Overview
LODs
3
Vertices
1,400
Faces
1,033
Textures
1
Materials
1
Size (X × Y × Z)
6.381 × 0.825 × 13.257 m

ODOL v54 · 49,109 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 33

Size

size_x
6.381 m
size_y
0.825 m
size_z
13.257 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
1
isfrequent
0

Model

viewdensity
-1.472696066
boundingsphere
6.92556715
geometrysphere
6.92556715
sbsource
Visual
shadowoffset
—
minshadow
3

Mass

mass
0
massreciprocal
10000000000
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-3.190440178, -0.412730992, -6.628385544
bboxmaxposition
3.190440178, 0.412730992, 6.628385544
bboxminvisual
-3.190440178, -0.412730992, -6.628385544
bboxmaxvisual
3.190440178, 0.412730992, 6.628385544

Centers

boundingcenter
-0.107360005, 0.24673599, 0.079115152
geometrycenter
0, 0, 0
centerofmass
0, 0, 0
aimingcenter
0, 0, 0
Level of Detail 3
0.000 733 verts 565 faces 1 tex
Resolution
0
Vertices
733
Faces
565
Height
0.8255

Textures

  • dz\structures\roads\panels\data\concrete_panel_grass_ca.paa

Materials

  • dz\structures\roads\panels\data\concrete_panel_grass.rvmat

Named properties (1)

Name Value
lodnoshadow 1
1.000 462 verts 331 faces 1 tex
Resolution
1
Vertices
462
Faces
331
Height
0.8255

Textures

  • dz\structures\roads\panels\data\concrete_panel_grass_ca.paa

Materials

  • dz\structures\roads\panels\data\concrete_panel_grass.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 205 verts 137 faces 1 tex
Resolution
2
Vertices
205
Faces
137
Height
0.8255

Textures

  • dz\structures\roads\panels\data\concrete_panel_grass_ca.paa

Materials

  • dz\structures\roads\panels\data\concrete_panel_grass.rvmat

Named properties (1)

Name Value
lodnoshadow 1
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class concrete_panels_main_grass: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · concrete_panels_main_grass 0

No Sections in model.cfg.

Textures 1
  • dz\structures\roads\panels\data\concrete_panel_grass_ca.paa
Materials 1
  • dz\structures\roads\panels\data\concrete_panel_grass.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\roads\panels\proxy\concrete_panels_main_grass.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\roads\Panels\Proxy\concrete_panels_main_grass.p3d — use the copy button in the page header to paste it elsewhere.