Overview
LODs
6
Vertices
340
Faces
184
Textures
1
Materials
3
Size (X × Y × Z)
1.325 × 2.264 × 0.223 m

ODOL v54 · 15,354 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 36

Size

size_x
1.325 m
size_y
2.264 m
size_z
0.223 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
2.657637358
geometrysphere
1.306733966
sbsource
ShadowVolume
shadowoffset
—
minshadow
2

Mass

mass
100
massreciprocal
0.01
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.000000063, 0.039634001, -0.112670004
bboxmaxposition
1.324561119, 2.304034233, 0.109850466
bboxminvisual
-0.000000063, 0.039634001, -0.112670004
bboxmaxvisual
1.324561119, 2.304034233, 0.109850466

Centers

boundingcenter
0, 0, 0
geometrycenter
0.651265144, 1.170808315, -0.00174327
centerofmass
0.651265085, 1.170808196, -0.001743282
aimingcenter
0.651265144, 1.170808315, -0.00174327

ByteIndices

geometry
3
geometryfire
5
geometryview
4
Level of Detail 6
1.000 226 verts 116 faces 1 tex
Resolution
1
Vertices
226
Faces
116
Height
2.2586

Textures

  • dz\structures\residential\tenements\data\tb_details01_co.paa

Materials

  • dz\structures\residential\tenements\data\tb_doors.rvmat

Named properties (4)

Name Value
lodnoshadow 1
autocenter 0
prefershadowvolume 0
sbsource shadowvolume
2.000 82 verts 34 faces 1 tex
Resolution
2
Vertices
82
Faces
34
Height
2.2594

Textures

  • dz\structures\residential\tenements\data\tb_details01_co.paa

Materials

  • dz\data\data\default.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 8 verts 4 faces 1 tex
Resolution
3
Vertices
8
Faces
4
Height
2.2644

Textures

  • dz\structures\residential\tenements\data\tb_details01_co.paa

Materials

  • dz\data\data\default.rvmat
Geometry 8 verts 6 faces 0 tex
Resolution
9999999827968
Vertices
8
Faces
6
Height
2.2623

Named selections (1)

  • component01

Named properties (4)

Name Value
autocenter 0
prefershadowvolume 0
sbsource shadowvolume
drawimportance 0.01
View Geometry 8 verts 12 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
8
Faces
12
Height
2.2563

Named selections (1)

  • component01
Fire Geometry 8 verts 12 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
8
Faces
12
Height
2.2593

Named selections (1)

  • component01

Materials

  • dz\data\data\penetration\wood.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class TB_Doors_C: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · TB_Doors_C 0

No Sections in model.cfg.

Textures 1
  • dz\structures\residential\tenements\data\tb_details01_co.paa
Materials 3
  • dz\data\data\default.rvmat
  • dz\data\data\penetration\wood.rvmat
  • dz\structures\residential\tenements\data\tb_doors.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\residential\tenements\proxy\tb_doors_c.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\residential\Tenements\Proxy\TB_Doors_C.p3d — use the copy button in the page header to paste it elsewhere.