Overview
sidewalk1_5m.p3d
Preview courtesy of Sam's Object Finder
LODs
7
Vertices
46
Faces
19
Textures
2
Materials
2
Size (X × Y × Z)
3.181 × 0.202 × 5.151 m

ODOL v54 · 4,175 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 40

Size

size_x
3.181 m
size_y
0.202 m
size_z
5.151 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
0
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
3.028876305
geometrysphere
0
sbsource
Visual
shadowoffset
minshadow
7

Mass

mass
0
massreciprocal
10000000000
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Properties

damage
no

Bounds

bboxminposition
-1.59074986, -0.100000001, -2.57550025
bboxmaxposition
1.59074986, 0.102000013, 2.575499773
bboxminvisual
-1.59074986, -0.100000001, -2.57550025
bboxmaxvisual
1.59074986, 0.102000013, 2.575499773

Centers

boundingcenter
0, 0, 0
geometrycenter
0, 0, 0
centerofmass
0, 0, 0
aimingcenter
0, 0, 0

ByteIndices

memory
2
geometry
1
geometryfire
6
geometryview
5
landcontact
3
roadway
4
Level of Detail 7
1.000 20 verts 5 faces 1 tex
Resolution
1
Vertices
20
Faces
5
Height
0.2000

Textures

  • dz\structures\roads\sidewalks\data\chodnik_co.paa

Materials

  • dz\structures\roads\sidewalks\data\chodnik.rvmat

Named properties (1)

Name Value
lodnoshadow 1
Geometry 0 verts 0 faces 0 tex
Resolution
9999999827968
Vertices
0
Faces
0
Memory 4 verts 0 faces 0 tex
Resolution
9.999999869911E+14
Vertices
4
Faces
0
Height
0.1000
LandContact 2 verts 0 faces 0 tex
Resolution
1.9999999739822E+15
Vertices
2
Faces
0
Roadway 4 verts 2 faces 1 tex
Resolution
3.0000000280822E+15
Vertices
4
Faces
2

Textures

  • dz\surfaces\data\roadway\concrete_ext.paa
View Geometry 8 verts 6 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
8
Faces
6
Height
0.2000

Named selections (1)

  • component01
Fire Geometry 8 verts 6 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
8
Faces
6
Height
0.2000

Named selections (1)

  • component01

Materials

  • dz\data\data\penetration\concrete.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Sidewalk1_5m: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Sidewalk1_5m 0

No Sections in model.cfg.

Textures 2
  • dz\structures\roads\sidewalks\data\chodnik_co.paa
  • dz\surfaces\data\roadway\concrete_ext.paa
Materials 2
  • dz\data\data\penetration\concrete.rvmat
  • dz\structures\roads\sidewalks\data\chodnik.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\roads\sidewalks\sidewalk1_5m.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\roads\Sidewalks\Sidewalk1_5m.p3d — use the copy button in the page header to paste it elsewhere.