Overview
rubble_dirtpile_large.p3d
Preview courtesy of Sam's Object Finder
LODs
9
Vertices
4,620
Faces
6,025
Textures
2
Materials
3
Size (X × Y × Z)
8.833 × 1.679 × 8.214 m

ODOL v54 · 169,987 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 39

Size

size_x
8.833 m
size_y
1.679 m
size_z
8.214 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
4.969619751
geometrysphere
5.055809498
sbsource
Visual
shadowoffset
—
minshadow
2

Mass

mass
1000.000793457
massreciprocal
0.000999999
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Properties

damage
no

Bounds

bboxminposition
-4.416425228, -0.839468479, -4.107205391
bboxmaxposition
4.416425228, 0.839468539, 4.107205391
bboxminvisual
-4.416425228, -0.839468479, -4.107205391
bboxmaxvisual
4.416425228, 0.839468539, 4.107205391

Centers

boundingcenter
0.553345084, 0.695491493, -0.832225084
geometrycenter
-0.157860041, -0.117751569, 0.329930186
centerofmass
0.045927394, -0.184036896, 0.274169415
aimingcenter
-0.157860041, -0.117751569, 0.329930186

ByteIndices

geometry
4
geometryfire
8
geometryview
7
landcontact
5
roadway
6
Level of Detail 9
1.000 2,502 verts 3,086 faces 1 tex
Resolution
1
Vertices
2,502
Faces
3,086
Height
1.4980

Textures

  • dz\structures\ruins\data\dirt_pile_05_co.paa

Materials

  • dz\structures\ruins\data\misc_dirtpile_db_large.rvmat
2.000 903 verts 1,107 faces 1 tex
Resolution
2
Vertices
903
Faces
1,107
Height
1.4980

Textures

  • dz\structures\ruins\data\dirt_pile_05_co.paa

Materials

  • dz\structures\ruins\data\misc_dirtpile_db_large.rvmat
3.000 437 verts 547 faces 1 tex
Resolution
3
Vertices
437
Faces
547
Height
1.4980

Textures

  • dz\structures\ruins\data\dirt_pile_05_co.paa

Materials

  • dz\structures\ruins\data\misc_dirtpile_db_large.rvmat
4.000 68 verts 98 faces 1 tex
Resolution
4
Vertices
68
Faces
98
Height
1.4980

Textures

  • dz\structures\ruins\data\dirt_pile_05_co.paa

Materials

  • dz\data\data\default.rvmat
Geometry 101 verts 182 faces 0 tex
Resolution
9999999827968
Vertices
101
Faces
182
Height
1.2884

Named selections (5)

  • component01
  • component02
  • component03
  • component04
  • component05

Named properties (1)

Name Value
damage no
LandContact 101 verts 182 faces 0 tex
Resolution
1.9999999739822E+15
Vertices
101
Faces
182
Height
1.2884

Named selections (5)

  • component01
  • component02
  • component03
  • component04
  • component05

Named properties (1)

Name Value
damage no
Roadway 72 verts 119 faces 1 tex
Resolution
3.0000000280822E+15
Vertices
72
Faces
119
Height
1.2938

Textures

  • dz\surfaces\data\roadway\gravel_small_ext.paa

Materials

  • dz\data\data\surfaces\clutter.rvmat
View Geometry 16 verts 28 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
16
Faces
28
Height
1.6789

Named selections (1)

  • component01
Fire Geometry 420 verts 676 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
420
Faces
676
Height
1.4950

Named selections (41)

  • component01
  • component02
  • component03
  • component04
  • component05
  • component06
  • component07
  • component08
  • component09
  • component10
  • component11
  • component12
  • component13
  • component14
  • component15
  • component16
  • component17
  • component18
  • component19
  • component20
  • component21
  • component22
  • component23
  • component24
  • component25
  • component26
  • component27
  • component28
  • component29
  • component30
  • component31
  • component32
  • component33
  • component34
  • component35
  • component36
  • component37
  • component38
  • component39
  • component40
  • component41

Named properties (4)

Name Value
map house
prefershadowvolume 0
sbsource shadowvolume
damage no
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Rubble_DirtPile_Large: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Rubble_DirtPile_Large 0

No Sections in model.cfg.

Textures 2
  • dz\structures\ruins\data\dirt_pile_05_co.paa
  • dz\surfaces\data\roadway\gravel_small_ext.paa
Materials 3
  • dz\data\data\default.rvmat
  • dz\data\data\surfaces\clutter.rvmat
  • dz\structures\ruins\data\misc_dirtpile_db_large.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\ruins\rubble_dirtpile_large.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\ruins\Rubble_DirtPile_Large.p3d — use the copy button in the page header to paste it elsewhere.