Overview
city_stand_news2.p3d
Preview courtesy of Sam's Object Finder
LODs
14
Vertices
24,432
Faces
13,095
Textures
4
Materials
8
Size (X × Y × Z)
5.149 × 5.124 × 7.292 m

CfgModels · City_Stand_News2 — Sections

  • doors1
  • shutter1
  • shutter2

ODOL v54 · 521,068 bytes · Skeleton bones: 3 · Sections: 3

ODOL Flags 42

Size

size_x
5.149 m
size_y
5.124 m
size_z
7.292 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
4.604321957
geometrysphere
3.849128723
sbsource
Visual
shadowoffset
—
minshadow
14

Mass

mass
2000.005126953
massreciprocal
0.000499999
armor
200
armorreciprocal
0.005

Map

maptype
4
map
house

Properties

class
house
damage
no

Bounds

bboxminposition
-2.574628353, -2.562174559, -3.646032095
bboxmaxposition
2.574628353, 2.562174559, 3.646032333
bboxminvisual
-2.574628353, -2.562174559, -3.646032095
bboxmaxvisual
2.574628353, 2.562174559, 3.646032333

Centers

boundingcenter
-0.001291871, 1.580285788, 2.324912071
geometrycenter
-0.010863066, 0.016147852, -2.053196907
centerofmass
0.115565524, 0.119487137, -2.29924655
aimingcenter
-0.010863066, 0.016147852, -2.053196907

ByteIndices

memory
8
geometry
7
geometryfire
13
geometryview
12
roadway
9
paths
10
hitpoints
11
Level of Detail 14
1.000 10,967 verts 5,914 faces 1 tex
Resolution
1
Vertices
10,967
Faces
5,914
Height
4.9221

Named selections (3)

  • doors1
  • shutter1
  • shutter2

Textures

  • dz\structures\residential\stores\data\newsstand_glass_ca.paa

Materials

  • dz\structures\residential\stores\data\news_stand.rvmat
  • dz\structures\residential\stores\data\news_stand_glass.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 6,178 verts 3,006 faces 1 tex
Resolution
2
Vertices
6,178
Faces
3,006
Height
4.9221

Named selections (3)

  • doors1
  • shutter1
  • shutter2

Textures

  • dz\structures\residential\stores\data\newsstand_glass_ca.paa

Materials

  • dz\structures\residential\stores\data\news_stand.rvmat
  • dz\structures\residential\stores\data\news_stand_glass.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 3,477 verts 1,779 faces 1 tex
Resolution
3
Vertices
3,477
Faces
1,779
Height
4.9087

Named selections (3)

  • doors1
  • shutter1
  • shutter2

Textures

  • dz\structures\residential\stores\data\newsstand_glass_ca.paa

Materials

  • dz\structures\residential\stores\data\news_stand.rvmat
  • dz\structures\residential\stores\data\news_stand_glass.rvmat

Named properties (1)

Name Value
lodnoshadow 1
4.000 1,374 verts 735 faces 0 tex
Resolution
4
Vertices
1,374
Faces
735
Height
4.9087

Named selections (3)

  • doors1
  • shutter1
  • shutter2

Materials

  • dz\structures\residential\stores\data\news_stand.rvmat

Named properties (1)

Name Value
lodnoshadow 1
5.000 754 verts 390 faces 0 tex
Resolution
5
Vertices
754
Faces
390
Height
4.0735

Named selections (3)

  • doors1
  • shutter1
  • shutter2

Materials

  • dz\structures\residential\stores\data\news_stand.rvmat

Named properties (1)

Name Value
lodnoshadow 1
6.000 332 verts 160 faces 1 tex
Resolution
6
Vertices
332
Faces
160
Height
4.0739

Named selections (3)

  • doors1
  • shutter1
  • shutter2

Textures

  • dz\structures\residential\stores\data\newsstand_mlod_co.paa

Materials

  • dz\structures\residential\stores\data\newsstand_mlod.rvmat

Named properties (1)

Name Value
lodnoshadow 1
7.000 182 verts 84 faces 1 tex
Resolution
7
Vertices
182
Faces
84
Height
4.0731

