Overview
castle_wall1_end2.p3d
Preview courtesy of Sam's Object Finder
LODs
8
Vertices
2,298
Faces
1,836
Textures
2
Materials
3
Size (X × Y × Z)
23.551 × 17.169 × 4.663 m

ODOL v54 · 75,088 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 41

Size

size_x
23.551 m
size_y
17.169 m
size_z
4.663 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
14.520490646
geometrysphere
14.596088409
sbsource
Visual
shadowoffset
—
minshadow
2

Mass

mass
42069.01171875
massreciprocal
0.00002377
armor
200
armorreciprocal
0.005

Map

maptype
4
map
house

Properties

class
house
damage
no

Bounds

bboxminposition
-11.775250435, -8.584526062, -2.331415176
bboxmaxposition
11.775250435, 8.584526062, 2.331415176
bboxminvisual
-11.775250435, -8.584526062, -2.331415176
bboxmaxvisual
11.775250435, 8.584526062, 2.331415176

Centers

boundingcenter
-1.775250435, 3.508375645, -1.219645023
geometrycenter
-0.148314476, 0.044284821, 0.104210019
centerofmass
-0.128391936, -0.91173631, 0.557948351
aimingcenter
-0.148314476, 0.044284821, 0.104210019

ByteIndices

memory
4
geometry
3
geometryfire
7
geometryview
7
landcontact
5
roadway
6
Level of Detail 8
1.000 918 verts 564 faces 0 tex
Resolution
1
Vertices
918
Faces
564
Height
16.9358

Materials

  • dz\structures\specific\castles\data\castle_01.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 624 verts 392 faces 0 tex
Resolution
2
Vertices
624
Faces
392
Height
16.5782

Materials

  • dz\structures\specific\castles\data\castle_01.rvmat

Named properties (1)

Name Value
lodnoshadow 1
4.000 233 verts 109 faces 1 tex
Resolution
4
Vertices
233
Faces
109
Height
16.7070

Textures

  • dz\structures\specific\castles\data\castle_mlod_01_co.paa

Materials

  • dz\structures\specific\castles\data\castle_mlod_01.rvmat
Geometry 73 verts 114 faces 0 tex
Resolution
9999999827968
Vertices
73
Faces
114
Height
17.0805

Named selections (8)

  • component01
  • component02
  • component03
  • component04
  • component05
  • component06
  • component07
  • component08

Named properties (4)

Name Value
class house
placement slopelandcontact
map house
damage no
Memory 73 verts 114 faces 0 tex
Resolution
9.999999869911E+14
Vertices
73
Faces
114
Height
17.0805

Named properties (4)

Name Value
class house
placement slopelandcontact
map house
damage no
LandContact 2 verts 0 faces 0 tex
Resolution
1.9999999739822E+15
Vertices
2
Faces
0
Roadway 27 verts 15 faces 1 tex
Resolution
3.0000000280822E+15
Vertices
27
Faces
15
Height
6.3931

Textures

  • dz\surfaces\data\roadway\concrete_ext.paa
View Geometry 348 verts 528 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
348
Faces
528
Height
16.8893

Named selections (40)

  • component01
  • component02
  • component03
  • component04
  • component05
  • component06
  • component07
  • component08
  • component09
  • component10
  • component11
  • component12
  • component13
  • component14
  • component15
  • component16
  • component17
  • component18
  • component19
  • component20
  • component21
  • component22
  • component23
  • component24
  • component25
  • component26
  • component27
  • component28
  • component29
  • component30
  • component31
  • component32
  • component33
  • component34
  • component35
  • component36
  • component37
  • component38
  • component39
  • occluder_01

Materials

  • dz\data\data\penetration\bricks.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Castle_Wall1_End2: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Castle_Wall1_End2 0

No Sections in model.cfg.

Textures 2
  • dz\structures\specific\castles\data\castle_mlod_01_co.paa
  • dz\surfaces\data\roadway\concrete_ext.paa
Materials 3
  • dz\data\data\penetration\bricks.rvmat
  • dz\structures\specific\castles\data\castle_01.rvmat
  • dz\structures\specific\castles\data\castle_mlod_01.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\specific\castles\castle_wall1_end2.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\specific\Castles\Castle_Wall1_End2.p3d — use the copy button in the page header to paste it elsewhere.