Overview
houseblock_2f3.p3d
Preview courtesy of Sam's Object Finder
LODs
11
Vertices
46,445
Faces
32,013
Textures
10
Materials
13
Proxies
12
Size (X × Y × Z)
22.219 × 18.241 × 22.101 m

ODOL v54 · 1,024,026 bytes · Skeleton bones: 6 · Sections: 0

ODOL Flags 42

Size

size_x
22.219 m
size_y
18.241 m
size_z
22.101 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
15.481785774
geometrysphere
14.63744545
sbsource
Visual
shadowoffset
—
minshadow
3

Mass

mass
233928.5625
massreciprocal
0.000004275
armor
200
armorreciprocal
0.005

Map

maptype
4
map
house

Properties

class
house
damage
no

Bounds

bboxminposition
-11.109703064, -9.120424271, -11.050737381
bboxmaxposition
11.109703064, 9.120423317, 11.050737381
bboxminvisual
-11.109703064, -9.120424271, -11.050737381
bboxmaxvisual
11.109703064, 9.120423317, 11.050737381

Centers

boundingcenter
-0.122440815, 7.031077385, -0.313556671
geometrycenter
0.162371635, -0.089477062, 0.475345373
centerofmass
-0.281055778, -1.176190138, 0.896751583
aimingcenter
0.162371635, -0.089477062, 0.475345373

ByteIndices

memory
5
geometry
4
geometryfire
10
geometryview
9
roadway
6
paths
7
hitpoints
8
Level of Detail 11
1.000 24,850 verts 15,205 faces 2 tex
Resolution
1
Vertices
24,850
Faces
15,205
Height
17.1375
Proxies
12

Proxies (12)

  • dz\structures\furniture\cases\case_d\case_d
  • dz\structures\furniture\cases\skrin_bar\skrin_bar
  • dz\structures\furniture\chairs\sofacorner\sofacorner
  • dz\structures\furniture\decoration\box_c\box_c
  • dz\structures\furniture\decoration\carpet_big\carpet_big
  • dz\structures\furniture\decoration\wallboards\wall_board\wall_board
  • dz\structures\furniture\generalstore\pultskasou
  • dz\structures\furniture\lighting\fluor_lamp\fluor_lamp
  • dz\structures\furniture\lighting\light_kitchen_03\light_kitchen_03
  • dz\structures\furniture\various\boots_dz
  • dz\structures\furniture\various\chest_dz
  • dz\structures\furniture\various\rack_dz

Named selections (6)

  • doors1
  • doors2
  • doors3
  • doors4
  • doors5
  • doors6

Textures

  • dz\structures\data\alpha\glass_int_new_dam_ca.paa
  • dz\structures\residential\houseblocks\data\okna_b_co.paa

Materials

  • dz\structures\data\alpha\glass_int_new_dam.rvmat
  • dz\structures\residential\houseblocks\data\b1_int_dayz_multi.rvmat
  • dz\structures\residential\houseblocks\data\b1_multi1.rvmat
  • dz\structures\residential\houseblocks\data\b1_multi2.rvmat
  • dz\structures\residential\houseblocks\data\b1_multi3.rvmat
  • dz\structures\residential\houseblocks\data\b1_windows.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 9,561 verts 5,517 faces 1 tex
Resolution
2
Vertices
9,561
Faces
5,517
Height
17.1375
Proxies
12

Proxies (12)

  • dz\structures\furniture\cases\case_d\case_d
  • dz\structures\furniture\cases\skrin_bar\skrin_bar
  • dz\structures\furniture\chairs\sofacorner\sofacorner
  • dz\structures\furniture\decoration\box_c\box_c
  • dz\structures\furniture\decoration\carpet_big\carpet_big
  • dz\structures\furniture\decoration\wallboards\wall_board\wall_board
  • dz\structures\furniture\generalstore\pultskasou
  • dz\structures\furniture\lighting\fluor_lamp\fluor_lamp
  • dz\structures\furniture\lighting\light_kitchen_03\light_kitchen_03
  • dz\structures\furniture\various\boots_dz
  • dz\structures\furniture\various\chest_dz
  • dz\structures\furniture\various\rack_dz

Named selections (6)

  • doors1
  • doors2
  • doors3
  • doors4
  • doors5
  • doors6

Textures

  • dz\structures\residential\houseblocks\data\okna_b_co.paa

Materials

  • dz\structures\residential\houseblocks\data\b1_int_dayz_multi.rvmat
  • dz\structures\residential\houseblocks\data\b1_multi1.rvmat
  • dz\structures\residential\houseblocks\data\b1_multi2.rvmat
  • dz\structures\residential\houseblocks\data\b1_multi3.rvmat
  • dz\structures\residential\houseblocks\data\b1_windows.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 4,225 verts 2,440 faces 1 tex
Resolution
3
Vertices
4,225
Faces
2,440
Height
15.8552