Named selections (2)

  • shutter1
  • shutter2

Textures

  • dz\structures\residential\stores\data\newsstand_mlod_co.paa

Materials

  • dz\structures\residential\stores\data\newsstand_mlod.rvmat

Named properties (1)

Name Value
lodnoshadow 1
Geometry 302 verts 446 faces 0 tex
Resolution
9999999827968
Vertices
302
Faces
446
Height
4.7774

Named selections (3)

  • doors1
  • shutter1
  • shutter2

Named properties (3)

Name Value
class house
map house
damage no
Memory 121 verts 0 faces 0 tex
Roadway 18 verts 10 faces 2 tex
Resolution
3.0000000280822E+15
Vertices
18
Faces
10
Height
0.5017

Textures

  • dz\surfaces\data\roadway\concrete_ext.paa
  • dz\surfaces\data\roadway\lino_ext.paa
Paths 43 verts 33 faces 0 tex
Resolution
3.9999999479644E+15
Vertices
43
Faces
33
Height
1.3553

Named selections (6)

  • actionbegin1
  • actionend1
  • in1
  • in2
  • in3
  • in4
Hitpoints 4 verts 0 faces 0 tex
Resolution
5.0000001362821E+15
Vertices
4
Faces
0
Height
0.8162

Named selections (1)

  • doors1
View Geometry 264 verts 204 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
264
Faces
204
Height
4.1209

Named selections (3)

  • doors1
  • shutter1
  • shutter2
Fire Geometry 416 verts 334 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
416
Faces
334
Height
4.7774

Named selections (3)

  • doors1
  • shutter1
  • shutter2

Materials

  • dz\data\data\penetration\concrete.rvmat
  • dz\data\data\penetration\iron.rvmat
  • dz\data\data\penetration\metalplate.rvmat
  • dz\data\data\penetration\wood.rvmat
  • dz\data\data\penetration\wood_desk.rvmat
model.cfg
class CfgSkeletons
{
	class Skeleton_NewsStand
	{
		IsDiscrete = 1;
		SkeletonInherit = "";
		SkeletonBones[] =
		{
			"doors1", "",
			"shutter1", "",
			"shutter2", ""
		};
	};
};

class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class City_Stand_News2: Default
	{
		SkeletonName = "Skeleton_NewsStand";
		Sections[] =
		{
			"doors1",
			"shutter1",
			"shutter2"
		};
		class Animations
		{
			class Doors1
			{
				type = "Rotation";
				source = "doors1";
				selection = "doors1";
				axis = "doors1_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "1.5707964";
			};
			class shutter1
			{
				type = "Rotation";
				source = "shutter1";
				selection = "shutter1";
				axis = "shutter1_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "-2.3038347";
				angle1 = "0";
			};
			class shutter2
			{
				type = "Rotation";
				source = "shutter2";
				selection = "shutter2";
				axis = "shutter2_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "2.3038347";
				angle1 = "0";
			};
		};
	};
};
CfgSkeletons · Skeleton_NewsStand 3
BoneParent
doors1 —
shutter1 —
shutter2 —
CfgModels · City_Stand_News2 3
  • doors1
  • shutter1
  • shutter2
Textures 4
  • dz\structures\residential\stores\data\newsstand_glass_ca.paa
  • dz\structures\residential\stores\data\newsstand_mlod_co.paa
  • dz\surfaces\data\roadway\concrete_ext.paa
  • dz\surfaces\data\roadway\lino_ext.paa
Materials 8
  • dz\data\data\penetration\concrete.rvmat
  • dz\data\data\penetration\iron.rvmat
  • dz\data\data\penetration\metalplate.rvmat
  • dz\data\data\penetration\wood.rvmat
  • dz\data\data\penetration\wood_desk.rvmat
  • dz\structures\residential\stores\data\news_stand.rvmat
  • dz\structures\residential\stores\data\news_stand_glass.rvmat
  • dz\structures\residential\stores\data\newsstand_mlod.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\residential\stores\city_stand_news2.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\residential\Stores\City_Stand_News2.p3d — use the copy button in the page header to paste it elsewhere.