Overview
airfield_lamp.p3d
Preview courtesy of Sam's Object Finder
LODs
9
Vertices
7,910
Faces
6,082
Textures
2
Materials
3
Size (X × Y × Z)
3.680 × 27.251 × 2.657 m

ODOL v54 · 191,949 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 38

Size

size_x
3.680 m
size_y
27.251 m
size_z
2.657 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
13.678364754
geometrysphere
13.446107864
sbsource
Visual
shadowoffset
minshadow
2

Mass

mass
350
massreciprocal
0.002857143
armor
200
armorreciprocal
0.005

Map

maptype
3
map
building

Properties

damage
no

Bounds

bboxminposition
-1.84019649, -13.625723839, -1.328257799
bboxmaxposition
1.84019649, 13.625724792, 1.328257799
bboxminvisual
-1.84019649, -13.625723839, -1.328257799
bboxmaxvisual
1.84019649, 13.625724792, 1.328257799

Centers

boundingcenter
0.006948233, 12.419052124, 0.268257678
geometrycenter
0.008051753, -0.367137432, -0.033257723
centerofmass
0.000919586, 2.235131502, -0.227036476
aimingcenter
0.008051753, -0.367137432, -0.033257723

ByteIndices

geometry
5
geometryfire
8
geometryview
7
roadway
6
Level of Detail 9
1.000 4,137 verts 3,358 faces 1 tex
Resolution
1
Vertices
4,137
Faces
3,358
Height
27.2514

Textures

  • dz\structures\specific\airfields\data\lampairport_co.paa

Materials

  • dz\structures\specific\airfields\data\lampairport.rvmat
2.000 2,011 verts 1,410 faces 1 tex
Resolution
2
Vertices
2,011
Faces
1,410
Height
27.2514

Textures

  • dz\structures\specific\airfields\data\lampairport_co.paa

Materials

  • dz\structures\specific\airfields\data\lampairport.rvmat
3.000 848 verts 656 faces 1 tex
Resolution
3
Vertices
848
Faces
656
Height
27.2514

Textures

  • dz\structures\specific\airfields\data\lampairport_co.paa

Materials

  • dz\structures\specific\airfields\data\lampairport.rvmat
4.000 457 verts 342 faces 1 tex
Resolution
4
Vertices
457
Faces
342
Height
27.2388

Textures

  • dz\structures\specific\airfields\data\lampairport_co.paa

Materials

  • dz\structures\specific\airfields\data\lampairport.rvmat
5.000 254 verts 138 faces 1 tex
Resolution
5
Vertices
254
Faces
138
Height
26.7231

Textures

  • dz\structures\specific\airfields\data\lampairport_co.paa

Materials

  • dz\structures\specific\airfields\data\lampairport.rvmat
Geometry 40 verts 33 faces 0 tex
Resolution
9999999827968
Vertices
40
Faces
33
Height
26.5172

Named selections (4)

  • component01
  • component02
  • component03
  • component04

Named properties (2)

Name Value
map building
damage no
Roadway 8 verts 10 faces 1 tex
Resolution
3.0000000280822E+15
Vertices
8
Faces
10
Height
0.3500

Textures

  • dz\surfaces\data\roadway\concrete_ext.paa
View Geometry 32 verts 24 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
32
Faces
24
Height
26.6979

Named selections (6)

  • component01
  • component02
  • component03
  • component04
  • light_4_unhide
  • light_5_unhide
Fire Geometry 123 verts 111 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
123
Faces
111
Height
26.4955

Named selections (17)

  • component01
  • component02
  • component03
  • component04
  • component05
  • component06
  • component07
  • component08
  • component09
  • component10
  • component11
  • component12
  • component13
  • component14
  • component15
  • component16
  • component17

Materials

  • dz\data\data\penetration\concrete.rvmat
  • dz\data\data\penetration\metalplate.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Airfield_Lamp: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Airfield_Lamp 0

No Sections in model.cfg.

Textures 2
  • dz\structures\specific\airfields\data\lampairport_co.paa
  • dz\surfaces\data\roadway\concrete_ext.paa
Materials 3
  • dz\data\data\penetration\concrete.rvmat
  • dz\data\data\penetration\metalplate.rvmat
  • dz\structures\specific\airfields\data\lampairport.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\specific\airfields\airfield_lamp.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\specific\Airfields\Airfield_Lamp.p3d — use the copy button in the page header to paste it elsewhere.