Overview
houseblock_1f_corner.p3d
Preview courtesy of Sam's Object Finder
LODs
9
Vertices
32,721
Faces
25,680
Textures
6
Materials
11
Proxies
11
Size (X × Y × Z)
16.486 × 13.955 × 16.999 m

ODOL v54 · 793,798 bytes · Skeleton bones: 9 · Sections: 0

ODOL Flags 40

Size

size_x
16.486 m
size_y
13.955 m
size_z
16.999 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
13.122332573
geometrysphere
13.537534714
sbsource
Visual
shadowoffset
—
minshadow
3

Mass

mass
104999.328125
massreciprocal
0.000009524
armor
200
armorreciprocal
0.005

Map

maptype
3
map
building

Properties

class
house

Bounds

bboxminposition
-8.242770195, -6.977660179, -8.499657631
bboxmaxposition
8.242770195, 6.977659702, 8.499657631
bboxminvisual
-8.242770195, -6.977660179, -8.499657631
bboxmaxvisual
8.242770195, 6.977659702, 8.499657631

Centers

boundingcenter
0.15114975, 5.981440067, 0.024716377
geometrycenter
-0.071074486, 0.054510117, 0.146030426
centerofmass
0.72951299, -1.786815524, -1.461564779
aimingcenter
-0.071074486, 0.054510117, 0.146030426

ByteIndices

memory
5
geometry
4
geometryfire
8
geometryview
8
roadway
6
hitpoints
7
Level of Detail 9
1.000 15,158 verts 10,885 faces 1 tex
Resolution
1
Vertices
15,158
Faces
10,885
Height
13.7591
Proxies
11

Proxies (11)

  • dz\structures\furniture\bathroom\basin_a\basin_a
  • dz\structures\furniture\bathroom\toilet_b_02\toilet_b_02
  • dz\structures\furniture\cases\almara\almara
  • dz\structures\furniture\chairs\kitchen_chair_a\kitchen_chair_a
  • dz\structures\furniture\chairs\lobby_chair\lobby_chair
  • dz\structures\furniture\chairs\postel_manz_kov\postel_manz_kov
  • dz\structures\furniture\decoration\box_c\box_c
  • dz\structures\furniture\decoration\wallboards\picture_f\picture_f
  • dz\structures\furniture\decoration\wallboards\wall_board\wall_board
  • dz\structures\furniture\tables\kitchen_table_a\kitchen_table_a
  • dz\structures\furniture\tables\lobby_table\lobby_table

Named selections (9)

  • doors1
  • doors2
  • doors3
  • doors4
  • doors5
  • doors6
  • doors7
  • doors8
  • doors9

Textures

  • dz\structures\residential\houseblocks\data\doplnky_interier_ca.paa

Materials

  • dz\structures\residential\houseblocks\data\pub_ext01_multi.rvmat
  • dz\structures\residential\houseblocks\data\pub_ext02_multi.rvmat
  • dz\structures\residential\houseblocks\data\pub_int01_multi.rvmat
  • dz\structures\residential\houseblocks\data\pub_int02_multi.rvmat
  • dz\structures\residential\houseblocks\data\pub_windows_super.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 7,642 verts 4,786 faces 1 tex
Resolution
2
Vertices
7,642
Faces
4,786
Height
13.7591

Named selections (9)

  • doors1
  • doors2
  • doors3
  • doors4
  • doors5
  • doors6
  • doors7
  • doors8
  • doors9

Textures

  • dz\structures\residential\houseblocks\data\doplnky_interier_ca.paa

Materials

  • dz\structures\residential\houseblocks\data\pub_ext01_multi.rvmat
  • dz\structures\residential\houseblocks\data\pub_ext02_multi.rvmat
  • dz\structures\residential\houseblocks\data\pub_int01_multi.rvmat
  • dz\structures\residential\houseblocks\data\pub_int02_multi.rvmat
  • dz\structures\residential\houseblocks\data\pub_windows_super.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 4,048 verts 2,424 faces 1 tex
Resolution
3
Vertices
4,048
Faces
2,424
Height
13.7231

Named selections (9)

  • doors1
  • doors2
  • doors3
  • doors4
  • doors5
  • doors6
  • doors7
  • doors8
  • doors9

