Overview
rail_polet.p3d
Preview courtesy of Sam's Object Finder
LODs
7
Vertices
8,437
Faces
7,966
Textures
2
Materials
3
Size (X × Y × Z)
6.188 × 9.040 × 0.478 m

ODOL v54 · 223,149 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 37

Size

size_x
6.188 m
size_y
9.040 m
size_z
0.478 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
5.099852085
geometrysphere
5.482664585
sbsource
Visual
shadowoffset
—
minshadow
3

Mass

mass
750.000244141
massreciprocal
0.001333333
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Properties

damage
no

Bounds

bboxminposition
-3.093876362, -4.519999981, -0.239041373
bboxmaxposition
3.093876362, 4.519999504, 0.239041373
bboxminvisual
-3.093876362, -4.519999981, -0.239041373
bboxmaxvisual
3.093876362, 4.519999504, 0.239041373

Centers

boundingcenter
1.028386116, 4.25, 0
geometrycenter
0, -0.000000238, 0
centerofmass
-1.079213619, 1.093494534, -0.000529259
aimingcenter
0, -0.000000238, 0

ByteIndices

geometry
5
geometryfire
6
geometryview
6
Level of Detail 7
1.000 3,412 verts 3,468 faces 2 tex
Resolution
1
Vertices
3,412
Faces
3,468
Height
9.0000

Textures

  • dz\structures\rail\misc\data\rail_pole_concrete_co.paa
  • dz\structures\rail\misc\data\rail_pole_metal_co.paa

Materials

  • dz\structures\rail\misc\data\rail_pole_concrete.rvmat
  • dz\structures\rail\misc\data\rail_pole_metal.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 2,552 verts 2,450 faces 2 tex
Resolution
2
Vertices
2,552
Faces
2,450
Height
9.0000

Textures

  • dz\structures\rail\misc\data\rail_pole_concrete_co.paa
  • dz\structures\rail\misc\data\rail_pole_metal_co.paa

Materials

  • dz\structures\rail\misc\data\rail_pole_concrete.rvmat
  • dz\structures\rail\misc\data\rail_pole_metal.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 1,386 verts 1,074 faces 2 tex
Resolution
3
Vertices
1,386
Faces
1,074
Height
9.0000

Textures

  • dz\structures\rail\misc\data\rail_pole_concrete_co.paa
  • dz\structures\rail\misc\data\rail_pole_metal_co.paa

Materials

  • dz\structures\rail\misc\data\rail_pole_concrete.rvmat
  • dz\structures\rail\misc\data\rail_pole_metal.rvmat
4.000 660 verts 510 faces 2 tex
Resolution
4
Vertices
660
Faces
510
Height
9.0000

Textures

  • dz\structures\rail\misc\data\rail_pole_concrete_co.paa
  • dz\structures\rail\misc\data\rail_pole_metal_co.paa

Materials

  • dz\data\data\default.rvmat
5.000 215 verts 128 faces 2 tex
Resolution
5
Vertices
215
Faces
128
Height
9.0000

Textures

  • dz\structures\rail\misc\data\rail_pole_concrete_co.paa
  • dz\structures\rail\misc\data\rail_pole_metal_co.paa

Materials

  • dz\data\data\default.rvmat
Geometry 106 verts 168 faces 0 tex
Resolution
9999999827968
Vertices
106
Faces
168
Height
9.0400

Named selections (11)

  • component00
  • component01
  • component02
  • component03
  • component04
  • component05
  • component06
  • component07
  • component08
  • component09
  • component10

Named properties (1)

Name Value
damage no
View Geometry 106 verts 168 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
106
Faces
168
Height
9.0400

Named selections (11)

  • component00
  • component01
  • component02
  • component03
  • component04
  • component05
  • component06
  • component07
  • component08
  • component09
  • component10
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Rail_PoleT: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Rail_PoleT 0

No Sections in model.cfg.

Textures 2
  • dz\structures\rail\misc\data\rail_pole_concrete_co.paa
  • dz\structures\rail\misc\data\rail_pole_metal_co.paa
Materials 3
  • dz\data\data\default.rvmat
  • dz\structures\rail\misc\data\rail_pole_concrete.rvmat
  • dz\structures\rail\misc\data\rail_pole_metal.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\rail\misc\rail_polet.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\rail\Misc\Rail_PoleT.p3d — use the copy button in the page header to paste it elsewhere.