Overview
LODs
1
Vertices
12,624
Faces
3,912
Textures
1
Materials
1
Size (X × Y × Z)
44.879 × 15.501 × 12.542 m

ODOL v54 · 172,610 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 33

Size

size_x
44.879 m
size_y
15.501 m
size_z
12.542 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
23.912836075
geometrysphere
23.912836075
sbsource
Visual
shadowoffset
—
minshadow
1

Mass

mass
0
massreciprocal
10000000000
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-22.439399719, -7.750250816, -6.270820141
bboxmaxposition
22.439399719, 7.750250816, 6.270820141
bboxminvisual
-22.439399719, -7.750250816, -6.270820141
bboxmaxvisual
22.439399719, 7.750250816, 6.270820141

Centers

boundingcenter
0.020549774, 8.750250816, 2.485455036
geometrycenter
0, 0, 0
centerofmass
0, 0, 0
aimingcenter
0, 0, 0
Level of Detail 1
0.000 12,624 verts 3,912 faces 1 tex
Resolution
0
Vertices
12,624
Faces
3,912
Height
15.5005

Named selections (88)

  • \dz\structures\house\a_office02\data\proxy\window_a.001
  • \dz\structures\house\a_office02\data\proxy\window_a.002
  • \dz\structures\house\a_office02\data\proxy\window_a.003
  • \dz\structures\house\a_office02\data\proxy\window_a.004
  • \dz\structures\house\a_office02\data\proxy\window_a.005
  • \dz\structures\house\a_office02\data\proxy\window_a.006
  • \dz\structures\house\a_office02\data\proxy\window_a.007
  • \dz\structures\house\a_office02\data\proxy\window_a.008
  • \dz\structures\house\a_office02\data\proxy\window_a.009
  • \dz\structures\house\a_office02\data\proxy\window_a.010
  • \dz\structures\house\a_office02\data\proxy\window_a.011
  • \dz\structures\house\a_office02\data\proxy\window_a.012
  • \dz\structures\house\a_office02\data\proxy\window_a.013
  • \dz\structures\house\a_office02\data\proxy\window_a.014
  • \dz\structures\house\a_office02\data\proxy\window_a.015
  • \dz\structures\house\a_office02\data\proxy\window_a.016
  • \dz\structures\house\a_office02\data\proxy\window_a.017
  • \dz\structures\house\a_office02\data\proxy\window_a.020
  • \dz\structures\house\a_office02\data\proxy\window_a.021
  • \dz\structures\house\a_office02\data\proxy\window_a.022
  • \dz\structures\house\a_office02\data\proxy\window_a.023
  • \dz\structures\house\a_office02\data\proxy\window_a.024
  • \dz\structures\house\a_office02\data\proxy\window_a.025
  • \dz\structures\house\a_office02\data\proxy\window_a.026
  • \dz\structures\house\a_office02\data\proxy\window_a.027
  • \dz\structures\house\a_office02\data\proxy\window_a.028
  • \dz\structures\house\a_office02\data\proxy\window_a.029
  • \dz\structures\house\a_office02\data\proxy\window_a.030
  • \dz\structures\house\a_office02\data\proxy\window_a.031
  • \dz\structures\house\a_office02\data\proxy\window_a.032
  • \dz\structures\house\a_office02\data\proxy\window_a.033
  • \dz\structures\house\a_office02\data\proxy\window_a.034
  • \dz\structures\house\a_office02\data\proxy\window_a.035
  • \dz\structures\house\a_office02\data\proxy\window_a.036
  • \dz\structures\house\a_office02\data\proxy\window_a.037
  • \dz\structures\house\a_office02\data\proxy\window_a.038
  • \dz\structures\house\a_office02\data\proxy\window_a.039
  • \dz\structures\house\a_office02\data\proxy\window_a.040
  • \dz\structures\house\a_office02\data\proxy\window_a.041
  • \dz\structures\house\a_office02\data\proxy\window_a.042
  • \dz\structures\house\a_office02\data\proxy\window_a.043
  • \dz\structures\house\a_office02\data\proxy\window_a.044
  • \dz\structures\house\a_office02\data\proxy\window_a.045
