Overview
castle_stairs_middle_nolc.p3d
Preview courtesy of Sam's Object Finder
LODs
8
Vertices
2,712
Faces
1,536
Textures
2
Materials
3
Size (X × Y × Z)
11.016 × 10.754 × 5.520 m

ODOL v54 · 78,964 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 39

Size

size_x
11.016 m
size_y
10.754 m
size_z
5.520 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
7.921713352
geometrysphere
8.10939312
sbsource
Visual
shadowoffset
—
minshadow
1

Mass

mass
4002.730712891
massreciprocal
0.000249829
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Properties

damage
no

Bounds

bboxminposition
-5.508224487, -5.376905441, -2.75990963
bboxmaxposition
5.50822401, 5.376905441, 2.75990963
bboxminvisual
-5.508224487, -5.376905441, -2.75990963
bboxmaxvisual
5.50822401, 5.376905441, 2.75990963

Centers

boundingcenter
4.810876369, 0.373954773, 0.210600734
geometrycenter
0.017858505, 0, 0.157224417
centerofmass
0.133189768, 3.819828272, -0.132197842
aimingcenter
0.017858505, 0, 0.157224417

ByteIndices

memory
4
geometry
3
geometryfire
7
geometryview
6
roadway
5
Level of Detail 8
1.000 1,206 verts 322 faces 1 tex
Resolution
1
Vertices
1,206
Faces
322
Height
10.7459

Textures

  • dz\structures\data\wood\wall\woodbalk_light1_co.paa

Materials

  • dz\structures\specific\castles\data\castle_stairs_01.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 610 verts 198 faces 1 tex
Resolution
2
Vertices
610
Faces
198
Height
10.7257

Textures

  • dz\structures\data\wood\wall\woodbalk_light1_co.paa

Materials

  • dz\structures\specific\castles\data\castle_stairs_01.rvmat
3.000 226 verts 62 faces 1 tex
Resolution
3
Vertices
226
Faces
62
Height
9.6494

Textures

  • dz\structures\data\wood\wall\woodbalk_light1_co.paa

Materials

  • dz\structures\specific\castles\data\castle_stairs_01.rvmat
Geometry 152 verts 228 faces 0 tex
Resolution
9999999827968
Vertices
152
Faces
228
Height
10.7538

Named selections (19)

  • component17
  • component18
  • component19
  • component20
  • component21
  • component22
  • component23
  • component28
  • component29
  • component30
  • component31
  • component32
  • component33
  • component38
  • component39
  • component40
  • component41
  • component42
  • component43

Named properties (1)

Name Value
damage no
Memory 24 verts 0 faces 0 tex
Resolution
9.999999869911E+14
Vertices
24
Faces
0

Other named selections (1)

Roadway 8 verts 3 faces 1 tex
Resolution
3.0000000280822E+15
Vertices
8
Faces
3
Height
0.2422

Textures

  • dz\surfaces\data\roadway\wood_planks_ext.paa
View Geometry 46 verts 63 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
46
Faces
63
Height
9.6494

Named selections (5)

  • component01
  • component08
  • component09
  • component10
  • component11

Materials

  • dz\data\data\penetration\wood_desk.rvmat
Fire Geometry 440 verts 660 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
440
Faces
660
Height
10.7459

Named selections (55)

  • component02
  • component03
  • component04
  • component05
  • component06
  • component07
  • component08
  • component09
  • component10
  • component100
  • component101
  • component102
  • component103
  • component104
  • component105
  • component106
  • component107
  • component108
  • component109
  • component11
  • component110
  • component111
  • component112
  • component113
  • component114
  • component115
  • component116
  • component117
  • component118
  • component128
  • component129
  • component130
  • component131
  • component132
  • component146
  • component23
  • component29
  • component30
  • component31
  • component63
  • component64
  • component86
  • component87
  • component88
  • component89
  • component90
  • component91
  • component92
  • component93
  • component94
  • component95
  • component96
  • component97
  • component98
  • component99

Materials

  • dz\data\data\penetration\wood.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Castle_Stairs_Middle_nolc: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Castle_Stairs_Middle_nolc 0

No Sections in model.cfg.

Textures 2
  • dz\structures\data\wood\wall\woodbalk_light1_co.paa
  • dz\surfaces\data\roadway\wood_planks_ext.paa
Materials 3
  • dz\data\data\penetration\wood.rvmat
  • dz\data\data\penetration\wood_desk.rvmat
  • dz\structures\specific\castles\data\castle_stairs_01.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\specific\castles\castle_stairs_middle_nolc.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\specific\Castles\Castle_Stairs_Middle_nolc.p3d — use the copy button in the page header to paste it elsewhere.