Overview
houseblock_2f7.p3d
Preview courtesy of Sam's Object Finder
LODs
10
Vertices
19,275
Faces
12,497
Textures
6
Materials
9
Proxies
5
Size (X × Y × Z)
21.910 × 18.137 × 16.729 m

ODOL v54 · 434,972 bytes · Skeleton bones: 1 · Sections: 0

ODOL Flags 42

Size

size_x
21.910 m
size_y
18.137 m
size_z
16.729 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
15.630058289
geometrysphere
14.404608727
sbsource
Visual
shadowoffset
—
minshadow
2

Mass

mass
30000.029296875
massreciprocal
0.000033333
armor
200
armorreciprocal
0.005

Map

maptype
4
map
house

Properties

class
house
damage
no

Bounds

bboxminposition
-10.95482254, -9.068677902, -8.364574432
bboxmaxposition
10.95482254, 9.068677902, 8.364574432
bboxminvisual
-10.95482254, -9.068677902, -8.364574432
bboxmaxvisual
10.95482254, 9.068677902, 8.364574432

Centers

boundingcenter
-0.277321339, 7.126922607, -1.297980309
geometrycenter
0.244639397, -0.147773266, 2.767558575
centerofmass
2.649084091, -2.029494047, 1.300928593
aimingcenter
0.244639397, -0.147773266, 2.767558575

ByteIndices

memory
4
geometry
3
geometryfire
9
geometryview
8
roadway
5
paths
6
hitpoints
7
Level of Detail 10
1.000 11,975 verts 7,475 faces 1 tex
Resolution
1
Vertices
11,975
Faces
7,475
Height
17.1376
Proxies
5

Proxies (5)

  • dz\structures\furniture\cases\case_d\case_d
  • dz\structures\furniture\chairs\ch_mod_c\ch_mod_c
  • dz\structures\furniture\generalstore\icebox
  • dz\structures\furniture\generalstore\pultskasou
  • dz\structures\furniture\lighting\fluor_lamp\fluor_lamp

Named selections (1)

  • doors1

Textures

  • dz\structures\residential\houseblocks\data\okna_b_co.paa

Materials

  • dz\structures\residential\houseblocks\data\b1_windows.rvmat
  • dz\structures\residential\houseblocks\data\b6_int_dayz_multi.rvmat
  • dz\structures\residential\houseblocks\data\b6_multi1.rvmat
  • dz\structures\residential\houseblocks\data\b6_multi2.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 5,851 verts 3,505 faces 1 tex
Resolution
2
Vertices
5,851
Faces
3,505
Height
17.1375

Named selections (1)

  • doors1

Textures

  • dz\structures\residential\houseblocks\data\okna_b_co.paa

Materials

  • dz\structures\residential\houseblocks\data\b1_windows.rvmat
  • dz\structures\residential\houseblocks\data\b6_int_dayz_multi.rvmat
  • dz\structures\residential\houseblocks\data\b6_multi1.rvmat
  • dz\structures\residential\houseblocks\data\b6_multi2.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 165 verts 90 faces 1 tex
Resolution
3
Vertices
165
Faces
90
Height
15.8690

Textures

  • dz\structures\residential\houseblocks\data\houseblock_b6_mlod_co.paa

Materials

  • dz\structures\residential\houseblocks\data\b6_mlod.rvmat
Geometry 195 verts 156 faces 0 tex
Resolution
9999999827968
Vertices
195
Faces
156
Height
15.8682
Proxies
3

Proxies (3)

  • dz\structures\furniture\cases\case_d\case_d
  • dz\structures\furniture\generalstore\icebox
  • dz\structures\furniture\generalstore\pultskasou

Named selections (1)

  • doors1

Named properties (3)

Name Value
map house
damage no
class house
Memory 149 verts 0 faces 0 tex
Roadway 38 verts 26 faces 4 tex
Resolution
3.0000000280822E+15
Vertices
38
Faces
26
Height
14.5447

