Overview
castle_wall2_corner1_nolc.p3d
Preview courtesy of Sam's Object Finder
LODs
8
Vertices
3,196
Faces
3,570
Textures
2
Materials
3
Size (X × Y × Z)
6.598 × 19.921 × 6.535 m

ODOL v54 · 90,834 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 40

Size

size_x
6.598 m
size_y
19.921 m
size_z
6.535 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
10.83118248
geometrysphere
10.98955822
sbsource
Visual
shadowoffset
—
minshadow
2

Mass

mass
99649.0625
massreciprocal
0.000010035
armor
200
armorreciprocal
0.005

Map

maptype
4
map
house

Properties

class
house
damage
no

Bounds

bboxminposition
-3.298833609, -9.960460663, -3.267615318
bboxmaxposition
3.298833609, 9.960460663, 3.267615318
bboxminvisual
-3.298833609, -9.960460663, -3.267615318
bboxmaxvisual
3.298833609, 9.960460663, 3.267615318

Centers

boundingcenter
-2.508506536, 6.062440872, -2.213875294
geometrycenter
0, 0, 0
centerofmass
1.670120716, 1.787572622, 1.269328833
aimingcenter
0, 0, 0

ByteIndices

memory
4
geometry
3
geometryfire
7
geometryview
6
roadway
5
Level of Detail 8
1.000 862 verts 689 faces 0 tex
Resolution
1
Vertices
862
Faces
689
Height
19.9096

Materials

  • dz\structures\specific\castles\data\castle_07.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 622 verts 339 faces 0 tex
Resolution
2
Vertices
622
Faces
339
Height
19.9093

Materials

  • dz\structures\specific\castles\data\castle_07.rvmat

Named properties (1)

Name Value
lodnoshadow 1
4.000 128 verts 69 faces 1 tex
Resolution
4
Vertices
128
Faces
69
Height
19.6802

Textures

  • dz\structures\specific\castles\data\castle_mlod_04_co.paa

Materials

  • dz\structures\specific\castles\data\castle_mlod_04.rvmat
Geometry 280 verts 475 faces 0 tex
Resolution
9999999827968
Vertices
280
Faces
475
Height
19.9209

Named selections (17)

  • component01
  • component02
  • component03
  • component04
  • component05
  • component06
  • component07
  • component08
  • component09
  • component10
  • component11
  • component12
  • component13
  • component14
  • component15
  • component16
  • component17

Named properties (3)

Name Value
class house
map house
damage no
Memory 280 verts 475 faces 0 tex
Resolution
9.999999869911E+14
Vertices
280
Faces
475
Height
19.9209

Named properties (3)

Name Value
class house
map house
damage no
Roadway 90 verts 72 faces 1 tex
Resolution
3.0000000280822E+15
Vertices
90
Faces
72
Height
3.0156

Textures

  • dz\surfaces\data\roadway\concrete_ext.paa
View Geometry 345 verts 469 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
345
Faces
469
Height
19.7474

Named selections (44)

  • component01
  • component02
  • component03
  • component04
  • component05
  • component06
  • component07
  • component08
  • component09
  • component10
  • component11
  • component12
  • component13
  • component14
  • component15
  • component16
  • component17
  • component18
  • component19
  • component20
  • component21
  • component22
  • component23
  • component24
  • component25
  • component26
  • component27
  • component28
  • component29
  • component30
  • component31
  • component32
  • component33
  • component34
  • component35
  • component36
  • component37
  • component38
  • component39
  • component40
  • component41
  • component42
  • component43
  • component44

Materials

  • dz\data\data\penetration\bricks.rvmat
Fire Geometry 589 verts 982 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
589
Faces
982
Height
19.9096

Named selections (49)

  • component01
  • component02
  • component03
  • component04
  • component05
  • component06
  • component07
  • component08
  • component09
  • component10
  • component11
  • component12
  • component13
  • component14
  • component15
  • component16
  • component17
  • component18
  • component19
  • component20
  • component21
  • component22
  • component23
  • component24
  • component25
  • component26
  • component27
  • component28
  • component29
  • component30
  • component31
  • component32
  • component33
  • component34
  • component35
  • component36
  • component37
  • component38
  • component39
  • component40
  • component41
  • component42
  • component43
  • component44
  • component45
  • component46
  • component47
  • component48
  • component49

Materials

  • dz\data\data\penetration\bricks.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Castle_Wall2_Corner1_nolc: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Castle_Wall2_Corner1_nolc 0

No Sections in model.cfg.

Textures 2
  • dz\structures\specific\castles\data\castle_mlod_04_co.paa
  • dz\surfaces\data\roadway\concrete_ext.paa
Materials 3
  • dz\data\data\penetration\bricks.rvmat
  • dz\structures\specific\castles\data\castle_07.rvmat
  • dz\structures\specific\castles\data\castle_mlod_04.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\specific\castles\castle_wall2_corner1_nolc.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\specific\Castles\Castle_Wall2_Corner1_nolc.p3d — use the copy button in the page header to paste it elsewhere.