Textures

  • dz\structures\residential\houseblocks\data\doplnky_interier_ca.paa

Materials

  • dz\structures\residential\houseblocks\data\pub_ext01_multi.rvmat
  • dz\structures\residential\houseblocks\data\pub_ext02_multi.rvmat
  • dz\structures\residential\houseblocks\data\pub_int01_multi.rvmat
  • dz\structures\residential\houseblocks\data\pub_int02_multi.rvmat
  • dz\structures\residential\houseblocks\data\pub_windows_super.rvmat

Named properties (1)

Name Value
lodnoshadow 1
4.000 123 verts 69 faces 1 tex
Resolution
4
Vertices
123
Faces
69
Height
13.7231

Textures

  • dz\structures\residential\houseblocks\data\a_pub_mlod_co.paa

Materials

  • dz\data\data\default.rvmat
Geometry 1,342 verts 1,767 faces 0 tex
Resolution
9999999827968
Vertices
1,342
Faces
1,767
Height
13.6719
Proxies
10

Proxies (10)

  • dz\structures\furniture\bathroom\basin_a\basin_a
  • dz\structures\furniture\bathroom\toilet_b_02\toilet_b_02
  • dz\structures\furniture\cases\almara\almara
  • dz\structures\furniture\chairs\kitchen_chair_a\kitchen_chair_a
  • dz\structures\furniture\chairs\lobby_chair\lobby_chair
  • dz\structures\furniture\chairs\postel_manz_kov\postel_manz_kov
  • dz\structures\furniture\decoration\box_c\box_c
  • dz\structures\furniture\decoration\wallboards\wall_board\wall_board
  • dz\structures\furniture\tables\kitchen_table_a\kitchen_table_a
  • dz\structures\furniture\tables\lobby_table\lobby_table

Named selections (9)

  • doors1
  • doors2
  • doors3
  • doors4
  • doors5
  • doors6
  • doors7
  • doors8
  • doors9

Materials

  • dz\data\data\penetration\wood_desk.rvmat

Named properties (3)

Name Value
map building
class house
lodnoshadow 1
Memory 391 verts 0 faces 0 tex
Roadway 76 verts 85 faces 4 tex
Resolution
3.0000000280822E+15
Vertices
76
Faces
85
Height
13.1951

Named selections (3)

  • component01
  • component02
  • component03

Textures

  • dz\surfaces\data\roadway\ceramic_tiles_int.paa
  • dz\surfaces\data\roadway\ceramic_tiles_roof_ext.paa
  • dz\surfaces\data\roadway\concrete_stairs_int.paa
  • dz\surfaces\data\roadway\wood_parquet_int.paa
Hitpoints 36 verts 0 faces 0 tex
Resolution
5.0000001362821E+15
Vertices
36
Faces
0
Height
5.1024

Named selections (9)

  • doors1
  • doors2
  • doors3
  • doors4
  • doors5
  • doors6
  • doors7
  • doors8
  • doors9
View Geometry 3,905 verts 5,664 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
3,905
Faces
5,664
Height
13.7231
Proxies
11

Proxies (11)

  • dz\structures\furniture\bathroom\basin_a\basin_a
  • dz\structures\furniture\bathroom\toilet_b_02\toilet_b_02
  • dz\structures\furniture\cases\almara\almara
  • dz\structures\furniture\chairs\kitchen_chair_a\kitchen_chair_a
  • dz\structures\furniture\chairs\lobby_chair\lobby_chair
  • dz\structures\furniture\chairs\postel_manz_kov\postel_manz_kov
  • dz\structures\furniture\decoration\box_c\box_c
  • dz\structures\furniture\decoration\wallboards\picture_f\picture_f
  • dz\structures\furniture\decoration\wallboards\wall_board\wall_board
  • dz\structures\furniture\tables\kitchen_table_a\kitchen_table_a
  • dz\structures\furniture\tables\lobby_table\lobby_table

Named selections (9)

  • doors1
  • doors2
  • doors3
  • doors4
  • doors5
  • doors6
  • doors7
  • doors8
  • doors9

