Overview
rubble_metal3.p3d
Preview courtesy of Sam's Object Finder
LODs
4
Vertices
392
Faces
376
Textures
2
Materials
3
Size (X × Y × Z)
6.278 × 2.164 × 7.427 m

ODOL v54 · 14,343 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 38

Size

size_x
6.278 m
size_y
2.164 m
size_z
7.427 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
4.558624268
geometrysphere
4.979773998
sbsource
Visual
shadowoffset
minshadow
0

Mass

mass
99.999908447
massreciprocal
0.010000009
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Properties

damage
no

Bounds

bboxminposition
-3.138799906, -1.081948042, -3.713260174
bboxmaxposition
3.138799906, 1.081948042, 3.713260174
bboxminvisual
-3.138799906, -1.081948042, -3.713260174
bboxmaxvisual
3.138799906, 1.081948042, 3.713260174

Centers

boundingcenter
-0.370139837, -0.051437974, 0.510580063
geometrycenter
-0.000409722, 0.003992975, 0.000219941
centerofmass
0.602594256, 0.044430483, -0.45664227
aimingcenter
-0.000409722, 0.003992975, 0.000219941

ByteIndices

geometry
1
geometryfire
3
geometryview
3
roadway
2
Level of Detail 4
1.000 200 verts 144 faces 1 tex
Resolution
1
Vertices
200
Faces
144
Height
2.1559

Textures

  • dz\structures\industrial\farms\data\barn_000_co.paa

Materials

  • dz\structures\ruins\data\rubble_metal_plates_04.rvmat
Geometry 88 verts 144 faces 0 tex
Resolution
9999999827968
Vertices
88
Faces
144
Height
2.1559

Named selections (8)

  • component01
  • component02
  • component03
  • component04
  • component05
  • component06
  • component07
  • component08

Named properties (1)

Name Value
damage no
Roadway 40 verts 32 faces 1 tex
Resolution
3.0000000280822E+15
Vertices
40
Faces
32
Height
2.1188

Textures

  • dz\surfaces\data\roadway\metal_thin_ext.paa

Materials

  • dz\data\data\surfaces\clutter.rvmat
View Geometry 64 verts 56 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
64
Faces
56
Height
2.0535

Named selections (8)

  • component01
  • component02
  • component03
  • component04
  • component05
  • component06
  • component07
  • component08

Materials

  • dz\data\data\penetration\iron.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Rubble_Metal3: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Rubble_Metal3 0

No Sections in model.cfg.

Textures 2
  • dz\structures\industrial\farms\data\barn_000_co.paa
  • dz\surfaces\data\roadway\metal_thin_ext.paa
Materials 3
  • dz\data\data\penetration\iron.rvmat
  • dz\data\data\surfaces\clutter.rvmat
  • dz\structures\ruins\data\rubble_metal_plates_04.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\ruins\rubble_metal3.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\ruins\Rubble_Metal3.p3d — use the copy button in the page header to paste it elsewhere.