Overview
LODs
9
Vertices
1,424
Faces
972
Textures
3
Materials
2
Size (X × Y × Z)
3.826 × 6.958 × 7.273 m

ODOL v54 · 35,812 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 39

Size

size_x
3.826 m
size_y
6.958 m
size_z
7.273 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
5.308905602
geometrysphere
5.178851128
sbsource
Visual
shadowoffset
minshadow
3

Mass

mass
28000
massreciprocal
0.000035714
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Properties

damage
no

Bounds

bboxminposition
-1.913160086, -3.478770256, -3.636375189
bboxmaxposition
1.913160086, 3.478770256, 3.636375189
bboxminvisual
-1.913160086, -3.478770256, -3.636375189
bboxmaxvisual
1.913160086, 3.478770256, 3.636375189

Centers

boundingcenter
0, 1.485950112, 0.237925053
geometrycenter
0, 0.071295023, -0.237930059
centerofmass
0.232603654, -0.67885983, -0.511395037
aimingcenter
0, 0.071295023, -0.237930059

ByteIndices

memory
5
geometry
4
geometryfire
8
geometryview
7
roadway
6
Level of Detail 9
1.000 660 verts 342 faces 1 tex
Resolution
1
Vertices
660
Faces
342
Height
6.8149

Textures

  • dz\structures\data\concrete\concrete_balcony_co.paa

Materials

  • dz\structures\residential\tenements\data\tb_entry.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 392 verts 204 faces 1 tex
Resolution
2
Vertices
392
Faces
204
Height
6.8149

Textures

  • dz\structures\data\concrete\concrete_balcony_co.paa

Materials

  • dz\structures\residential\tenements\data\tb_entry.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 110 verts 56 faces 1 tex
Resolution
3
Vertices
110
Faces
56
Height
6.7564

Textures

  • dz\structures\data\concrete\concrete_balcony_co.paa

Materials

  • dz\structures\residential\tenements\data\tb_entry.rvmat

Named properties (1)

Name Value
lodnoshadow 1
4.000 28 verts 12 faces 1 tex
Resolution
4
Vertices
28
Faces
12
Height
6.7446

Textures

  • dz\structures\data\concrete\concrete_balcony_co.paa

Materials

  • dz\structures\residential\tenements\data\tb_entry.rvmat
Geometry 56 verts 88 faces 0 tex
Resolution
9999999827968
Vertices
56
Faces
88
Height
6.8150

Named selections (6)

  • component01
  • component02
  • component03
  • component04
  • component05
  • component06

Named properties (1)

Name Value
damage no
Memory 56 verts 88 faces 0 tex
Resolution
9.999999869911E+14
Vertices
56
Faces
88
Height
6.8150

Named properties (1)

Name Value
damage no
Roadway 10 verts 6 faces 2 tex
Resolution
3.0000000280822E+15
Vertices
10
Faces
6
Height
6.9575

Textures

  • dz\surfaces\data\roadway\concrete_ext.paa
  • dz\surfaces\data\roadway\concrete_stairs_ext.paa
View Geometry 56 verts 88 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
56
Faces
88
Height
6.8150

Named selections (6)

  • component01
  • component02
  • component03
  • component04
  • component05
  • component06
Fire Geometry 56 verts 88 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
56
Faces
88
Height
6.8150

Named selections (6)

  • component01
  • component02
  • component03
  • component04
  • component05
  • component06

Materials

  • dz\data\data\penetration\concrete.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Tenement_Big_Entry: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Tenement_Big_Entry 0

No Sections in model.cfg.

Textures 3
  • dz\structures\data\concrete\concrete_balcony_co.paa
  • dz\surfaces\data\roadway\concrete_ext.paa
  • dz\surfaces\data\roadway\concrete_stairs_ext.paa
Materials 2
  • dz\data\data\penetration\concrete.rvmat
  • dz\structures\residential\tenements\data\tb_entry.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\residential\tenements\tenement_big_entry.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\residential\Tenements\Tenement_Big_Entry.p3d — use the copy button in the page header to paste it elsewhere.