Overview
LODs
7
Vertices
3,445
Faces
4,857
Textures
2
Materials
2
Size (X × Y × Z)
7.971 × 1.857 × 11.470 m

ODOL v54 · 145,625 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 37

Size

size_x
7.971 m
size_y
1.857 m
size_z
11.470 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
5.806459904
geometrysphere
5.921105862
sbsource
Visual
shadowoffset
minshadow
2

Mass

mass
300
massreciprocal
0.003333333
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-3.985357761, -0.928445041, -5.73481226
bboxmaxposition
3.985357761, 0.928445041, 5.73481226
bboxminvisual
-3.985357761, -0.928445041, -5.73481226
bboxmaxvisual
3.985357761, 0.928445041, 5.73481226

Centers

boundingcenter
0.034502029, 0.06423074, -1.879758
geometrycenter
0.090805173, -0.196908712, 0.512437344
centerofmass
0.090805076, -0.196908697, 1.265071392
aimingcenter
0.090805173, -0.196908712, 0.512437344

ByteIndices

geometry
4
geometryfire
6
geometryview
6
roadway
5
Level of Detail 7
1.000 1,718 verts 2,672 faces 1 tex
Resolution
1
Vertices
1,718
Faces
2,672
Height
1.8357

Textures

  • dz\structures\ruins\data\craterlong_02_co.paa

Materials

  • dz\structures\ruins\data\craterlong_02.rvmat
2.000 946 verts 1,259 faces 1 tex
Resolution
2
Vertices
946
Faces
1,259
Height
1.8569

Textures

  • dz\structures\ruins\data\craterlong_02_co.paa

Materials

  • dz\structures\ruins\data\craterlong_02.rvmat
3.000 530 verts 601 faces 1 tex
Resolution
3
Vertices
530
Faces
601
Height
1.8257

Textures

  • dz\structures\ruins\data\craterlong_02_co.paa

Materials

  • dz\structures\ruins\data\craterlong_02.rvmat
4.000 87 verts 98 faces 1 tex
Resolution
4
Vertices
87
Faces
98
Height
1.7753

Textures

  • dz\structures\ruins\data\craterlong_02_co.paa

Materials

  • dz\structures\ruins\data\craterlong_02.rvmat
Geometry 16 verts 15 faces 0 tex
Resolution
9999999827968
Vertices
16
Faces
15
Height
0.5749

Named selections (1)

  • component01

Named properties (1)

Name Value
sbsource visualex
Roadway 39 verts 60 faces 1 tex
Resolution
3.0000000280822E+15
Vertices
39
Faces
60
Height
1.4889

Textures

  • dz\surfaces\data\roadway\dirt_ext.paa
View Geometry 109 verts 152 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
109
Faces
152
Height
1.7358

Named selections (10)

  • component01
  • component02
  • component03
  • component04
  • component05
  • component06
  • component07
  • component08
  • component09
  • component10

Materials

  • dz\data\data\penetration\dirt.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class CraterLong_02: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · CraterLong_02 0

No Sections in model.cfg.

Textures 2
  • dz\structures\ruins\data\craterlong_02_co.paa
  • dz\surfaces\data\roadway\dirt_ext.paa
Materials 2
  • dz\data\data\penetration\dirt.rvmat
  • dz\structures\ruins\data\craterlong_02.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\ruins\craterlong_02.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\ruins\CraterLong_02.p3d — use the copy button in the page header to paste it elsewhere.