Overview
decal_concrete_panels_end2.p3d
Preview courtesy of Sam's Object Finder
LODs
4
Vertices
12
Faces
4
Textures
2
Materials
1
Size (X × Y × Z)
2.257 × 0.001 × 0.529 m

ODOL v54 · 2,231 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 39

Size

size_x
2.257 m
size_y
0.001 m
size_z
0.529 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
0
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
1
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
1.158938408
geometrysphere
0
sbsource
Visual
shadowoffset
—
minshadow
0

Mass

mass
0
massreciprocal
10000000000
armor
200
armorreciprocal
0.005

Map

maptype
31
map
track

Properties

class
road

Bounds

bboxminposition
-1.128380179, 0, -0.264377028
bboxmaxposition
1.128380179, 0.001, 0.264377058
bboxminvisual
-1.128380179, 0, -0.264377028
bboxmaxvisual
1.128380179, 0.001, 0.264377058

Centers

boundingcenter
1.124049783, 0, 0.263886511
geometrycenter
-1.124049783, 0, -0.263886511
centerofmass
0, 0, 0
aimingcenter
-1.124049783, 0, -0.263886511

ByteIndices

memory
2
geometry
1
geometryfire
1
geometryview
1
roadway
3
Level of Detail 4
0.000 4 verts 2 faces 1 tex
Resolution
0
Vertices
4
Faces
2

Textures

  • dz\structures\roads\decals\data\concrete_panel_road_ca.paa

Materials

  • dz\structures\roads\decals\data\concrete_panels.rvmat
Geometry 0 verts 0 faces 0 tex
Resolution
9999999827968
Vertices
0
Faces
0
Memory 4 verts 0 faces 0 tex
Resolution
9.999999869911E+14
Vertices
4
Faces
0

Other named selections (4)

Roadway 4 verts 2 faces 1 tex
Resolution
3.0000000280822E+15
Vertices
4
Faces
2

Textures

  • dz\surfaces\data\roadway\concrete_ext.paa
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Decal_Concrete_Panels_End2: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Decal_Concrete_Panels_End2 0

No Sections in model.cfg.

Textures 2
  • dz\structures\roads\decals\data\concrete_panel_road_ca.paa
  • dz\surfaces\data\roadway\concrete_ext.paa
Materials 1
  • dz\structures\roads\decals\data\concrete_panels.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\roads\decals\decal_concrete_panels_end2.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\roads\Decals\Decal_Concrete_Panels_End2.p3d — use the copy button in the page header to paste it elsewhere.