Textures

  • dz\surfaces\data\roadway\ceramic_tiles_roof_ext.paa
  • dz\surfaces\data\roadway\concrete_int.paa
  • dz\surfaces\data\roadway\concrete_stairs_ext.paa
  • dz\surfaces\data\roadway\metal_thin_int.paa
Paths 54 verts 43 faces 0 tex
Resolution
3.9999999479644E+15
Vertices
54
Faces
43
Height
2.3617

Named selections (6)

  • actionbegin1
  • actionend1
  • in1
  • in2
  • in3
  • in4
Hitpoints 4 verts 0 faces 0 tex
Resolution
5.0000001362821E+15
Vertices
4
Faces
0
Height
0.7931

Named selections (1)

  • doors1
View Geometry 191 verts 251 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
191
Faces
251
Height
15.5145
Proxies
2

Proxies (2)

  • dz\structures\furniture\generalstore\icebox
  • dz\structures\furniture\generalstore\pultskasou

Named selections (1)

  • doors1

Named properties (3)

Name Value
map house
damage no
class house
Fire Geometry 653 verts 951 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
653
Faces
951
Height
15.8733
Proxies
5

Proxies (5)

  • dz\structures\furniture\cases\case_d\case_d
  • dz\structures\furniture\chairs\ch_mod_c\ch_mod_c
  • dz\structures\furniture\generalstore\icebox
  • dz\structures\furniture\generalstore\pultskasou
  • dz\structures\furniture\lighting\fluor_lamp\fluor_lamp

Named selections (1)

  • doors1

Materials

  • dz\data\data\penetration\bricks.rvmat
  • dz\data\data\penetration\glass_house.rvmat
  • dz\data\data\penetration\iron.rvmat
  • dz\data\data\penetration\wood.rvmat
model.cfg
class CfgSkeletons
{
	class Skeleton1Doors
	{
		IsDiscrete = 1;
		SkeletonInherit = "";
		SkeletonBones[] =
		{
			"doors1", ""
		};
	};
};

class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class HouseBlock_2F7: Default
	{
		SkeletonName = "Skeleton1Doors";
		class Animations
		{
			class Doors1
			{
				type = "Rotation";
				source = "doors1";
				selection = "doors1";
				axis = "doors1_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "-1.5707964";
			};
		};
	};
};
CfgSkeletons · Skeleton1Doors 1
BoneParent
doors1 —
CfgModels · HouseBlock_2F7 0

No Sections in model.cfg.

Proxies 5
  • dz\structures\furniture\cases\case_d\case_d
  • dz\structures\furniture\chairs\ch_mod_c\ch_mod_c
  • dz\structures\furniture\generalstore\icebox
  • dz\structures\furniture\generalstore\pultskasou
  • dz\structures\furniture\lighting\fluor_lamp\fluor_lamp
Textures 6
  • dz\structures\residential\houseblocks\data\houseblock_b6_mlod_co.paa
  • dz\structures\residential\houseblocks\data\okna_b_co.paa
  • dz\surfaces\data\roadway\ceramic_tiles_roof_ext.paa
  • dz\surfaces\data\roadway\concrete_int.paa
  • dz\surfaces\data\roadway\concrete_stairs_ext.paa
  • dz\surfaces\data\roadway\metal_thin_int.paa
Materials 9
  • dz\data\data\penetration\bricks.rvmat
  • dz\data\data\penetration\glass_house.rvmat
  • dz\data\data\penetration\iron.rvmat
  • dz\data\data\penetration\wood.rvmat
  • dz\structures\residential\houseblocks\data\b1_windows.rvmat
  • dz\structures\residential\houseblocks\data\b6_int_dayz_multi.rvmat
  • dz\structures\residential\houseblocks\data\b6_mlod.rvmat
  • dz\structures\residential\houseblocks\data\b6_multi1.rvmat
  • dz\structures\residential\houseblocks\data\b6_multi2.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\residential\houseblocks\houseblock_2f7.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\residential\HouseBlocks\HouseBlock_2F7.p3d — use the copy button in the page header to paste it elsewhere.