Textures

  • dz\structures\residential\houseblocks\data\okna_b_co.paa

Materials

  • dz\structures\residential\houseblocks\data\b1_int_dayz_multi.rvmat
  • dz\structures\residential\houseblocks\data\b1_multi1.rvmat
  • dz\structures\residential\houseblocks\data\b1_multi2.rvmat
  • dz\structures\residential\houseblocks\data\b1_multi3.rvmat
  • dz\structures\residential\houseblocks\data\b1_windows.rvmat

Named properties (1)

Name Value
lodnoshadow 1
4.000 136 verts 72 faces 1 tex
Resolution
4
Vertices
136
Faces
72
Height
15.8690

Textures

  • dz\structures\residential\houseblocks\data\houseblock_b1_mlod_co.paa

Materials

  • dz\structures\residential\houseblocks\data\b1_mlod.rvmat
Geometry 1,336 verts 1,068 faces 0 tex
Resolution
9999999827968
Vertices
1,336
Faces
1,068
Height
15.8552
Proxies
7

Proxies (7)

  • dz\structures\furniture\cases\case_d\case_d
  • dz\structures\furniture\cases\skrin_bar\skrin_bar
  • dz\structures\furniture\chairs\sofacorner\sofacorner
  • dz\structures\furniture\decoration\box_c\box_c
  • dz\structures\furniture\generalstore\pultskasou
  • dz\structures\furniture\various\chest_dz
  • dz\structures\furniture\various\rack_dz

Named selections (6)

  • doors1
  • doors2
  • doors3
  • doors4
  • doors5
  • doors6

Named properties (3)

Name Value
class house
map house
damage no
Memory 390 verts 0 faces 0 tex
Roadway 110 verts 60 faces 7 tex
Resolution
3.0000000280822E+15
Vertices
110
Faces
60
Height
15.0809

Textures

  • dz\surfaces\data\roadway\ceramic_tiles_int.paa
  • dz\surfaces\data\roadway\ceramic_tiles_roof_ext.paa
  • dz\surfaces\data\roadway\concrete_int.paa
  • dz\surfaces\data\roadway\concrete_stairs_ext.paa
  • dz\surfaces\data\roadway\concrete_stairs_int.paa
  • dz\surfaces\data\roadway\metal_thin_int.paa
  • dz\surfaces\data\roadway\textile_carpet_int.paa
Paths 201 verts 167 faces 0 tex
Resolution
3.9999999479644E+15
Vertices
201
Faces
167
Height
10.6592

Named selections (22)

  • actionbegin1
  • actionbegin3
  • actionbegin4
  • actionbegin5
  • actionbegin6
  • actionend1
  • actionend3
  • actionend4
  • actionend5
  • actionend6
  • in1
  • in10
  • in11
  • in12
  • in2
  • in3
  • in4
  • in5
  • in6
  • in7
  • in8
  • in9
Hitpoints 187 verts 0 faces 0 tex
Resolution
5.0000001362821E+15
Vertices
187
Faces
0
Height
17.1358
View Geometry 952 verts 703 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
952
Faces
703
Height
15.8552
Proxies
4

Proxies (4)

  • dz\structures\furniture\cases\skrin_bar\skrin_bar
  • dz\structures\furniture\decoration\box_c\box_c
  • dz\structures\furniture\generalstore\pultskasou
  • dz\structures\furniture\various\chest_dz

Named selections (6)

  • doors1
  • doors2
  • doors3
  • doors4
  • doors5
  • doors6
Fire Geometry 4,497 verts 6,781 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
4,497
Faces
6,781
Height
16.9923
Proxies
12

Proxies (12)

  • dz\structures\furniture\cases\case_d\case_d
  • dz\structures\furniture\cases\skrin_bar\skrin_bar
  • dz\structures\furniture\chairs\sofacorner\sofacorner
  • dz\structures\furniture\decoration\box_c\box_c
  • dz\structures\furniture\decoration\carpet_big\carpet_big
  • dz\structures\furniture\decoration\wallboards\wall_board\wall_board
  • dz\structures\furniture\generalstore\pultskasou
  • dz\structures\furniture\lighting\fluor_lamp\fluor_lamp
  • dz\structures\furniture\lighting\light_kitchen_03\light_kitchen_03
  • dz\structures\furniture\various\boots_dz
  • dz\structures\furniture\various\chest_dz
  • dz\structures\furniture\various\rack_dz

Named selections (6)

