Overview
misc_well_pump_yellow
Preview courtesy of Sam's Object Finder
LODs
9
Vertices
3,905
Faces
3,782
Textures
4
Materials
5
Size (X × Y × Z)
1.230 × 1.501 × 1.417 m

ODOL v54 · 134,272 bytes · Skeleton bones: 1 · Sections: 0

ODOL Flags 39

Size

size_x
1.230 m
size_y
1.501 m
size_z
1.417 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
1.015142083
geometrysphere
1.120602965
sbsource
Visual
shadowoffset
—
minshadow
1

Mass

mass
1999.999633789
massreciprocal
0.0005
armor
200
armorreciprocal
0.005

Map

maptype
40
map
Unknown(40)

Properties

class
house

Bounds

bboxminposition
-0.614840031, -0.750715792, -0.708717048
bboxmaxposition
0.614840031, 0.750715792, 0.708717048
bboxminvisual
-0.614840031, -0.750715792, -0.708717048
bboxmaxvisual
0.614840031, 0.750715792, 0.708717048

Centers

boundingcenter
0.056110024, 0.726274312, 0.15279001
geometrycenter
0.038193077, -0.00674504, 0.019084305
centerofmass
0.010414757, -0.320259094, -0.057523727
aimingcenter
0.038193077, -0.00674504, 0.019084305

ByteIndices

memory
5
geometry
4
geometryfire
8
geometryview
7
roadway
6
Level of Detail 9
1.000 1,343 verts 1,042 faces 2 tex
Resolution
1
Vertices
1,343
Faces
1,042
Height
1.4994

Named selections (1)

  • arm

Textures

  • dz\structures\data\concrete\concretemil_old_co.paa
  • dz\structures\residential\misc\data\misc_wellpump_metal_co.paa

Materials

  • dz\structures\residential\misc\data\misc_wellpump_concrete.rvmat
  • dz\structures\residential\misc\data\misc_wellpump_metal_plates.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 895 verts 951 faces 2 tex
Resolution
2
Vertices
895
Faces
951
Height
1.4994

Named selections (1)

  • arm

Textures

  • dz\structures\data\concrete\concretemil_old_co.paa
  • dz\structures\residential\misc\data\misc_wellpump_metal_co.paa

Materials

  • dz\structures\residential\misc\data\misc_wellpump_concrete.rvmat
  • dz\structures\residential\misc\data\misc_wellpump_metal_plates.rvmat
3.000 642 verts 346 faces 2 tex
Resolution
3
Vertices
642
Faces
346
Height
1.4994

Named selections (1)

  • arm

Textures

  • dz\structures\data\concrete\concretemil_old_co.paa
  • dz\structures\residential\misc\data\misc_wellpump_metal_co.paa

Materials

  • dz\structures\residential\misc\data\misc_wellpump_concrete.rvmat
  • dz\structures\residential\misc\data\misc_wellpump_metal_plates.rvmat
4.000 299 verts 190 faces 1 tex
Resolution
4
Vertices
299
Faces
190
Height
1.4885

Named selections (1)

  • arm

Textures

  • dz\structures\residential\misc\data\lod3_misc_wellpump_co.paa

Materials

  • dz\structures\residential\misc\data\lod3_misc_wellpump.rvmat
Geometry 18 verts 17 faces 0 tex
Resolution
9999999827968
Vertices
18
Faces
17
Height
1.4879

Named selections (2)

  • component01
  • component02

Named properties (3)

Name Value
class house
map waterpump
canclimb 0
Memory 2 verts 0 faces 0 tex
Resolution
9.999999869911E+14
Vertices
2
Faces
0

Other named selections (1)

Roadway 18 verts 16 faces 1 tex
Resolution
3.0000000280822E+15
Vertices
18
Faces
16

Textures

  • dz\surfaces\data\roadway\concrete_ext.paa
View Geometry 30 verts 28 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
30
Faces
28
Height
1.4771

Named selections (2)

  • component01
  • component02
Fire Geometry 658 verts 1,192 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
658
Faces
1,192
Height
1.5008

Named selections (31)

  • component01
  • component02
  • component03
  • component04
  • component05
  • component06
  • component07
  • component08
  • component09
  • component10
  • component11
  • component12
  • component13
  • component14
  • component15
  • component16
  • component17
  • component18
  • component19
  • component20
  • component21
  • component22
  • component23
  • component24
  • component25
  • component26
  • component27
  • component28
  • component29
  • component30
  • component31

Materials

  • dz\data\data\penetration\concrete.rvmat
  • dz\data\data\penetration\metalplate.rvmat
model.cfg
class CfgSkeletons
{
	class Misc_WellPump
	{
		IsDiscrete = 1;
		SkeletonInherit = "";
		SkeletonBones[] =
		{
			"arm", ""
		};
	};
};

class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Misc_Well_Pump_Yellow: Default
	{
		SkeletonName = "Misc_WellPump";
		class Animations
		{
			class Arm
			{
				type = "Rotation";
				source = "arm";
				selection = "arm";
				axis = "arm_axis";
				sourceAddress = "AnimMirror";
				minPhase = "0";
				maxPhase = "0.5";
				minValue = "0";
				maxValue = "0.5";
				angle0 = "0";
				angle1 = "0.6981317";
			};
		};
	};
};
CfgSkeletons · Misc_WellPump 1
BoneParent
arm —
CfgModels · Misc_Well_Pump_Yellow 0

No Sections in model.cfg.

Textures 4
  • dz\structures\data\concrete\concretemil_old_co.paa
  • dz\structures\residential\misc\data\lod3_misc_wellpump_co.paa
  • dz\structures\residential\misc\data\misc_wellpump_metal_co.paa
  • dz\surfaces\data\roadway\concrete_ext.paa
Materials 5
  • dz\data\data\penetration\concrete.rvmat
  • dz\data\data\penetration\metalplate.rvmat
  • dz\structures\residential\misc\data\lod3_misc_wellpump.rvmat
  • dz\structures\residential\misc\data\misc_wellpump_concrete.rvmat
  • dz\structures\residential\misc\data\misc_wellpump_metal_plates.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\residential\misc\misc_well_pump_yellow.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\residential\misc\Misc_Well_Pump_Yellow.p3d — use the copy button in the page header to paste it elsewhere.