Overview
decal_damage_small2.p3d
Preview courtesy of Sam's Object Finder
LODs
2
Vertices
4
Faces
2
Textures
1
Materials
1
Size (X × Y × Z)
2.015 × 0.001 × 3.294 m

ODOL v54 · 1,531 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 36

Size

size_x
2.015 m
size_y
0.001 m
size_z
3.294 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
0
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
1
canblend
0
isfrequent
0

Model

viewdensity
-1.079828262
boundingsphere
1.930638194
geometrysphere
0
sbsource
Visual
shadowoffset
minshadow
2

Mass

mass
0
massreciprocal
10000000000
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-1.007450104, 0, -1.646938801
bboxmaxposition
1.007450104, 0.001, 1.646938801
bboxminvisual
-1.007450104, 0, -1.646938801
bboxmaxvisual
1.007450104, 0.001, 1.646938801

Centers

boundingcenter
0, 0, -0.023785353
geometrycenter
0, 0, 0.023785353
centerofmass
0, 0, 0
aimingcenter
0, 0, 0.023785353

ByteIndices

geometry
1
geometryfire
1
geometryview
1
Level of Detail 2
1.000 4 verts 2 faces 1 tex
Resolution
1
Vertices
4
Faces
2

Textures

  • dz\structures\roads\decals\data\road_damage_small_02_ca.paa

Materials

  • dz\structures\roads\decals\data\road_damage_small_02.rvmat

Named properties (2)

Name Value
autocenter 0
lodnoshadow 1
Geometry 0 verts 0 faces 0 tex
Resolution
9999999827968
Vertices
0
Faces
0
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Decal_damage_small2: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Decal_damage_small2 0

No Sections in model.cfg.

Textures 1
  • dz\structures\roads\decals\data\road_damage_small_02_ca.paa
Materials 1
  • dz\structures\roads\decals\data\road_damage_small_02.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\roads\decals\decal_damage_small2.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\roads\Decals\Decal_damage_small2.p3d — use the copy button in the page header to paste it elsewhere.