Overview
LODs
6
Vertices
735
Faces
516
Textures
2
Materials
5
Size (X × Y × Z)
0.828 × 2.054 × 2.086 m

ODOL v54 · 24,318 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 36

Size

size_x
0.828 m
size_y
2.054 m
size_z
2.086 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
1.519852877
geometrysphere
1.517506123
sbsource
Visual
shadowoffset
—
minshadow
0

Mass

mass
50.000011444
massreciprocal
0.019999996
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.414167017, -1.027107477, -1.042872071
bboxmaxposition
0.414166987, 1.027107477, 1.042872071
bboxminvisual
-0.414167017, -1.027107477, -1.042872071
bboxmaxvisual
0.414166987, 1.027107477, 1.042872071

Centers

boundingcenter
-0.389166445, 0.003482819, 0.003121972
geometrycenter
-0.000000015, -0.003482878, 0
centerofmass
0.128611252, -0.006726176, -0.105942793
aimingcenter
-0.000000015, -0.003482878, 0

ByteIndices

geometry
3
geometryfire
5
geometryview
4
Level of Detail 6
1.000 269 verts 162 faces 2 tex
Resolution
1
Vertices
269
Faces
162
Height
2.0432

Textures

  • dz\structures\residential\offices\data\uvybor_proxy_co.paa
  • dz\structures\residential\offices\data\uvybor_proxy_glass_ca.paa

Materials

  • dz\structures\residential\offices\data\uvybor_proxy.rvmat
  • dz\structures\residential\offices\data\uvybor_proxy_glass.rvmat
2.000 176 verts 84 faces 2 tex
Resolution
2
Vertices
176
Faces
84
Height
2.0432

Textures

  • dz\structures\residential\offices\data\uvybor_proxy_co.paa
  • dz\structures\residential\offices\data\uvybor_proxy_glass_ca.paa

Materials

  • dz\structures\residential\offices\data\uvybor_proxy.rvmat
  • dz\structures\residential\offices\data\uvybor_proxy_glass.rvmat
3.000 58 verts 36 faces 1 tex
Resolution
3
Vertices
58
Faces
36
Height
2.0432

Textures

  • dz\structures\residential\offices\data\uvybor_proxy_co.paa

Materials

  • dz\data\data\default.rvmat
Geometry 36 verts 30 faces 0 tex
Resolution
9999999827968
Vertices
36
Faces
30
Height
2.0432

Named selections (3)

  • component01
  • component02
  • component03
View Geometry 24 verts 36 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
24
Faces
36
Height
2.0542

Named selections (3)

  • component01
  • component02
  • component03
Fire Geometry 172 verts 168 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
172
Faces
168
Height
2.0432

Named selections (19)

  • component01
  • component02
  • component03
  • component04
  • component05
  • component06
  • component07
  • component08
  • component09
  • component10
  • component11
  • component12
  • component13
  • component14
  • component15
  • component16
  • component17
  • component18
  • component19

Materials

  • dz\data\data\penetration\glass.rvmat
  • dz\data\data\penetration\wood_desk.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class DoorGlass: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · DoorGlass 0

No Sections in model.cfg.

Textures 2
  • dz\structures\residential\offices\data\uvybor_proxy_co.paa
  • dz\structures\residential\offices\data\uvybor_proxy_glass_ca.paa
Materials 5
  • dz\data\data\default.rvmat
  • dz\data\data\penetration\glass.rvmat
  • dz\data\data\penetration\wood_desk.rvmat
  • dz\structures\residential\offices\data\uvybor_proxy.rvmat
  • dz\structures\residential\offices\data\uvybor_proxy_glass.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\residential\offices\proxy\doorglass.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\residential\Offices\Proxy\DoorGlass.p3d — use the copy button in the page header to paste it elsewhere.