  • doors1
  • doors2
  • doors3
  • doors4
  • doors5
  • doors6

Materials

  • dz\data\data\penetration\bricks.rvmat
  • dz\data\data\penetration\cloth.rvmat
  • dz\data\data\penetration\glass_house.rvmat
  • dz\data\data\penetration\ironplate.rvmat
  • dz\data\data\penetration\metalplate.rvmat
  • dz\data\data\penetration\wood.rvmat
model.cfg
class CfgSkeletons
{
	class Skeleton6Doors
	{
		IsDiscrete = 1;
		SkeletonInherit = "";
		SkeletonBones[] =
		{
			"doors1", "",
			"doors2", "",
			"doors3", "",
			"doors4", "",
			"doors5", "",
			"doors6", ""
		};
	};
};

class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class HouseBlock_2F3: Default
	{
		SkeletonName = "Skeleton6Doors";
		class Animations
		{
			class Doors1
			{
				type = "Rotation";
				source = "doorstwin1";
				selection = "doors1";
				axis = "doors1_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "1.5707964";
			};
			class Doors2
			{
				type = "Rotation";
				source = "doorstwin1";
				selection = "doors2";
				axis = "doors2_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "-1.5707964";
			};
			class Doors3
			{
				type = "Rotation";
				source = "doors3";
				selection = "doors3";
				axis = "doors3_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "-1.5707964";
			};
			class Doors4
			{
				type = "Rotation";
				source = "doors4";
				selection = "doors4";
				axis = "doors4_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "1.5707964";
			};
			class Doors5
			{
				type = "Rotation";
				source = "doors5";
				selection = "doors5";
				axis = "doors5_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "-1.5707964";
			};
			class Doors6
			{
				type = "Rotation";
				source = "doors6";
				selection = "doors6";
				axis = "doors6_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "-1.5707964";
			};
		};
	};
};
CfgSkeletons · Skeleton6Doors 6
BoneParent
doors1 —
doors2 —
doors3 —
doors4 —
doors5 —
doors6 —
CfgModels · HouseBlock_2F3 0

No Sections in model.cfg.

Proxies 12
  • dz\structures\furniture\cases\case_d\case_d
  • dz\structures\furniture\cases\skrin_bar\skrin_bar
  • dz\structures\furniture\chairs\sofacorner\sofacorner
  • dz\structures\furniture\decoration\box_c\box_c
  • dz\structures\furniture\decoration\carpet_big\carpet_big
  • dz\structures\furniture\decoration\wallboards\wall_board\wall_board
  • dz\structures\furniture\generalstore\pultskasou
  • dz\structures\furniture\lighting\fluor_lamp\fluor_lamp
  • dz\structures\furniture\lighting\light_kitchen_03\light_kitchen_03
  • dz\structures\furniture\various\boots_dz
  • dz\structures\furniture\various\chest_dz
  • dz\structures\furniture\various\rack_dz
Textures 10
  • dz\structures\data\alpha\glass_int_new_dam_ca.paa
  • dz\structures\residential\houseblocks\data\houseblock_b1_mlod_co.paa
  • dz\structures\residential\houseblocks\data\okna_b_co.paa
  • dz\surfaces\data\roadway\ceramic_tiles_int.paa
  • dz\surfaces\data\roadway\ceramic_tiles_roof_ext.paa
  • dz\surfaces\data\roadway\concrete_int.paa
  • dz\surfaces\data\roadway\concrete_stairs_ext.paa
  • dz\surfaces\data\roadway\concrete_stairs_int.paa
  • dz\surfaces\data\roadway\metal_thin_int.paa
  • dz\surfaces\data\roadway\textile_carpet_int.paa
Materials 13
  • dz\data\data\penetration\bricks.rvmat
  • dz\data\data\penetration\cloth.rvmat
  • dz\data\data\penetration\glass_house.rvmat
  • dz\data\data\penetration\ironplate.rvmat
  • dz\data\data\penetration\metalplate.rvmat
  • dz\data\data\penetration\wood.rvmat
  • dz\structures\data\alpha\glass_int_new_dam.rvmat
  • dz\structures\residential\houseblocks\data\b1_int_dayz_multi.rvmat
  • dz\structures\residential\houseblocks\data\b1_mlod.rvmat
  • dz\structures\residential\houseblocks\data\b1_multi1.rvmat
  • dz\structures\residential\houseblocks\data\b1_multi2.rvmat
  • dz\structures\residential\houseblocks\data\b1_multi3.rvmat
  • dz\structures\residential\houseblocks\data\b1_windows.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\residential\houseblocks\houseblock_2f3.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\residential\HouseBlocks\HouseBlock_2F3.p3d — use the copy button in the page header to paste it elsewhere.