Overview
LODs
10
Vertices
7,330
Faces
7,992
Textures
3
Materials
3
Size (X × Y × Z)
6.274 × 0.284 × 13.383 m

ODOL v54 · 248,184 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 39

Size

size_x
6.274 m
size_y
0.284 m
size_z
13.383 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
1

Model

viewdensity
-10
boundingsphere
7.391532898
geometrysphere
7.285577297
sbsource
Visual
shadowoffset
minshadow
4

Mass

mass
40000
massreciprocal
0.000025
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Properties

damage
no

Bounds

bboxminposition
-3.137004375, -0.141931027, -6.691324234
bboxmaxposition
3.137004375, 0.141931027, 6.691324234
bboxminvisual
-3.137004375, -0.141931027, -6.691324234
bboxmaxvisual
3.137004375, 0.141931027, 6.691324234

Centers

boundingcenter
-0.120590329, 0.000000007, 0.10090661
geometrycenter
0.013736725, -0.000000004, -0.001646519
centerofmass
0.013736675, -0.000000001, -0.015406592
aimingcenter
0.013736725, -0.000000004, -0.001646519

ByteIndices

geometry
5
geometryfire
9
geometryview
8
landcontact
6
roadway
7
Level of Detail 10
0.000 3,390 verts 3,892 faces 2 tex
Resolution
0
Vertices
3,390
Faces
3,892
Height
0.2690

Textures

  • dz\structures\roads\panels\data\concrete_panel_2_co.paa
  • dz\structures\roads\panels\data\concrete_panel_co.paa

Materials

  • dz\structures\roads\panels\data\concrete_panel.rvmat
  • dz\structures\roads\panels\data\concrete_panel_2.rvmat

Named properties (1)

Name Value
lodnoshadow 1
1.000 2,242 verts 2,485 faces 2 tex
Resolution
1
Vertices
2,242
Faces
2,485
Height
0.2690

Textures

  • dz\structures\roads\panels\data\concrete_panel_2_co.paa
  • dz\structures\roads\panels\data\concrete_panel_co.paa

Materials

  • dz\structures\roads\panels\data\concrete_panel.rvmat
  • dz\structures\roads\panels\data\concrete_panel_2.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 1,010 verts 1,017 faces 2 tex
Resolution
2
Vertices
1,010
Faces
1,017
Height
0.2690

Textures

  • dz\structures\roads\panels\data\concrete_panel_2_co.paa
  • dz\structures\roads\panels\data\concrete_panel_co.paa

Materials

  • dz\structures\roads\panels\data\concrete_panel.rvmat
  • dz\structures\roads\panels\data\concrete_panel_2.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 432 verts 366 faces 2 tex
Resolution
3
Vertices
432
Faces
366
Height
0.2690

Textures

  • dz\structures\roads\panels\data\concrete_panel_2_co.paa
  • dz\structures\roads\panels\data\concrete_panel_co.paa

Materials

  • dz\structures\roads\panels\data\concrete_panel.rvmat
  • dz\structures\roads\panels\data\concrete_panel_2.rvmat

Named properties (1)

Name Value
lodnoshadow 1
4.000 96 verts 24 faces 2 tex
Resolution
4
Vertices
96
Faces
24
Height
0.2721

Textures

  • dz\structures\roads\panels\data\concrete_panel_2_co.paa
  • dz\structures\roads\panels\data\concrete_panel_co.paa

Materials

  • dz\structures\roads\panels\data\concrete_panel.rvmat
  • dz\structures\roads\panels\data\concrete_panel_2.rvmat
Geometry 32 verts 48 faces 0 tex
Resolution
9999999827968
Vertices
32
Faces
48
Height
0.2500

Named selections (4)

  • component01
  • component02
  • component03
  • component04

Named properties (4)

Name Value
frequent 1
damage no
drawimportance 0.1
placement slopelandcontact
LandContact 32 verts 48 faces 0 tex
Resolution
1.9999999739822E+15
Vertices
32
Faces
48
Height
0.2500

Named selections (4)

  • component01
  • component02
  • component03
  • component04

Named properties (4)

Name Value
frequent 1
damage no
drawimportance 0.1
placement slopelandcontact
Roadway 32 verts 16 faces 1 tex
Resolution
3.0000000280822E+15
Vertices
32
Faces
16
Height
0.2839

Textures

  • dz\surfaces\data\roadway\concrete_ext.paa
View Geometry 32 verts 48 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
32
Faces
48
Height
0.2500

Named selections (4)

  • component01
  • component02
  • component03
  • component04

Named properties (1)

Name Value
frequent 1
Fire Geometry 32 verts 48 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
32
Faces
48
Height
0.2500

Named selections (4)

  • component01
  • component02
  • component03
  • component04

Materials

  • dz\data\data\penetration\concrete.rvmat

Named properties (1)

Name Value
frequent 1
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Panels_Concrete_lc: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Panels_Concrete_lc 0

No Sections in model.cfg.

Textures 3
  • dz\structures\roads\panels\data\concrete_panel_2_co.paa
  • dz\structures\roads\panels\data\concrete_panel_co.paa
  • dz\surfaces\data\roadway\concrete_ext.paa
Materials 3
  • dz\data\data\penetration\concrete.rvmat
  • dz\structures\roads\panels\data\concrete_panel.rvmat
  • dz\structures\roads\panels\data\concrete_panel_2.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\roads\panels\panels_concrete_lc.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\roads\Panels\Panels_Concrete_lc.p3d — use the copy button in the page header to paste it elsewhere.