Overview
house_2w03.p3d
Preview courtesy of Sam's Object Finder
LODs
10
Vertices
35,568
Faces
25,366
Textures
12
Materials
14
Proxies
8
Size (X × Y × Z)
21.074 × 16.250 × 16.110 m

ODOL v54 · 834,436 bytes · Skeleton bones: 3 · Sections: 0

ODOL Flags 42

Size

size_x
21.074 m
size_y
16.250 m
size_z
16.110 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
14.937123299
geometrysphere
14.024357796
sbsource
Visual
shadowoffset
—
minshadow
2

Mass

mass
25657.736328125
massreciprocal
0.000038975
armor
200
armorreciprocal
0.005

Map

maptype
4
map
house

Properties

class
house
damage
no

Bounds

bboxminposition
-10.537000656, -8.124904633, -8.054902077
bboxmaxposition
10.537000656, 8.124904633, 8.054902077
bboxminvisual
-10.537000656, -8.124904633, -8.054902077
bboxmaxvisual
10.537000656, 8.124904633, 8.054902077

Centers

boundingcenter
0.048999786, 6.016296387, -2.545181513
geometrycenter
-0.013999939, -0.791296005, 2.162181377
centerofmass
-3.120834351, -0.289270997, 1.814584732
aimingcenter
-0.013999939, -0.791296005, 2.162181377

ByteIndices

memory
4
geometry
3
geometryfire
9
geometryview
8
roadway
5
paths
6
hitpoints
7
Level of Detail 10
1.000 21,708 verts 12,976 faces 6 tex
Resolution
1
Vertices
21,708
Faces
12,976
Height
16.1412
Proxies
8

Proxies (8)

  • dz\structures\furniture\cases\case_a\case_a_open
  • dz\structures\furniture\cases\library_a\library_a
  • dz\structures\furniture\chairs\kitchen_chair_a\kitchen_chair_a
  • dz\structures\furniture\decoration\wallboards\picture_a_03\picture_a_03
  • dz\structures\furniture\decoration\wallboards\picture_c\picture_c
  • dz\structures\furniture\lighting\fluor_lamp\fluor_lamp
  • dz\structures\furniture\lighting\light_kitchen_03\light_kitchen_03
  • dz\structures\furniture\tables\kitchen_table_a\kitchen_table_a

Named selections (3)

  • doors1
  • doors2
  • doors3

Textures

  • dz\structures\data\alpha\decal_patch_floor_3_ca.paa
  • dz\structures\data\alpha\glass_int_new_dam_ca.paa
  • dz\structures\data\wood\health_cc_ext_1_co.paa
  • dz\structures\residential\houses\data\housev2_01a_addons_co.paa
  • dz\structures\residential\houses\data\housev2_01a_int_details_co.paa
  • dz\structures\residential\houses\data\housev_1i2_windows_co.paa

Materials

  • dz\data\data\empty_nzw.rvmat
  • dz\structures\data\alpha\glass_int_new_dam.rvmat
  • dz\structures\residential\houses\data\destruct_none_housev2_01a_windows.rvmat
  • dz\structures\residential\houses\data\housev2_01a_dayz_multi.rvmat
  • dz\structures\residential\houses\data\housev2_01a_health_cc_ext_1.rvmat
  • dz\structures\residential\houses\data\housev2_01a_int_multi.rvmat
  • dz\structures\residential\houses\data\housev2_01a_metal_plates.rvmat
  • dz\structures\residential\houses\data\housev2_01a_windows.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 7,937 verts 4,131 faces 2 tex
Resolution
2
Vertices
7,937
Faces
4,131
Height
16.1412
Proxies
2

Proxies (2)

  • dz\structures\furniture\cases\library_a\library_a
  • dz\structures\furniture\lighting\light_kitchen_03\light_kitchen_03

Named selections (3)

  • doors1
  • doors2
  • doors3

Textures

  • dz\structures\residential\houses\data\housev2_01a_addons_co.paa
  • dz\structures\residential\houses\data\housev_1i2_windows_co.paa

