Overview
sign_left_new.p3d
Preview courtesy of Sam's Object Finder
LODs
7
Vertices
789
Faces
420
Textures
2
Materials
3
Size (X × Y × Z)
0.877 × 3.409 × 0.223 m

ODOL v54 · 27,751 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 38

Size

size_x
0.877 m
size_y
3.409 m
size_z
0.223 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
1.71322751
geometrysphere
1.759405613
sbsource
Visual
shadowoffset
—
minshadow
0

Mass

mass
66.666671753
massreciprocal
0.014999999
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Properties

damage
tree

Bounds

bboxminposition
-0.438676894, -1.704714298, -0.111638106
bboxmaxposition
0.438676894, 1.704714298, 0.111638106
bboxminvisual
-0.438676894, -1.704714298, -0.111638106
bboxmaxvisual
0.438676894, 1.704714298, 0.111638106

Centers

boundingcenter
0.009168863, 0.983685732, 0.034131147
geometrycenter
0.008710071, -0.002312064, 0
centerofmass
0.008835151, 0.484625429, 0.000000003
aimingcenter
0.008710071, -0.002312064, 0

ByteIndices

memory
4
geometry
3
geometryfire
6
geometryview
5
Level of Detail 7
1.000 410 verts 203 faces 2 tex
Resolution
1
Vertices
410
Faces
203
Height
3.0906

Textures

  • dz\structures\signs\traffic\data\signst_back.paa
  • dz\structures\signs\traffic\data\vlevo_new_co.paa

Materials

  • dz\structures\signs\traffic\data\signst_back.rvmat
  • dz\structures\signs\traffic\data\signst_front.rvmat
1.500 226 verts 98 faces 2 tex
Resolution
1.5
Vertices
226
Faces
98
Height
3.0883

Textures

  • dz\structures\signs\traffic\data\signst_back.paa
  • dz\structures\signs\traffic\data\vlevo_new_co.paa

Materials

  • dz\structures\signs\traffic\data\signst_back.rvmat
  • dz\structures\signs\traffic\data\signst_front.rvmat
2.000 96 verts 43 faces 2 tex
Resolution
2
Vertices
96
Faces
43
Height
3.0960

Textures

  • dz\structures\signs\traffic\data\signst_back.paa
  • dz\structures\signs\traffic\data\vlevo_new_co.paa

Materials

  • dz\structures\signs\traffic\data\signst_back.rvmat
  • dz\structures\signs\traffic\data\signst_front.rvmat
Geometry 16 verts 12 faces 0 tex
Resolution
9999999827968
Vertices
16
Faces
12
Height
3.4048

Named selections (2)

  • component01
  • component02

Named properties (2)

Name Value
damage tree
canclimb 0
Memory 1 verts 0 faces 0 tex
Resolution
9.999999869911E+14
Vertices
1
Faces
0

Other named selections (1)

View Geometry 16 verts 24 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
16
Faces
24
Height
3.0214

Named selections (2)

  • component01
  • component02

Named properties (1)

Name Value
damage tree
Fire Geometry 24 verts 40 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
24
Faces
40
Height
3.0863

Named selections (2)

  • component01
  • component02

Materials

  • dz\data\data\penetration\ironplate.rvmat

Named properties (1)

Name Value
damage tree
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class sign_left_new: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · sign_left_new 0

No Sections in model.cfg.

Textures 2
  • dz\structures\signs\traffic\data\signst_back.paa
  • dz\structures\signs\traffic\data\vlevo_new_co.paa
Materials 3
  • dz\data\data\penetration\ironplate.rvmat
  • dz\structures\signs\traffic\data\signst_back.rvmat
  • dz\structures\signs\traffic\data\signst_front.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\signs\traffic\sign_left_new.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\signs\Traffic\sign_left_new.p3d — use the copy button in the page header to paste it elsewhere.