  • \dz\structures\house\a_office02\data\proxy\window_a.046
  • \dz\structures\house\a_office02\data\proxy\window_a.047
  • \dz\structures\house\a_office02\data\proxy\window_a.048
  • \dz\structures\house\a_office02\data\proxy\window_a.049
  • \dz\structures\house\a_office02\data\proxy\window_a.050
  • \dz\structures\house\a_office02\data\proxy\window_a.051
  • \dz\structures\house\a_office02\data\proxy\window_a.052
  • \dz\structures\house\a_office02\data\proxy\window_a.053
  • \dz\structures\house\a_office02\data\proxy\window_a.054
  • \dz\structures\house\a_office02\data\proxy\window_a.055
  • \dz\structures\house\a_office02\data\proxy\window_a.056
  • \dz\structures\house\a_office02\data\proxy\window_a.059
  • \dz\structures\house\a_office02\data\proxy\window_a.060
  • \dz\structures\house\a_office02\data\proxy\window_a.061
  • \dz\structures\house\a_office02\data\proxy\window_a.062
  • \dz\structures\house\a_office02\data\proxy\window_a.063
  • \dz\structures\house\a_office02\data\proxy\window_a.064
  • \dz\structures\house\a_office02\data\proxy\window_a.065
  • \dz\structures\house\a_office02\data\proxy\window_a.066
  • \dz\structures\house\a_office02\data\proxy\window_a.067
  • \dz\structures\house\a_office02\data\proxy\window_a.068
  • \dz\structures\house\a_office02\data\proxy\window_a.069
  • \dz\structures\house\a_office02\data\proxy\window_a.070
  • \dz\structures\house\a_office02\data\proxy\window_a.071
  • \dz\structures\house\a_office02\data\proxy\window_a.073
  • \dz\structures\house\a_office02\data\proxy\window_a.074
  • \dz\structures\house\a_office02\data\proxy\window_a.075
  • \dz\structures\house\a_office02\data\proxy\window_a.076
  • \dz\structures\house\a_office02\data\proxy\window_a.077
  • \dz\structures\house\a_office02\data\proxy\window_a.080
  • \dz\structures\house\a_office02\data\proxy\window_a_broken.001
  • \dz\structures\house\a_office02\data\proxy\window_a_broken.002
  • \dz\structures\house\a_office02\data\proxy\window_a_broken.003
  • \dz\structures\house\a_office02\data\proxy\window_a_broken.004
  • \dz\structures\house\a_office02\data\proxy\window_a_broken.005
  • \dz\structures\house\a_office02\data\proxy\window_a_broken.006
  • \dz\structures\house\a_office02\data\proxy\window_a_broken.007
  • \dz\structures\house\a_office02\data\proxy\window_b.001
  • \dz\structures\house\a_office02\data\proxy\window_b.004
  • \dz\structures\house\a_office02\data\proxy\window_b_broken.001
  • \dz\structures\house\a_office02\data\proxy\window_b_broken.002
  • \dz\structures\house\a_office02\data\proxy\window_b_broken.003
  • \dz\structures\house\a_office02\data\proxy\window_b_broken.004
  • \dz\structures\house\a_office02\data\proxy\window_b_broken.005
  • \dz\structures\house\a_office02\data\proxy\window_b_broken.006

Textures

  • dz\structures\residential\offices\data\a_office_window_co.paa

Materials

  • dz\data\data\default.rvmat

Named properties (1)

Name Value
lodnoshadow 1
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class A_Office02_windows: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · A_Office02_windows 0

No Sections in model.cfg.

Textures 1
  • dz\structures\residential\offices\data\a_office_window_co.paa
Materials 1
  • dz\data\data\default.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\residential\offices\proxy\a_office02_windows.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\residential\Offices\Proxy\A_Office02_windows.p3d — use the copy button in the page header to paste it elsewhere.