Materials

  • dz\structures\residential\houses\data\destruct_none_housev2_01a_windows.rvmat
  • dz\structures\residential\houses\data\housev2_01a_dayz_lod2_multi.rvmat
  • dz\structures\residential\houses\data\housev2_01a_int_multi.rvmat
  • dz\structures\residential\houses\data\housev2_01a_metal_plates.rvmat
  • dz\structures\residential\houses\data\housev2_01a_windows.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 233 verts 117 faces 1 tex
Resolution
3
Vertices
233
Faces
117
Height
14.5478

Textures

  • dz\structures\residential\houses\data\housev2_01a_mlod_co.paa

Materials

  • dz\structures\residential\houses\data\housev2_01a_mlod.rvmat
Geometry 471 verts 636 faces 0 tex
Resolution
9999999827968
Vertices
471
Faces
636
Height
14.4700
Proxies
4

Proxies (4)

  • dz\structures\furniture\cases\case_a\case_a_open
  • dz\structures\furniture\cases\library_a\library_a
  • dz\structures\furniture\chairs\kitchen_chair_a\kitchen_chair_a
  • dz\structures\furniture\tables\kitchen_table_a\kitchen_table_a

Named selections (3)

  • doors1
  • doors2
  • doors3

Named properties (3)

Name Value
map house
damage no
class house
Memory 96 verts 0 faces 0 tex
Roadway 73 verts 65 faces 5 tex
Resolution
3.0000000280822E+15
Vertices
73
Faces
65
Height
13.1033

Textures

  • dz\surfaces\data\roadway\ceramic_tiles_int.paa
  • dz\surfaces\data\roadway\ceramic_tiles_roof_ext.paa
  • dz\surfaces\data\roadway\concrete_ext.paa
  • dz\surfaces\data\roadway\concrete_stairs_int.paa
  • dz\surfaces\data\roadway\wood_parquet_int.paa
Paths 54 verts 43 faces 0 tex
Resolution
3.9999999479644E+15
Vertices
54
Faces
43
Height
6.6206

Named selections (7)

  • actionbegin1
  • actionbegin2
  • actionend1
  • actionend2
  • in1
  • in2
  • in3
Hitpoints 12 verts 0 faces 0 tex
Resolution
5.0000001362821E+15
Vertices
12
Faces
0
Height
5.6344

Named selections (3)

  • doors1
  • doors2
  • doors3
View Geometry 532 verts 390 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
532
Faces
390
Height
14.5686
Proxies
5

Proxies (5)

  • dz\structures\furniture\cases\case_a\case_a_open
  • dz\structures\furniture\cases\library_a\library_a
  • dz\structures\furniture\chairs\kitchen_chair_a\kitchen_chair_a
  • dz\structures\furniture\lighting\fluor_lamp\fluor_lamp
  • dz\structures\furniture\tables\kitchen_table_a\kitchen_table_a

Named selections (3)

  • doors1
  • doors2
  • doors3

Named properties (3)

Name Value
map house
damage no
class house
Fire Geometry 4,452 verts 7,008 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
4,452
Faces
7,008
Height
16.1412
Proxies
8

Proxies (8)

  • dz\structures\furniture\cases\case_a\case_a_open
  • dz\structures\furniture\cases\library_a\library_a
  • dz\structures\furniture\chairs\kitchen_chair_a\kitchen_chair_a
  • dz\structures\furniture\decoration\wallboards\picture_a_03\picture_a_03
  • dz\structures\furniture\decoration\wallboards\picture_c\picture_c
  • dz\structures\furniture\lighting\fluor_lamp\fluor_lamp
  • dz\structures\furniture\lighting\light_kitchen_03\light_kitchen_03
  • dz\structures\furniture\tables\kitchen_table_a\kitchen_table_a

Named selections (3)

