Overview
LODs
10
Vertices
11,506
Faces
10,898
Textures
2
Materials
2
Size (X × Y × Z)
11.404 × 17.782 × 5.335 m

ODOL v54 · 347,944 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 38

Size

size_x
11.404 m
size_y
17.782 m
size_z
5.335 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
10.849536896
geometrysphere
10.825611115
sbsource
Visual
shadowoffset
minshadow
5

Mass

mass
44000
massreciprocal
0.000022727
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Properties

damage
no

Bounds

bboxminposition
-5.702030182, -8.891085625, -2.66726017
bboxmaxposition
5.702030182, 8.891085625, 2.66726017
bboxminvisual
-5.702030182, -8.891085625, -2.66726017
bboxmaxvisual
5.702030182, 8.891085625, 2.66726017

Centers

boundingcenter
0, 7.592915535, -0.350520015
geometrycenter
0, -0.002750397, -0.000005007
centerofmass
-0.000074141, -2.858939409, -0.002727977
aimingcenter
0, -0.002750397, -0.000005007

ByteIndices

geometry
6
geometryfire
9
geometryview
8
roadway
7
Level of Detail 10
1.000 4,645 verts 5,069 faces 0 tex
Resolution
1
Vertices
4,645
Faces
5,069
Height
17.7812

Materials

  • dz\structures\residential\offices\data\municipalarchway.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 2,818 verts 2,568 faces 0 tex
Resolution
2
Vertices
2,818
Faces
2,568
Height
17.7812

Materials

  • dz\structures\residential\offices\data\municipalarchway.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 1,722 verts 1,282 faces 0 tex
Resolution
3
Vertices
1,722
Faces
1,282
Height
17.7757

Materials

  • dz\structures\residential\offices\data\municipalarchway.rvmat

Named properties (1)

Name Value
lodnoshadow 1
4.000 909 verts 677 faces 0 tex
Resolution
4
Vertices
909
Faces
677
Height
17.7757

Materials

  • dz\structures\residential\offices\data\municipalarchway.rvmat

Named properties (1)

Name Value
lodnoshadow 1
5.000 457 verts 320 faces 0 tex
Resolution
5
Vertices
457
Faces
320
Height
17.7485

Materials

  • dz\structures\residential\offices\data\municipalarchway.rvmat

Named properties (1)

Name Value
lodnoshadow 1
6.000 256 verts 156 faces 1 tex
Resolution
6
Vertices
256
Faces
156
Height
17.7485

Textures

  • dz\structures\residential\offices\data\municipalarchway_mlod_co.paa

Materials

  • dz\data\data\default.rvmat
Geometry 88 verts 66 faces 0 tex
Resolution
9999999827968
Vertices
88
Faces
66
Height
17.7767

Named selections (11)

  • component01
  • component02
  • component03
  • component04
  • component05
  • component06
  • component07
  • component08
  • component09
  • component10
  • component11

Named properties (1)

Name Value
damage no
Roadway 8 verts 4 faces 1 tex
Resolution
3.0000000280822E+15
Vertices
8
Faces
4
Height
0.5772

Textures

  • dz\surfaces\data\roadway\stone_ext.paa
View Geometry 64 verts 48 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
64
Faces
48
Height
17.7767

Named selections (8)

  • component01
  • component02
  • component03
  • component04
  • component05
  • component06
  • component07
  • component08
Fire Geometry 539 verts 708 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
539
Faces
708
Height
17.7814

Named selections (47)

  • component01
  • component02
  • component03
  • component04
  • component05
  • component06
  • component07
  • component08
  • component09
  • component10
  • component11
  • component12
  • component13
  • component14
  • component15
  • component16
  • component17
  • component18
  • component19
  • component20
  • component21
  • component22
  • component23
  • component24
  • component25
  • component26
  • component27
  • component28
  • component29
  • component30
  • component31
  • component32
  • component33
  • component34
  • component35
  • component36
  • component37
  • component38
  • component39
  • component40
  • component41
  • component42
  • component43
  • component44
  • component45
  • component46
  • component47
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Office_Municipal2_Archway: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Office_Municipal2_Archway 0

No Sections in model.cfg.

Textures 2
  • dz\structures\residential\offices\data\municipalarchway_mlod_co.paa
  • dz\surfaces\data\roadway\stone_ext.paa
Materials 2
  • dz\data\data\default.rvmat
  • dz\structures\residential\offices\data\municipalarchway.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\residential\offices\office_municipal2_archway.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\residential\Offices\Office_Municipal2_Archway.p3d — use the copy button in the page header to paste it elsewhere.