Overview
city_stand_grocery.p3d
Preview courtesy of Sam's Object Finder
LODs
13
Vertices
25,438
Faces
17,788
Textures
4
Materials
8
Proxies
5
Size (X × Y × Z)
6.049 × 5.955 × 9.598 m

ODOL v54 · 661,076 bytes · Skeleton bones: 1 · Sections: 0

ODOL Flags 42

Size

size_x
6.049 m
size_y
5.955 m
size_z
9.598 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
5.653185844
geometrysphere
4.546428204
sbsource
Visual
shadowoffset
—
minshadow
13

Mass

mass
2146.337158203
massreciprocal
0.00046591
armor
200
armorreciprocal
0.005

Map

maptype
4
map
house

Properties

class
house
damage
no

Bounds

bboxminposition
-3.024595261, -2.977283001, -4.798865318
bboxmaxposition
3.024595261, 2.977283001, 4.798865318
bboxminvisual
-3.024595261, -2.977283001, -4.798865318
bboxmaxvisual
3.024595261, 2.977283001, 4.798865318

Centers

boundingcenter
0.190044999, 1.769307017, 2.471244812
geometrycenter
0, -0.310865462, -1.723219872
centerofmass
0.394149601, -0.036002941, -2.315210819
aimingcenter
0, -0.310865462, -1.723219872

ByteIndices

memory
7
geometry
6
geometryfire
12
geometryview
11
roadway
8
paths
9
hitpoints
10
Level of Detail 13
1.000 11,480 verts 8,178 faces 1 tex
Resolution
1
Vertices
11,480
Faces
8,178
Height
5.5824
Proxies
5

Proxies (5)

  • dz\structures\furniture\cases\case_d\case_d
  • dz\structures\furniture\cases\metalcrate\metalcrate
  • dz\structures\furniture\eletrical_appliances\pokladna\pokladna
  • dz\structures\furniture\generalstore\icebox
  • dz\structures\furniture\lighting\fluor_lamp\fluor_lamp

Named selections (1)

  • doors1

Textures

  • dz\structures\data\windows\tb_windows_ca.paa

Materials

  • dz\structures\residential\stores\data\street_booth_grocery.rvmat
  • dz\structures\residential\tenements\data\tb_windows.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 7,009 verts 4,098 faces 0 tex
Resolution
2
Vertices
7,009
Faces
4,098
Height
5.4318

Named selections (1)

  • doors1

Materials

  • dz\structures\residential\stores\data\street_booth_grocery.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 2,888 verts 1,941 faces 0 tex
Resolution
3
Vertices
2,888
Faces
1,941
Height
5.4318

Named selections (1)

  • doors1

Materials

  • dz\structures\residential\stores\data\street_booth_grocery.rvmat

Named properties (1)

Name Value
lodnoshadow 1
4.000 1,457 verts 919 faces 0 tex
Resolution
4
Vertices
1,457
Faces
919
Height
5.4318

Named selections (1)

  • doors1

Materials

  • dz\structures\residential\stores\data\street_booth_grocery.rvmat

Named properties (1)

Name Value
lodnoshadow 1
5.000 566 verts 366 faces 0 tex
Resolution
5
Vertices
566
Faces
366
Height
4.7787

Named selections (1)

  • doors1

Materials

  • dz\structures\residential\stores\data\street_booth_grocery.rvmat

Named properties (1)

Name Value
lodnoshadow 1
6.000 60 verts 30 faces 1 tex
Resolution
6
Vertices
60
Faces
30
Height
4.7787

Textures

  • dz\structures\residential\stores\data\street_booth_grocery_mlod_co.paa

Materials

  • dz\data\data\default.rvmat

Named properties (1)

Name Value
lodnoshadow 1
Geometry 194 verts 260 faces 0 tex
Resolution
9999999827968
Vertices
194
Faces
260
Height
4.5886
Proxies
3

Proxies (3)

  • dz\structures\furniture\cases\case_d\case_d
  • dz\structures\furniture\cases\metalcrate\metalcrate
  • dz\structures\furniture\generalstore\icebox

Named selections (1)

  • doors1

Named properties (4)

