Overview
LODs
3
Vertices
328
Faces
200
Textures
2
Materials
3
Size (X × Y × Z)
4.000 × 1.500 × 0.043 m

ODOL v54 · 11,955 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 34

Size

size_x
4.000 m
size_y
1.500 m
size_z
0.043 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-3.619193554
boundingsphere
2.136109829
geometrysphere
2.136109829
sbsource
Visual
shadowoffset
—
minshadow
3

Mass

mass
0
massreciprocal
10000000000
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-2, -0.75000006, -0.021575101
bboxmaxposition
2, 0.75000006, 0.021575101
bboxminvisual
-2, -0.75000006, -0.021575101
bboxmaxvisual
2, 0.75000006, 0.021575101

Centers

boundingcenter
0, 0, 0.000000099
geometrycenter
0, 0, 0
centerofmass
0, 0, 0
aimingcenter
0, 0, 0

ByteIndices

geometryfire
2
Level of Detail 3
1.000 228 verts 130 faces 2 tex
Resolution
1
Vertices
228
Faces
130
Height
1.5000

Textures

  • dz\structures\data\alpha\glass_int_new_dam_ca.paa
  • dz\structures\residential\offices\data\a_office_window_co.paa

Materials

  • dz\data\data\default.rvmat
  • dz\structures\data\alpha\glass_int_new_dam.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 44 verts 28 faces 1 tex
Resolution
2
Vertices
44
Faces
28
Height
1.5000

Textures

  • dz\structures\residential\offices\data\a_office_window_co.paa

Materials

  • dz\data\data\default.rvmat

Named properties (1)

Name Value
lodnoshadow 1
Fire Geometry 56 verts 42 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
56
Faces
42
Height
1.4712

Named selections (7)

  • component01
  • component02
  • component03
  • component04
  • component05
  • component06
  • component07

Materials

  • dz\data\data\penetration\wood_desk.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Window_A_broken: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Window_A_broken 0

No Sections in model.cfg.

Textures 2
  • dz\structures\data\alpha\glass_int_new_dam_ca.paa
  • dz\structures\residential\offices\data\a_office_window_co.paa
Materials 3
  • dz\data\data\default.rvmat
  • dz\data\data\penetration\wood_desk.rvmat
  • dz\structures\data\alpha\glass_int_new_dam.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\residential\offices\proxy\window_a_broken.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\residential\Offices\Proxy\Window_A_broken.p3d — use the copy button in the page header to paste it elsewhere.