Materials

  • dz\data\data\penetration\bricks.rvmat
  • dz\data\data\penetration\concrete.rvmat
  • dz\data\data\penetration\glass_house.rvmat
  • dz\data\data\penetration\iron.rvmat
  • dz\data\data\penetration\wood_desk.rvmat
model.cfg
class CfgSkeletons
{
	class Skeleton9Doors
	{
		IsDiscrete = 1;
		SkeletonInherit = "";
		SkeletonBones[] =
		{
			"doors1", "",
			"doors2", "",
			"doors3", "",
			"doors4", "",
			"doors5", "",
			"doors6", "",
			"doors7", "",
			"doors8", "",
			"doors9", ""
		};
	};
};

class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class HouseBlock_1F_Corner: Default
	{
		SkeletonName = "Skeleton9Doors";
		class Animations
		{
			class Doors1
			{
				type = "Rotation";
				source = "doors1";
				selection = "doors1";
				axis = "doors1_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "-1.5707964";
			};
			class Doors2
			{
				type = "Rotation";
				source = "doors2";
				selection = "doors2";
				axis = "doors2_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "1.5707964";
			};
			class Doors3
			{
				type = "Rotation";
				source = "doors3";
				selection = "doors3";
				axis = "doors3_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "1.5707964";
			};
			class Doors4
			{
				type = "Rotation";
				source = "doors4";
				selection = "doors4";
				axis = "doors4_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "-1.5707964";
			};
			class Doors5
			{
				type = "Rotation";
				source = "doors5";
				selection = "doors5";
				axis = "doors5_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "-1.5707964";
			};
			class Doors6
			{
				type = "Rotation";
				source = "doors6";
				selection = "doors6";
				axis = "doors6_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "-1.5707964";
			};
			class Doors7
			{
				type = "Rotation";
				source = "doors7";
				selection = "doors7";
				axis = "doors7_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "1.5707964";
			};
			class Doors8
			{
				type = "Rotation";
				source = "doors8";
				selection = "doors8";
				axis = "doors8_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "1.5707964";
			};
			class Doors9
			{
				type = "Rotation";
				source = "doors9";
				selection = "doors9";
				axis = "doors9_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "1.5707964";
			};
		};
	};
};
CfgSkeletons · Skeleton9Doors 9
BoneParent
doors1 —
doors2 —
doors3 —
doors4 —
doors5 —
doors6 —
doors7 —
doors8 —
doors9 —
CfgModels · HouseBlock_1F_Corner 0

No Sections in model.cfg.

Proxies 11
  • dz\structures\furniture\bathroom\basin_a\basin_a
  • dz\structures\furniture\bathroom\toilet_b_02\toilet_b_02
  • dz\structures\furniture\cases\almara\almara
  • dz\structures\furniture\chairs\kitchen_chair_a\kitchen_chair_a
  • dz\structures\furniture\chairs\lobby_chair\lobby_chair
  • dz\structures\furniture\chairs\postel_manz_kov\postel_manz_kov
  • dz\structures\furniture\decoration\box_c\box_c
  • dz\structures\furniture\decoration\wallboards\picture_f\picture_f
  • dz\structures\furniture\decoration\wallboards\wall_board\wall_board
  • dz\structures\furniture\tables\kitchen_table_a\kitchen_table_a
  • dz\structures\furniture\tables\lobby_table\lobby_table
Textures 6
  • dz\structures\residential\houseblocks\data\a_pub_mlod_co.paa
  • dz\structures\residential\houseblocks\data\doplnky_interier_ca.paa
  • dz\surfaces\data\roadway\ceramic_tiles_int.paa
  • dz\surfaces\data\roadway\ceramic_tiles_roof_ext.paa
  • dz\surfaces\data\roadway\concrete_stairs_int.paa
  • dz\surfaces\data\roadway\wood_parquet_int.paa
Materials 11
  • dz\data\data\default.rvmat
  • dz\data\data\penetration\bricks.rvmat
  • dz\data\data\penetration\concrete.rvmat
  • dz\data\data\penetration\glass_house.rvmat
  • dz\data\data\penetration\iron.rvmat
  • dz\data\data\penetration\wood_desk.rvmat
  • dz\structures\residential\houseblocks\data\pub_ext01_multi.rvmat
  • dz\structures\residential\houseblocks\data\pub_ext02_multi.rvmat
  • dz\structures\residential\houseblocks\data\pub_int01_multi.rvmat
  • dz\structures\residential\houseblocks\data\pub_int02_multi.rvmat
  • dz\structures\residential\houseblocks\data\pub_windows_super.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\residential\houseblocks\houseblock_1f_corner.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\residential\HouseBlocks\HouseBlock_1F_Corner.p3d — use the copy button in the page header to paste it elsewhere.