Name Value
class house
map house
damage no
lodnoshadow 1
Memory 68 verts 0 faces 0 tex
Resolution
9.999999869911E+14
Vertices
68
Faces
0
Height
3.5290

Named properties (1)

Name Value
lodnoshadow 1
Roadway 12 verts 6 faces 2 tex
Resolution
3.0000000280822E+15
Vertices
12
Faces
6
Height
3.6413

Textures

  • dz\surfaces\data\roadway\concrete_int.paa
  • dz\surfaces\data\roadway\metal_thin_ext.paa

Materials

  • dz\data\data\surfaces\clutter.rvmat
Paths 43 verts 33 faces 0 tex
Resolution
3.9999999479644E+15
Vertices
43
Faces
33
Height
1.3553

Named selections (6)

  • actionbegin1
  • actionend1
  • in1
  • in2
  • in3
  • in4
Hitpoints 4 verts 0 faces 0 tex
Resolution
5.0000001362821E+15
Vertices
4
Faces
0
Height
0.7885

Named selections (1)

  • doors1
View Geometry 265 verts 187 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
265
Faces
187
Height
5.5824
Proxies
5

Proxies (5)

  • dz\structures\furniture\cases\case_d\case_d
  • dz\structures\furniture\cases\metalcrate\metalcrate
  • dz\structures\furniture\eletrical_appliances\pokladna\pokladna
  • dz\structures\furniture\generalstore\icebox
  • dz\structures\furniture\lighting\fluor_lamp\fluor_lamp

Named selections (1)

  • doors1
Fire Geometry 1,392 verts 1,770 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
1,392
Faces
1,770
Height
5.5824
Proxies
5

Proxies (5)

  • dz\structures\furniture\cases\case_d\case_d
  • dz\structures\furniture\cases\metalcrate\metalcrate
  • dz\structures\furniture\eletrical_appliances\pokladna\pokladna
  • dz\structures\furniture\generalstore\icebox
  • dz\structures\furniture\lighting\fluor_lamp\fluor_lamp

Named selections (1)

  • doors1

Materials

  • dz\data\data\penetration\concrete.rvmat
  • dz\data\data\penetration\glass_armored.rvmat
  • dz\data\data\penetration\iron.rvmat
  • dz\data\data\penetration\wood.rvmat
model.cfg
class CfgSkeletons
{
	class Skeleton1Doors
	{
		IsDiscrete = 1;
		SkeletonInherit = "";
		SkeletonBones[] =
		{
			"doors1", ""
		};
	};
};

class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class City_Stand_Grocery: Default
	{
		SkeletonName = "Skeleton1Doors";
		class Animations
		{
			class Doors1
			{
				type = "Rotation";
				source = "doors1";
				selection = "doors1";
				axis = "doors1_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "1.5707964";
			};
		};
	};
};
CfgSkeletons · Skeleton1Doors 1
BoneParent
doors1 —
CfgModels · City_Stand_Grocery 0

No Sections in model.cfg.

Proxies 5
  • dz\structures\furniture\cases\case_d\case_d
  • dz\structures\furniture\cases\metalcrate\metalcrate
  • dz\structures\furniture\eletrical_appliances\pokladna\pokladna
  • dz\structures\furniture\generalstore\icebox
  • dz\structures\furniture\lighting\fluor_lamp\fluor_lamp
Textures 4
  • dz\structures\data\windows\tb_windows_ca.paa
  • dz\structures\residential\stores\data\street_booth_grocery_mlod_co.paa
  • dz\surfaces\data\roadway\concrete_int.paa
  • dz\surfaces\data\roadway\metal_thin_ext.paa
Materials 8
  • dz\data\data\default.rvmat
  • dz\data\data\penetration\concrete.rvmat
  • dz\data\data\penetration\glass_armored.rvmat
  • dz\data\data\penetration\iron.rvmat
  • dz\data\data\penetration\wood.rvmat
  • dz\data\data\surfaces\clutter.rvmat
  • dz\structures\residential\stores\data\street_booth_grocery.rvmat
  • dz\structures\residential\tenements\data\tb_windows.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\residential\stores\city_stand_grocery.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\residential\Stores\City_Stand_Grocery.p3d — use the copy button in the page header to paste it elsewhere.