Overview
LODs
6
Vertices
1,173
Faces
896
Textures
1
Materials
1
Size (X × Y × Z)
7.806 × 0.799 × 15.269 m

ODOL v54 · 47,205 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 36

Size

size_x
7.806 m
size_y
0.799 m
size_z
15.269 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
1
isfrequent
0

Model

viewdensity
-1.472696066
boundingsphere
8.436772346
geometrysphere
0
sbsource
Explicit
shadowoffset
—
minshadow
0

Mass

mass
0
massreciprocal
10000000000
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-3.902770996, -0.399608105, -7.634360313
bboxmaxposition
3.902770996, 0.399608105, 7.634360313
bboxminvisual
-3.902770996, -0.399608105, -7.634360313
bboxmaxvisual
3.902770996, 0.399608105, 7.634360313

Centers

boundingcenter
0.064839005, 0.276518375, 0.008768797
geometrycenter
-0.064839005, -0.276518375, -0.008768797
centerofmass
0, 0, 0
aimingcenter
-0.064839005, -0.276518375, -0.008768797

ByteIndices

geometry
5
geometryfire
5
geometryview
5
Level of Detail 6
0.000 549 verts 425 faces 1 tex
Resolution
0
Vertices
549
Faces
425
Height
0.7992

Textures

  • dz\structures\roads\panels\data\concrete_panel_grass_ca.paa

Materials

  • dz\structures\roads\panels\data\concrete_panel_grass.rvmat
1.000 331 verts 249 faces 1 tex
Resolution
1
Vertices
331
Faces
249
Height
0.7991

Textures

  • dz\structures\roads\panels\data\concrete_panel_grass_ca.paa

Materials

  • dz\structures\roads\panels\data\concrete_panel_grass.rvmat
2.000 197 verts 150 faces 1 tex
Resolution
2
Vertices
197
Faces
150
Height
0.6370

Textures

  • dz\structures\roads\panels\data\concrete_panel_grass_ca.paa

Materials

  • dz\structures\roads\panels\data\concrete_panel_grass.rvmat
3.000 96 verts 72 faces 1 tex
Resolution
3
Vertices
96
Faces
72
Height
0.4649

Textures

  • dz\structures\roads\panels\data\concrete_panel_grass_ca.paa

Materials

  • dz\structures\roads\panels\data\concrete_panel_grass.rvmat
4.000 0 verts 0 faces 0 tex
Resolution
4
Vertices
0
Faces
0
Geometry 0 verts 0 faces 0 tex
Resolution
9999999827968
Vertices
0
Faces
0
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Grass_RunwayPanel_Single1: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Grass_RunwayPanel_Single1 0

No Sections in model.cfg.

Textures 1
  • dz\structures\roads\panels\data\concrete_panel_grass_ca.paa
Materials 1
  • dz\structures\roads\panels\data\concrete_panel_grass.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\roads\panels\proxy\grass_runwaypanel_single1.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\roads\Panels\Proxy\Grass_RunwayPanel_Single1.p3d — use the copy button in the page header to paste it elsewhere.