Overview
LODs
1
Vertices
192
Faces
96
Textures
2
Materials
1
Size (X × Y × Z)
45.080 × 16.615 × 16.034 m

ODOL v54 · 6,533 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 33

Size

size_x
45.080 m
size_y
16.615 m
size_z
16.034 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-0.831516862
boundingsphere
24.220495224
geometrysphere
24.220495224
sbsource
Visual
shadowoffset
—
minshadow
1

Mass

mass
0
massreciprocal
10000000000
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-22.540195465, -8.307351112, -8.017169952
bboxmaxposition
22.540195465, 8.307352066, 8.017169952
bboxminvisual
-22.540195465, -8.307351112, -8.017169952
bboxmaxvisual
22.540195465, 8.307352066, 8.017169952

Centers

boundingcenter
-0.117772102, 8.758350372, 0.621373892
geometrycenter
0, 0, 0
centerofmass
0, 0, 0
aimingcenter
0, 0, 0
Level of Detail 1
1.000 192 verts 96 faces 2 tex
Resolution
1
Vertices
192
Faces
96
Height
16.6147

Textures

  • dz\structures\data\alpha\decal_patch_floor_1_ca.paa
  • dz\structures\data\alpha\decal_patch_floor_2_ca.paa

Materials

  • dz\data\data\empty_nzw.rvmat

Named properties (1)

Name Value
lodnoshadow 1
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class A_Office02_grnd_proxy: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · A_Office02_grnd_proxy 0

No Sections in model.cfg.

Textures 2
  • dz\structures\data\alpha\decal_patch_floor_1_ca.paa
  • dz\structures\data\alpha\decal_patch_floor_2_ca.paa
Materials 1
  • dz\data\data\empty_nzw.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\residential\offices\proxy\a_office02_grnd_proxy.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\residential\Offices\Proxy\A_Office02_grnd_proxy.p3d — use the copy button in the page header to paste it elsewhere.