Overview
LODs
6
Vertices
1,369
Faces
1,045
Textures
1
Materials
1
Size (X × Y × Z)
15.262 × 0.825 × 15.316 m

ODOL v54 · 54,326 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 36

Size

size_x
15.262 m
size_y
0.825 m
size_z
15.316 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
1
isfrequent
0

Model

viewdensity
-1.472696066
boundingsphere
10.624690056
geometrysphere
0
sbsource
Explicit
shadowoffset
—
minshadow
0

Mass

mass
0
massreciprocal
10000000000
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-7.631225586, -0.412730992, -7.658240795
bboxmaxposition
7.631225586, 0.412730992, 7.658240795
bboxminvisual
-7.631225586, -0.412730992, -7.658240795
bboxmaxvisual
7.631225586, 0.412730992, 7.658240795

Centers

boundingcenter
0.011675835, 0.263395488, -0.015111923
geometrycenter
-0.011675835, -0.263395488, 0.015111923
centerofmass
0, 0, 0
aimingcenter
-0.011675835, -0.263395488, 0.015111923

ByteIndices

geometry
5
geometryfire
5
geometryview
5
Level of Detail 6
0.000 733 verts 565 faces 1 tex
Resolution
0
Vertices
733
Faces
565
Height
0.8255

Textures

  • dz\structures\roads\panels\data\concrete_panel_grass_ca.paa

Materials

  • dz\structures\roads\panels\data\concrete_panel_grass.rvmat
1.000 365 verts 276 faces 1 tex
Resolution
1
Vertices
365
Faces
276
Height
0.7358

Textures

  • dz\structures\roads\panels\data\concrete_panel_grass_ca.paa

Materials

  • dz\structures\roads\panels\data\concrete_panel_grass.rvmat
2.000 165 verts 123 faces 1 tex
Resolution
2
Vertices
165
Faces
123
Height
0.6857

Textures

  • dz\structures\roads\panels\data\concrete_panel_grass_ca.paa

Materials

  • dz\structures\roads\panels\data\concrete_panel_grass.rvmat
3.000 106 verts 81 faces 1 tex
Resolution
3
Vertices
106
Faces
81
Height
0.6828

Textures

  • dz\structures\roads\panels\data\concrete_panel_grass_ca.paa

Materials

  • dz\structures\roads\panels\data\concrete_panel_grass.rvmat
4.000 0 verts 0 faces 0 tex
Resolution
4
Vertices
0
Faces
0
Geometry 0 verts 0 faces 0 tex
Resolution
9999999827968
Vertices
0
Faces
0
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Grass_RunwayPanel_Double1: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Grass_RunwayPanel_Double1 0

No Sections in model.cfg.

Textures 1
  • dz\structures\roads\panels\data\concrete_panel_grass_ca.paa
Materials 1
  • dz\structures\roads\panels\data\concrete_panel_grass.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\roads\panels\proxy\grass_runwaypanel_double1.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\roads\Panels\Proxy\Grass_RunwayPanel_Double1.p3d — use the copy button in the page header to paste it elsewhere.