materials

  • dz\data\data\penetration\concrete.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Rail_Crossing_Block_25: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Rail_Crossing_Block_25 0

No Sections in model.cfg.

Textures 1
  • dz\surfaces\data\roadway\concrete_ext.paa
Materials 2
  • dz\data\data\penetration\concrete.rvmat
  • dz\structures\rail\misc\data\passing_multi.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\rail\misc\rail_crossing_block_25.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\rail\Misc\Rail_Crossing_Block_25.p3d — use the copy button in the page header to paste it elsewhere.