Overview
LODs
10
Vertices
1,368
Faces
2,170
Textures
2
Materials
2
Size (X × Y × Z)
3.132 × 0.284 × 6.172 m

ODOL v54 · 57,133 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 39

Size

size_x
3.132 m
size_y
0.284 m
size_z
6.172 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
1

Model

viewdensity
-10
boundingsphere
3.463608265
geometrysphere
3.356430769
sbsource
Visual
shadowoffset
—
minshadow
4

Mass

mass
10000
massreciprocal
0.0001
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Properties

damage
no

Bounds

bboxminposition
-1.566182256, -0.141931027, -3.086018562
bboxmaxposition
1.566182256, 0.141931027, 3.086018562
bboxminvisual
-1.566182256, -0.141931027, -3.086018562
bboxmaxvisual
1.566182256, 0.141931027, 3.086018562

Centers

boundingcenter
0, 0.000000007, 0
geometrycenter
0, -0.000000004, 0
centerofmass
0, -0.000000003, 0
aimingcenter
0, -0.000000004, 0

ByteIndices

geometry
5
geometryfire
9
geometryview
8
landcontact
6
roadway
7
Level of Detail 10
0.000 587 verts 990 faces 1 tex
Resolution
0
Vertices
587
Faces
990
Height
0.2682

Textures

  • dz\structures\roads\panels\data\concrete_panel_co.paa

Materials

  • dz\structures\roads\panels\data\concrete_panel.rvmat

Named properties (1)

Name Value
lodnoshadow 1
1.000 398 verts 634 faces 1 tex
Resolution
1
Vertices
398
Faces
634
Height
0.2682

Textures

  • dz\structures\roads\panels\data\concrete_panel_co.paa

Materials

  • dz\structures\roads\panels\data\concrete_panel.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 241 verts 388 faces 1 tex
Resolution
2
Vertices
241
Faces
388
Height
0.2682

Textures

  • dz\structures\roads\panels\data\concrete_panel_co.paa

Materials

  • dz\structures\roads\panels\data\concrete_panel.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 78 verts 100 faces 1 tex
Resolution
3
Vertices
78
Faces
100
Height
0.2682

Textures

  • dz\structures\roads\panels\data\concrete_panel_co.paa

Materials

  • dz\structures\roads\panels\data\concrete_panel.rvmat

Named properties (1)

Name Value
lodnoshadow 1
4.000 24 verts 6 faces 1 tex
Resolution
4
Vertices
24
Faces
6
Height
0.2673

Textures

  • dz\structures\roads\panels\data\concrete_panel_co.paa

Materials

  • dz\structures\roads\panels\data\concrete_panel.rvmat
Geometry 8 verts 12 faces 0 tex
Resolution
9999999827968
Vertices
8
Faces
12
Height
0.2500

Named selections (1)

  • component01

Named properties (4)

Name Value
frequent 1
damage no
drawimportance 0.5
placement slopelandcontact
LandContact 8 verts 12 faces 0 tex
Resolution
1.9999999739822E+15
Vertices
8
Faces
12
Height
0.2500

Named selections (1)

  • component01

Named properties (4)

Name Value
frequent 1
damage no
drawimportance 0.5
placement slopelandcontact
Roadway 8 verts 4 faces 1 tex
Resolution
3.0000000280822E+15
Vertices
8
Faces
4
Height
0.2839

Textures

  • dz\surfaces\data\roadway\concrete_ext.paa
View Geometry 8 verts 12 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
8
Faces
12
Height
0.2500

Named selections (1)

  • component01

Materials

  • dz\data\data\penetration\concrete.rvmat
Fire Geometry 8 verts 12 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
8
Faces
12
Height
0.2500

Named selections (1)

  • component01

Materials

  • dz\data\data\penetration\concrete.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Panel_Concrete_1_lc: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Panel_Concrete_1_lc 0

No Sections in model.cfg.

Textures 2
  • dz\structures\roads\panels\data\concrete_panel_co.paa
  • dz\surfaces\data\roadway\concrete_ext.paa
Materials 2
  • dz\data\data\penetration\concrete.rvmat
  • dz\structures\roads\panels\data\concrete_panel.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\roads\panels\panel_concrete_1_lc.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\roads\Panels\Panel_Concrete_1_lc.p3d — use the copy button in the page header to paste it elsewhere.