Overview
shed_m4.p3d
Preview courtesy of Sam's Object Finder
LODs
10
Vertices
1,381
Faces
996
Textures
2
Materials
5
Size (X × Y × Z)
3.888 × 4.203 × 5.839 m

ODOL v54 · 47,655 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 40

Size

size_x
3.888 m
size_y
4.203 m
size_z
5.839 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
3.739459991
geometrysphere
3.705584764
sbsource
Visual
shadowoffset
minshadow
3

Mass

mass
3578.947753906
massreciprocal
0.000279412
armor
200
armorreciprocal
0.005

Map

maptype
3
map
building

Properties

class
house
damage
no

Bounds

bboxminposition
-1.944195032, -2.101458549, -2.919735432
bboxmaxposition
1.944195032, 2.101458549, 2.919735432
bboxminvisual
-1.944195032, -2.101458549, -2.919735432
bboxmaxvisual
1.944195032, 2.101458549, 2.919735432

Centers

boundingcenter
0.117464304, 1.092256427, -0.541084766
geometrycenter
0, 0.483704865, 0.211537242
centerofmass
-0.106576055, 0.625850558, 0.200292006
aimingcenter
0, 0.483704865, 0.211537242

ByteIndices

memory
6
geometry
5
geometryfire
9
geometryview
8
roadway
7
Level of Detail 10
1.000 478 verts 246 faces 0 tex
Resolution
1
Vertices
478
Faces
246
Height
3.2094

Materials

  • dz\structures\residential\sheds\data\hut06_multi.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 288 verts 88 faces 0 tex
Resolution
2
Vertices
288
Faces
88
Height
3.2094

Materials

  • dz\structures\residential\sheds\data\hut06_multi.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 80 verts 24 faces 0 tex
Resolution
3
Vertices
80
Faces
24
Height
3.1944

Materials

  • dz\structures\residential\sheds\data\hut06_multi.rvmat

Named properties (1)

Name Value
lodnoshadow 1
4.000 30 verts 8 faces 1 tex
Resolution
4
Vertices
30
Faces
8
Height
3.1944

Textures

  • dz\structures\residential\sheds\data\hut_old01_co.paa

Materials

  • dz\data\data\default.rvmat
5.000 16 verts 4 faces 0 tex
Resolution
5
Vertices
16
Faces
4
Height
2.2533

Named selections (4)

  • occluder_01
  • occluder_02
  • occluder_03
  • occluder_04

Materials

  • dz\data\data\penetration\bricks.rvmat
Geometry 38 verts 37 faces 0 tex
Resolution
9999999827968
Vertices
38
Faces
37
Height
3.2355

Named selections (5)

  • component01
  • component02
  • component03
  • component04
  • component05

Named properties (3)

Name Value
class house
map building
damage no
Memory 2 verts 0 faces 0 tex
Resolution
9.999999869911E+14
Vertices
2
Faces
0

Named properties (1)

Name Value
lodnoshadow 1
Roadway 6 verts 2 faces 1 tex
Resolution
3.0000000280822E+15
Vertices
6
Faces
2
Height
1.0066

Textures

  • dz\surfaces\data\roadway\metal_thin_ext.paa

Named properties (1)

Name Value
lodnoshadow 1
View Geometry 54 verts 41 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
54
Faces
41
Height
4.1750

Named selections (9)

  • component01
  • component02
  • component03
  • component04
  • component05
  • occluder_01
  • occluder_02
  • occluder_03
  • occluder_04

Materials

  • dz\data\data\penetration\bricks.rvmat

Named properties (5)

Name Value
lodnoshadow 1
class house
map house
prefershadowvolume 0
sbsource shadowvolume
Fire Geometry 389 verts 546 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
389
Faces
546
Height
3.2094

Named selections (58)

  • component01
  • component02
  • component03
  • component04
  • component05
  • component06
  • component07
  • component08
  • component09
  • component10
  • component11
  • component12
  • component13
  • component14
  • component15
  • component16
  • component17
  • component18
  • component19
  • component20
  • component21
  • component22
  • component23
  • component24
  • component25
  • component26
  • component27
  • component28
  • component29
  • component30
  • component31
  • component32
  • component33
  • component34
  • component35
  • component36
  • component37
  • component38
  • component39
  • component40
  • component41
  • component42
  • component43
  • component44
  • component45
  • component46
  • component47
  • component48
  • component49
  • component50
  • component51
  • component52
  • component53
  • component54
  • component55
  • component56
  • component57
  • component58

Materials

  • dz\data\data\penetration\metalplate.rvmat
  • dz\data\data\penetration\wood.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Shed_M4: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Shed_M4 0

No Sections in model.cfg.

Textures 2
  • dz\structures\residential\sheds\data\hut_old01_co.paa
  • dz\surfaces\data\roadway\metal_thin_ext.paa
Materials 5
  • dz\data\data\default.rvmat
  • dz\data\data\penetration\bricks.rvmat
  • dz\data\data\penetration\metalplate.rvmat
  • dz\data\data\penetration\wood.rvmat
  • dz\structures\residential\sheds\data\hut06_multi.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\residential\sheds\shed_m4.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\residential\Sheds\Shed_M4.p3d — use the copy button in the page header to paste it elsewhere.