Overview
castle_stairs.p3d
Preview courtesy of Sam's Object Finder
LODs
9
Vertices
6,791
Faces
3,569
Textures
3
Materials
2
Size (X × Y × Z)
20.319 × 17.154 × 6.063 m

ODOL v54 · 185,014 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 41

Size

size_x
20.319 m
size_y
17.154 m
size_z
6.063 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
12.388485909
geometrysphere
10.633974075
sbsource
Visual
shadowoffset
—
minshadow
1

Mass

mass
9058.854492188
massreciprocal
0.000110389
armor
200
armorreciprocal
0.005

Map

maptype
4
map
house

Properties

class
house
damage
no

Bounds

bboxminposition
-10.159549713, -8.576775551, -3.031355143
bboxmaxposition
10.159549713, 8.576775551, 3.031355143
bboxminvisual
-10.159549713, -8.576775551, -3.031355143
bboxmaxvisual
10.159549713, 8.576775551, 3.031355143

Centers

boundingcenter
0.15955019, 3.573824883, -0.060844898
geometrycenter
4.646071911, 0, 0
centerofmass
4.478709698, 1.691782355, -0.586214304
aimingcenter
4.646071911, 0, 0

ByteIndices

memory
4
geometry
3
geometryfire
8
geometryview
7
landcontact
5
roadway
6
Level of Detail 9
1.000 3,209 verts 843 faces 1 tex
Resolution
1
Vertices
3,209
Faces
843
Height
17.1495

Textures

  • dz\structures\data\wood\wall\woodbalk_light1_co.paa

Materials

  • dz\structures\specific\castles\data\castle_stairs_01.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 1,587 verts 517 faces 1 tex
Resolution
2
Vertices
1,587
Faces
517
Height
17.1321

Textures

  • dz\structures\data\wood\wall\woodbalk_light1_co.paa

Materials

  • dz\structures\specific\castles\data\castle_stairs_01.rvmat
3.000 546 verts 145 faces 1 tex
Resolution
3
Vertices
546
Faces
145
Height
15.6720

Textures

  • dz\structures\data\wood\wall\woodbalk_light1_co.paa

Materials

  • dz\structures\specific\castles\data\castle_stairs_01.rvmat
Geometry 344 verts 516 faces 0 tex
Resolution
9999999827968
Vertices
344
Faces
516
Height
17.1536

Named selections (43)

  • component01
  • component02
  • component03
  • component04
  • component05
  • component06
  • component07
  • component08
  • component09
  • component10
  • component11
  • component12
  • component13
  • component14
  • component15
  • component16
  • component17
  • component18
  • component19
  • component20
  • component21
  • component22
  • component23
  • component24
  • component25
  • component26
  • component27
  • component28
  • component29
  • component30
  • component31
  • component32
  • component33
  • component34
  • component35
  • component36
  • component37
  • component38
  • component39
  • component40
  • component41
  • component42
  • component43

Named properties (4)

Name Value
class house
placement slopelandcontact
map house
damage no
Memory 33 verts 0 faces 0 tex
Resolution
9.999999869911E+14
Vertices
33
Faces
0
Height
11.1900
LandContact 2 verts 0 faces 0 tex
Resolution
1.9999999739822E+15
Vertices
2
Faces
0
Roadway 27 verts 10 faces 2 tex
Resolution
3.0000000280822E+15
Vertices
27
Faces
10
Height
10.8571

Textures

  • dz\surfaces\data\roadway\wood_planks_ext.paa
  • dz\surfaces\data\roadway\wood_planks_stairs_ext.paa
View Geometry 139 verts 182 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
139
Faces
182
Height
15.7222

Named selections (15)

  • component01
  • component02
  • component03
  • component04
  • component05
  • component06
  • component07
  • component08
  • component09
  • component10
  • component11
  • component12
  • component13
  • component14
  • component15
Fire Geometry 904 verts 1,356 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
904
Faces
1,356
Height
17.1495

Named selections (113)

  • component01
  • component02
  • component03
  • component04
  • component05
  • component06
  • component07
  • component08
  • component09
  • component10
  • component100
  • component101
  • component102
  • component103
  • component104
  • component105
  • component106
  • component107
  • component108
  • component109
  • component11
  • component110
  • component111
  • component112
  • component113
  • component12
  • component13
  • component14
  • component15
  • component16
  • component17
  • component18
  • component19
  • component20
  • component21
  • component22
  • component23
  • component24
  • component25
  • component26
  • component27
  • component28
  • component29
  • component30
  • component31
  • component32
  • component33
  • component34
  • component35
  • component36
  • component37
  • component38
  • component39
  • component40
  • component41
  • component42
  • component43
  • component44
  • component45
  • component46
  • component47
  • component48
  • component49
  • component50
  • component51
  • component52
  • component53
  • component54
  • component55
  • component56
  • component57
  • component58
  • component59
  • component60
  • component61
  • component62
  • component63
  • component64
  • component65
  • component66
  • component67
  • component68
  • component69
  • component70
  • component71
  • component72
  • component73
  • component74
  • component75
  • component76
  • component77
  • component78
  • component79
  • component80
  • component81
  • component82
  • component83
  • component84
  • component85
  • component86
  • component87
  • component88
  • component89
  • component90
  • component91
  • component92
  • component93
  • component94
  • component95
  • component96
  • component97
  • component98
  • component99

Materials

  • dz\data\data\penetration\wood_desk.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Castle_Stairs: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Castle_Stairs 0

No Sections in model.cfg.

Textures 3
  • dz\structures\data\wood\wall\woodbalk_light1_co.paa
  • dz\surfaces\data\roadway\wood_planks_ext.paa
  • dz\surfaces\data\roadway\wood_planks_stairs_ext.paa
Materials 2
  • dz\data\data\penetration\wood_desk.rvmat
  • dz\structures\specific\castles\data\castle_stairs_01.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\specific\castles\castle_stairs.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\specific\Castles\Castle_Stairs.p3d — use the copy button in the page header to paste it elsewhere.