Overview
castle_wall1_corner1_nolc.p3d
Preview courtesy of Sam's Object Finder
LODs
8
Vertices
3,241
Faces
3,476
Textures
2
Materials
3
Size (X × Y × Z)
5.296 × 16.963 × 5.391 m

ODOL v54 · 104,851 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 40

Size

size_x
5.296 m
size_y
16.963 m
size_z
5.391 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
9.190876007
geometrysphere
9.237949371
sbsource
Visual
shadowoffset
—
minshadow
2

Mass

mass
10000
massreciprocal
0.0001
armor
200
armorreciprocal
0.005

Map

maptype
4
map
house

Properties

class
house
damage
no

Bounds

bboxminposition
-2.648244858, -8.48140049, -2.695325136
bboxmaxposition
2.648244858, 8.48140049, 2.695324898
bboxminvisual
-2.648244858, -8.48140049, -2.695325136
bboxmaxvisual
2.648244858, 8.48140049, 2.695324898

Centers

boundingcenter
1.543015003, 3.378199816, -1.590245008
geometrycenter
-0.074939966, 0.028410435, -0.000000119
centerofmass
-1.183236837, 3.278453827, 1.231072426
aimingcenter
-0.074939966, 0.028410435, -0.000000119

ByteIndices

memory
4
geometry
3
geometryfire
7
geometryview
6
roadway
5
Level of Detail 8
1.000 800 verts 522 faces 0 tex
Resolution
1
Vertices
800
Faces
522
Height
16.9628

Materials

  • dz\structures\specific\castles\data\castle_01.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 666 verts 408 faces 0 tex
Resolution
2
Vertices
666
Faces
408
Height
16.9628

Materials

  • dz\structures\specific\castles\data\castle_01.rvmat

Named properties (1)

Name Value
lodnoshadow 1
4.000 127 verts 62 faces 1 tex
Resolution
4
Vertices
127
Faces
62
Height
16.7021

Textures

  • dz\structures\specific\castles\data\castle_mlod_01_co.paa

Materials

  • dz\structures\specific\castles\data\castle_mlod_01.rvmat
Geometry 168 verts 268 faces 0 tex
Resolution
9999999827968
Vertices
168
Faces
268
Height
16.9060

Named selections (17)

  • component01
  • component02
  • component03
  • component04
  • component05
  • component06
  • component07
  • component08
  • component09
  • component10
  • component11
  • component12
  • component13
  • component14
  • component15
  • component16
  • component17

Named properties (3)

Name Value
class house
map house
damage no
Memory 4 verts 0 faces 0 tex
Resolution
9.999999869911E+14
Vertices
4
Faces
0
Roadway 22 verts 18 faces 1 tex
Resolution
3.0000000280822E+15
Vertices
22
Faces
18
Height
6.1701

Textures

  • dz\surfaces\data\roadway\concrete_ext.paa
View Geometry 259 verts 332 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
259
Faces
332
Height
16.9383

Named selections (18)

  • component01
  • component02
  • component03
  • component04
  • component05
  • component06
  • component07
  • component08
  • component09
  • component10
  • component11
  • component12
  • component13
  • component14
  • component15
  • component16
  • component17
  • component18

Materials

  • dz\data\data\penetration\bricks.rvmat
Fire Geometry 1,195 verts 1,866 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
1,195
Faces
1,866
Height
16.9628

Named selections (131)

  • component01
  • component02
  • component03
  • component04
  • component05
  • component06
  • component07
  • component08
  • component09
  • component10
  • component100
  • component101
  • component102
  • component103
  • component104
  • component105
  • component106
  • component107
  • component108
  • component109
  • component11
  • component110
  • component111
  • component112
  • component113
  • component114
  • component115
  • component116
  • component117
  • component118
  • component119
  • component12
  • component120
  • component121
  • component122
  • component123
  • component124
  • component125
  • component126
  • component127
  • component128
  • component129
  • component13
  • component130
  • component131
  • component14
  • component15
  • component16
  • component17
  • component18
  • component19
  • component20
  • component21
  • component22
  • component23
  • component24
  • component25
  • component26
  • component27
  • component28
  • component29
  • component30
  • component31
  • component32
  • component33
  • component34
  • component35
  • component36
  • component37
  • component38
  • component39
  • component40
  • component41
  • component42
  • component43
  • component44
  • component45
  • component46
  • component47
  • component48
  • component49
  • component50
  • component51
  • component52
  • component53
  • component54
  • component55
  • component56
  • component57
  • component58
  • component59
  • component60
  • component61
  • component62
  • component63
  • component64
  • component65
  • component66
  • component67
  • component68
  • component69
  • component70
  • component71
  • component72
  • component73
  • component74
  • component75
  • component76
  • component77
  • component78
  • component79
  • component80
  • component81
  • component82
  • component83
  • component84
  • component85
  • component86
  • component87
  • component88
  • component89
  • component90
  • component91
  • component92
  • component93
  • component94
  • component95
  • component96
  • component97
  • component98
  • component99

Materials

  • dz\data\data\penetration\bricks.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Castle_Wall1_Corner1_nolc: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Castle_Wall1_Corner1_nolc 0

No Sections in model.cfg.

Textures 2
  • dz\structures\specific\castles\data\castle_mlod_01_co.paa
  • dz\surfaces\data\roadway\concrete_ext.paa
Materials 3
  • dz\data\data\penetration\bricks.rvmat
  • dz\structures\specific\castles\data\castle_01.rvmat
  • dz\structures\specific\castles\data\castle_mlod_01.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\specific\castles\castle_wall1_corner1_nolc.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\specific\Castles\Castle_Wall1_Corner1_nolc.p3d — use the copy button in the page header to paste it elsewhere.