Overview
busstop_village.p3d
Preview courtesy of Sam's Object Finder
LODs
9
Vertices
7,036
Faces
6,883
Textures
3
Materials
3
Size (X × Y × Z)
5.017 × 3.009 × 5.045 m

ODOL v54 · 240,712 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 40

Size

size_x
5.017 m
size_y
3.009 m
size_z
5.045 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
3.860960245
geometrysphere
2.888114214
sbsource
Visual
shadowoffset
minshadow
9

Mass

mass
669.999938965
massreciprocal
0.001492537
armor
200
armorreciprocal
0.005

Map

maptype
23
map
bus stop

Properties

damage
no

Bounds

bboxminposition
-2.50868988, -1.504503012, -2.522442818
bboxmaxposition
2.50868988, 1.504503012, 2.522442818
bboxminvisual
-2.50868988, -1.504503012, -2.522442818
bboxmaxvisual
2.50868988, 1.504503012, 2.522442818

Centers

boundingcenter
-0.066784382, 1.194443703, -0.508338451
geometrycenter
0.051094413, 0.004122853, 0.674643397
centerofmass
-0.232187554, 0.144918352, 0.622677386
aimingcenter
0.051094413, 0.004122853, 0.674643397

ByteIndices

memory
5
geometry
4
geometryfire
8
geometryview
8
roadway
6
paths
7
Level of Detail 9
1.000 2,892 verts 3,473 faces 1 tex
Resolution
1
Vertices
2,892
Faces
3,473
Height
2.9660

Textures

  • dz\structures\residential\bus\data\zastavka_cedule_co.paa

Materials

  • dz\structures\residential\bus\data\misc_busstop_front.rvmat
  • dz\structures\residential\bus\data\misc_busstop_village_multi.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 1,835 verts 1,710 faces 0 tex
Resolution
2
Vertices
1,835
Faces
1,710
Height
2.9640

Materials

  • dz\structures\residential\bus\data\misc_busstop_village_multi.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 1,048 verts 805 faces 0 tex
Resolution
3
Vertices
1,048
Faces
805
Height
2.9640

Materials

  • dz\structures\residential\bus\data\misc_busstop_village_multi.rvmat

Named properties (1)

Name Value
lodnoshadow 1
4.000 602 verts 346 faces 0 tex
Resolution
4
Vertices
602
Faces
346
Height
2.9640

Materials

  • dz\structures\residential\bus\data\misc_busstop_village_multi.rvmat

Named properties (1)

Name Value
lodnoshadow 1
Geometry 48 verts 72 faces 0 tex
Resolution
9999999827968
Vertices
48
Faces
72
Height
2.9924

Named selections (6)

  • component01
  • component02
  • component03
  • component04
  • component05
  • component06

Named properties (2)

Name Value
map busstop
dammage no
Memory 50 verts 0 faces 0 tex
Resolution
9.999999869911E+14
Vertices
50
Faces
0
Height
2.1808
Roadway 12 verts 6 faces 2 tex
Resolution
3.0000000280822E+15
Vertices
12
Faces
6
Height
3.0090

Textures

  • dz\surfaces\data\roadway\concrete_ext.paa
  • dz\surfaces\data\roadway\metal_thin_ext.paa
Paths 17 verts 14 faces 0 tex
Resolution
3.9999999479644E+15
Vertices
17
Faces
14
Height
0.0839

Named selections (3)

  • in1
  • pos1
  • pos2
View Geometry 532 verts 457 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
532
Faces
457
Height
2.9689

Named selections (65)

  • component01
  • component02
  • component03
  • component04
  • component05
  • component06
  • component07
  • component08
  • component09
  • component10
  • component11
  • component12
  • component13
  • component14
  • component15
  • component16
  • component17
  • component18
  • component19
  • component20
  • component21
  • component22
  • component23
  • component24
  • component25
  • component26
  • component27
  • component28
  • component29
  • component30
  • component31
  • component32
  • component33
  • component34
  • component35
  • component36
  • component37
  • component38
  • component39
  • component40
  • component41
  • component42
  • component43
  • component44
  • component45
  • component46
  • component47
  • component48
  • component49
  • component50
  • component51
  • component52
  • component53
  • component54
  • component55
  • component56
  • component57
  • component58
  • component59
  • component60
  • component61
  • component62
  • component63
  • component64
  • component65

Materials

  • dz\data\data\penetration\iron.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class BusStop_Village: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · BusStop_Village 0

No Sections in model.cfg.

Textures 3
  • dz\structures\residential\bus\data\zastavka_cedule_co.paa
  • dz\surfaces\data\roadway\concrete_ext.paa
  • dz\surfaces\data\roadway\metal_thin_ext.paa
Materials 3
  • dz\data\data\penetration\iron.rvmat
  • dz\structures\residential\bus\data\misc_busstop_front.rvmat
  • dz\structures\residential\bus\data\misc_busstop_village_multi.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\residential\bus\busstop_village.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\residential\Bus\BusStop_Village.p3d — use the copy button in the page header to paste it elsewhere.