Overview
rubble_metal1.p3d
Preview courtesy of Sam's Object Finder
LODs
6
Vertices
1,680
Faces
1,243
Textures
2
Materials
3
Size (X × Y × Z)
5.139 × 1.322 × 5.965 m

ODOL v54 · 51,059 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 38

Size

size_x
5.139 m
size_y
1.322 m
size_z
5.965 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
3.103037834
geometrysphere
2.375286818
sbsource
Visual
shadowoffset
minshadow
6

Mass

mass
300
massreciprocal
0.003333333
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Properties

damage
no

Bounds

bboxminposition
-2.56945014, -0.660797477, -2.982290268
bboxmaxposition
2.56945014, 0.660797477, 2.982290268
bboxminvisual
-2.56945014, -0.660797477, -2.982290268
bboxmaxvisual
2.56945014, 0.660797477, 2.982290268

Centers

boundingcenter
-0.003419161, 0.229214728, 0.190241218
geometrycenter
-0.08280015, 0.160274506, -0.097575128
centerofmass
-0.035605457, 0.144326538, -0.299798995
aimingcenter
-0.08280015, 0.160274506, -0.097575128

ByteIndices

geometry
3
geometryfire
5
geometryview
5
roadway
4
Level of Detail 6
1.000 661 verts 412 faces 0 tex
Resolution
1
Vertices
661
Faces
412
Height
1.1725

Materials

  • dz\structures\ruins\data\rubble_metal_multi.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 396 verts 201 faces 0 tex
Resolution
2
Vertices
396
Faces
201
Height
1.1725

Materials

  • dz\structures\ruins\data\rubble_metal_multi.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 63 verts 40 faces 0 tex
Resolution
3
Vertices
63
Faces
40
Height
0.9358

Materials

  • dz\structures\ruins\data\rubble_metal_multi.rvmat

Named properties (1)

Name Value
lodnoshadow 1
Geometry 120 verts 127 faces 0 tex
Resolution
9999999827968
Vertices
120
Faces
127
Height
1.0010

Named selections (16)

  • component01
  • component02
  • component03
  • component04
  • component05
  • component06
  • component07
  • component08
  • component09
  • component10
  • component11
  • component12
  • component13
  • component14
  • component15
  • component16

Named properties (1)

Name Value
damage no
Roadway 60 verts 65 faces 2 tex
Resolution
3.0000000280822E+15
Vertices
60
Faces
65
Height
1.0063

Textures

  • dz\surfaces\data\roadway\metal_thin_ext.paa
  • dz\surfaces\data\roadway\rubble_small_ext.paa

Materials

  • dz\data\data\surfaces\clutter.rvmat
View Geometry 380 verts 398 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
380
Faces
398
Height
1.0774

Named selections (49)

  • component01
  • component02
  • component03
  • component04
  • component05
  • component06
  • component07
  • component08
  • component09
  • component10
  • component11
  • component12
  • component13
  • component14
  • component15
  • component16
  • component17
  • component18
  • component19
  • component20
  • component21
  • component22
  • component23
  • component24
  • component25
  • component26
  • component27
  • component28
  • component29
  • component30
  • component31
  • component32
  • component33
  • component34
  • component35
  • component36
  • component37
  • component38
  • component39
  • component40
  • component41
  • component42
  • component43
  • component44
  • component45
  • component46
  • component47
  • component48
  • component49

Materials

  • dz\data\data\penetration\metalplate.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Rubble_Metal1: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Rubble_Metal1 0

No Sections in model.cfg.

Textures 2
  • dz\surfaces\data\roadway\metal_thin_ext.paa
  • dz\surfaces\data\roadway\rubble_small_ext.paa
Materials 3
  • dz\data\data\penetration\metalplate.rvmat
  • dz\data\data\surfaces\clutter.rvmat
  • dz\structures\ruins\data\rubble_metal_multi.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\ruins\rubble_metal1.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\ruins\Rubble_Metal1.p3d — use the copy button in the page header to paste it elsewhere.