  • doors1
  • doors2
  • doors3

Materials

  • dz\data\data\penetration\concrete.rvmat
  • dz\data\data\penetration\glass_house.rvmat
  • dz\data\data\penetration\metalplate.rvmat
  • dz\data\data\penetration\wood_desk.rvmat
model.cfg
class CfgSkeletons
{
	class Skeleton3Doors
	{
		IsDiscrete = 1;
		SkeletonInherit = "";
		SkeletonBones[] =
		{
			"doors1", "",
			"doors2", "",
			"doors3", ""
		};
	};
};

class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class House_2W03: Default
	{
		SkeletonName = "Skeleton3Doors";
		class Animations
		{
			class Doors1
			{
				type = "Rotation";
				source = "doorstwin1";
				selection = "doors1";
				axis = "doors1_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "1.8325957";
			};
			class Doors2
			{
				type = "Rotation";
				source = "doorstwin1";
				selection = "doors2";
				axis = "doors2_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "-1.7976891";
			};
			class Doors3
			{
				type = "Rotation";
				source = "doors3";
				selection = "doors3";
				axis = "doors3_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "-1.6580628";
			};
		};
	};
};
CfgSkeletons · Skeleton3Doors 3
BoneParent
doors1 —
doors2 —
doors3 —
CfgModels · House_2W03 0

No Sections in model.cfg.

Proxies 8
  • dz\structures\furniture\cases\case_a\case_a_open
  • dz\structures\furniture\cases\library_a\library_a
  • dz\structures\furniture\chairs\kitchen_chair_a\kitchen_chair_a
  • dz\structures\furniture\decoration\wallboards\picture_a_03\picture_a_03
  • dz\structures\furniture\decoration\wallboards\picture_c\picture_c
  • dz\structures\furniture\lighting\fluor_lamp\fluor_lamp
  • dz\structures\furniture\lighting\light_kitchen_03\light_kitchen_03
  • dz\structures\furniture\tables\kitchen_table_a\kitchen_table_a
Textures 12
  • dz\structures\data\alpha\decal_patch_floor_3_ca.paa
  • dz\structures\data\alpha\glass_int_new_dam_ca.paa
  • dz\structures\data\wood\health_cc_ext_1_co.paa
  • dz\structures\residential\houses\data\housev2_01a_addons_co.paa
  • dz\structures\residential\houses\data\housev2_01a_int_details_co.paa
  • dz\structures\residential\houses\data\housev2_01a_mlod_co.paa
  • dz\structures\residential\houses\data\housev_1i2_windows_co.paa
  • dz\surfaces\data\roadway\ceramic_tiles_int.paa
  • dz\surfaces\data\roadway\ceramic_tiles_roof_ext.paa
  • dz\surfaces\data\roadway\concrete_ext.paa
  • dz\surfaces\data\roadway\concrete_stairs_int.paa
  • dz\surfaces\data\roadway\wood_parquet_int.paa
Materials 14
  • dz\data\data\empty_nzw.rvmat
  • dz\data\data\penetration\concrete.rvmat
  • dz\data\data\penetration\glass_house.rvmat
  • dz\data\data\penetration\metalplate.rvmat
  • dz\data\data\penetration\wood_desk.rvmat
  • dz\structures\data\alpha\glass_int_new_dam.rvmat
  • dz\structures\residential\houses\data\destruct_none_housev2_01a_windows.rvmat
  • dz\structures\residential\houses\data\housev2_01a_dayz_lod2_multi.rvmat
  • dz\structures\residential\houses\data\housev2_01a_dayz_multi.rvmat
  • dz\structures\residential\houses\data\housev2_01a_health_cc_ext_1.rvmat
  • dz\structures\residential\houses\data\housev2_01a_int_multi.rvmat
  • dz\structures\residential\houses\data\housev2_01a_metal_plates.rvmat
  • dz\structures\residential\houses\data\housev2_01a_mlod.rvmat
  • dz\structures\residential\houses\data\housev2_01a_windows.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\residential\houses\house_2w03.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\residential\houses\House_2W03.p3d — use the copy button in the page header to paste it elsewhere.