Overview
LODs
10
Vertices
4,925
Faces
4,366
Textures
2
Materials
3
Size (X × Y × Z)
2.473 × 3.232 × 4.419 m

ODOL v54 · 141,627 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 39

Size

size_x
2.473 m
size_y
3.232 m
size_z
4.419 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
2.859701872
geometrysphere
2.98221159
sbsource
Visual
shadowoffset
minshadow
2

Mass

mass
5000.001464844
massreciprocal
0.0002
armor
200
armorreciprocal
0.005

Map

maptype
3
map
building

Properties

damage
no

Bounds

bboxminposition
-1.236280918, -1.615805268, -2.209463596
bboxmaxposition
1.236280918, 1.615805149, 2.209463596
bboxminvisual
-1.236280918, -1.615805268, -2.209463596
bboxmaxvisual
1.236280918, 1.615805149, 2.209463596

Centers

boundingcenter
0.016940713, 1.533401966, -0.172398448
geometrycenter
0.007977843, 0.012889624, -0.000206232
centerofmass
-0.021859698, -0.767621517, -0.031186044
aimingcenter
0.007977843, 0.012889624, -0.000206232

ByteIndices

memory
6
geometry
5
geometryfire
9
geometryview
8
roadway
7
Level of Detail 10
0.000 1,974 verts 1,912 faces 0 tex
Resolution
0
Vertices
1,974
Faces
1,912
Height
3.2167

Materials

  • dz\structures\residential\sheds\data\shed_m02_multi.rvmat

Named properties (1)

Name Value
lodnoshadow 1
1.000 1,241 verts 1,062 faces 0 tex
Resolution
1
Vertices
1,241
Faces
1,062
Height
3.2167

Materials

  • dz\structures\residential\sheds\data\shed_m02_multi.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 502 verts 246 faces 0 tex
Resolution
2
Vertices
502
Faces
246
Height
3.2167

Materials

  • dz\structures\residential\sheds\data\shed_m02_multi.rvmat
3.000 194 verts 89 faces 0 tex
Resolution
3
Vertices
194
Faces
89
Height
3.1161

Materials

  • dz\structures\residential\sheds\data\shed_m02_multi.rvmat
4.000 42 verts 16 faces 1 tex
Resolution
4
Vertices
42
Faces
16
Height
3.2167

Textures

  • dz\structures\residential\sheds\data\shed_m02_base_co.paa

Materials

  • dz\data\data\default.rvmat
Geometry 170 verts 183 faces 0 tex
Resolution
9999999827968
Vertices
170
Faces
183
Height
3.2058

Named selections (14)

  • component01
  • component02
  • component03
  • component04
  • component05
  • component06
  • component07
  • component08
  • component09
  • component10
  • component11
  • component12
  • component13
  • component14

Named properties (2)

Name Value
map building
damage no
Memory 2 verts 0 faces 0 tex
Resolution
9.999999869911E+14
Vertices
2
Faces
0

Named properties (1)

Name Value
lodnoshadow 1
Roadway 12 verts 5 faces 1 tex
Resolution
3.0000000280822E+15
Vertices
12
Faces
5
Height
0.2859

Textures

  • dz\surfaces\data\roadway\metal_thin_ext.paa
View Geometry 178 verts 189 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
178
Faces
189
Height
3.2058

Named selections (15)

  • component01
  • component02
  • component03
  • component04
  • component05
  • component06
  • component07
  • component08
  • component09
  • component10
  • component11
  • component12
  • component13
  • component14
  • occluder_01

Named properties (5)

Name Value
lodnoshadow 1
class house
map house
prefershadowvolume 0
sbsource shadowvolume
Fire Geometry 610 verts 664 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
610
Faces
664
Height
3.2167

Named selections (35)

  • component01
  • component02
  • component03
  • component04
  • component05
  • component06
  • component07
  • component08
  • component09
  • component10
  • component11
  • component12
  • component13
  • component14
  • component15
  • component16
  • component17
  • component18
  • component19
  • component20
  • component21
  • component22
  • component23
  • component24
  • component25
  • component26
  • component27
  • component28
  • component29
  • component30
  • component31
  • component32
  • component33
  • component34
  • component35

Materials

  • dz\data\data\penetration\metalplate.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Shed_M2: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Shed_M2 0

No Sections in model.cfg.

Textures 2
  • dz\structures\residential\sheds\data\shed_m02_base_co.paa
  • dz\surfaces\data\roadway\metal_thin_ext.paa
Materials 3
  • dz\data\data\default.rvmat
  • dz\data\data\penetration\metalplate.rvmat
  • dz\structures\residential\sheds\data\shed_m02_multi.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\residential\sheds\shed_m2.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\residential\Sheds\Shed_M2.p3d — use the copy button in the page header to paste it elsewhere.