Overview
rail_track_le_rb.p3d
Preview courtesy of Sam's Object Finder
LODs
11
Vertices
28,893
Faces
13,064
Textures
3
Materials
4
Size (X × Y × Z)
8.115 × 0.896 × 15.825 m

ODOL v54 · 696,203 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 39

Size

size_x
8.115 m
size_y
0.896 m
size_z
15.825 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
8.74951458
geometrysphere
0.173205256
sbsource
Visual
shadowoffset
—
minshadow
3

Mass

mass
100
massreciprocal
0.01
armor
200
armorreciprocal
0.005

Map

maptype
35
map
railway

Properties

damage
no

Bounds

bboxminposition
-4.057271957, -0.447936893, -7.912493229
bboxmaxposition
4.057271957, 0.447936893, 7.912492752
bboxminvisual
-4.057271957, -0.447936893, -7.912493229
bboxmaxvisual
4.057271957, 0.447936893, 7.912492752

Centers

boundingcenter
-2.95460248, -0.214504883, 5.37413311
geometrycenter
0.616931677, -0.347936898, -1.03103447
centerofmass
0.616931677, -0.347936898, -1.03103447
aimingcenter
0.616931677, -0.347936898, -1.03103447

ByteIndices

memory
7
geometry
6
geometryfire
10
geometryview
9
roadway
8
Level of Detail 11
0.000 14,993 verts 6,139 faces 1 tex
Resolution
0
Vertices
14,993
Faces
6,139
Height
0.2592

Named selections (5)

  • 1
  • 2
  • 3
  • 4
  • 5

Textures

  • dz\structures\rail\tracks\data\embankment_co.paa

Materials

  • dz\structures\rail\tracks\data\embankment_turnout.rvmat
1.000 7,830 verts 3,305 faces 1 tex
Resolution
1
Vertices
7,830
Faces
3,305
Height
0.2592

Named selections (5)

  • 1
  • 2
  • 3
  • 4
  • 5

Textures

  • dz\structures\rail\tracks\data\embankment_co.paa

Materials

  • dz\structures\rail\tracks\data\embankment_turnout.rvmat
2.000 3,466 verts 1,497 faces 1 tex
Resolution
2
Vertices
3,466
Faces
1,497
Height
0.2592

Named selections (5)

  • 1
  • 2
  • 3
  • 4
  • 5

Textures

  • dz\structures\rail\tracks\data\embankment_co.paa

Materials

  • dz\structures\rail\tracks\data\embankment_turnout.rvmat
3.000 1,110 verts 377 faces 1 tex
Resolution
3
Vertices
1,110
Faces
377
Height
0.2592

Named selections (5)

  • 1
  • 2
  • 3
  • 4
  • 5

Textures

  • dz\structures\rail\tracks\data\embankment_co.paa

Materials

  • dz\structures\rail\tracks\data\embankment_turnout.rvmat
4.000 238 verts 99 faces 1 tex
Resolution
4
Vertices
238
Faces
99
Height
0.2322

Named selections (5)

  • 1
  • 2
  • 3
  • 4
  • 5

Textures

  • dz\structures\rail\tracks\data\embankment_co.paa

Materials

  • dz\structures\rail\tracks\data\embankment_turnout.rvmat
5.000 141 verts 65 faces 1 tex
Resolution
5
Vertices
141
Faces
65
Height
0.2047

Textures

  • dz\structures\rail\tracks\data\embankment_co.paa

Materials

  • dz\structures\rail\tracks\data\embankment_turnout.rvmat
Geometry 8 verts 6 faces 0 tex
Resolution
9999999827968
Vertices
8
Faces
6
Height
0.2000

Named selections (1)

  • component01

Named properties (3)

Name Value
damage no
map railway
mass 100.000000
Memory 8 verts 0 faces 0 tex
Resolution
9.999999869911E+14
Vertices
8
Faces
0
Height
0.0004

Other named selections (2)

Roadway 82 verts 46 faces 2 tex
Resolution
3.0000000280822E+15
Vertices
82
Faces
46
Height
0.2335

Textures

  • dz\surfaces\data\roadway\gravel_large_ext.paa
  • dz\surfaces\data\roadway\metal_thick_ext.paa
View Geometry 144 verts 108 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
144
Faces
108
Height
0.2742

Named selections (18)

  • component01
  • component02
  • component03
  • component04
  • component05
  • component06
  • component07
  • component08
  • component09
  • component10
  • component11
  • component12
  • component13
  • component14
  • component15
  • component16
  • component17
  • component18
Fire Geometry 873 verts 1,422 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
873
Faces
1,422
Height
0.3100

Named selections (79)

  • component01
  • component02
  • component03
  • component04
  • component05
  • component06
  • component07
  • component08
  • component09
  • component10
  • component11
  • component12
  • component13
  • component14
  • component15
  • component16
  • component17
  • component18
  • component19
  • component20
  • component21
  • component22
  • component23
  • component24
  • component25
  • component26
  • component27
  • component28
  • component29
  • component30
  • component31
  • component32
  • component33
  • component34
  • component35
  • component36
  • component37
  • component38
  • component39
  • component40
  • component41
  • component42
  • component43
  • component44
  • component45
  • component46
  • component47
  • component48
  • component49
  • component50
  • component51
  • component52
  • component53
  • component54
  • component55
  • component56
  • component57
  • component58
  • component59
  • component60
  • component61
  • component62
  • component63
  • component64
  • component65
  • component66
  • component67
  • component68
  • component69
  • component70
  • component71
  • component72
  • component73
  • component74
  • component75
  • component76
  • component77
  • component78
  • component79

Materials

  • dz\data\data\penetration\dirt.rvmat
  • dz\data\data\penetration\iron.rvmat
  • dz\data\data\penetration\wood.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Rail_Track_LE_RB: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Rail_Track_LE_RB 0

No Sections in model.cfg.

Textures 3
  • dz\structures\rail\tracks\data\embankment_co.paa
  • dz\surfaces\data\roadway\gravel_large_ext.paa
  • dz\surfaces\data\roadway\metal_thick_ext.paa
Materials 4
  • dz\data\data\penetration\dirt.rvmat
  • dz\data\data\penetration\iron.rvmat
  • dz\data\data\penetration\wood.rvmat
  • dz\structures\rail\tracks\data\embankment_turnout.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\rail\tracks\rail_track_le_rb.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\rail\Tracks\Rail_Track_LE_RB.p3d — use the copy button in the page header to paste it elsewhere.