Overview
castle_walls_end_nolc.p3d
Preview courtesy of Sam's Object Finder
LODs
8
Vertices
2,651
Faces
2,422
Textures
2
Materials
4
Size (X × Y × Z)
5.696 × 5.007 × 4.317 m

ODOL v54 · 81,962 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 40

Size

size_x
5.696 m
size_y
5.007 m
size_z
4.317 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
3.81223464
geometrysphere
3.595229149
sbsource
Visual
shadowoffset
—
minshadow
0

Mass

mass
10000
massreciprocal
0.0001
armor
200
armorreciprocal
0.005

Map

maptype
4
map
house

Properties

class
house
damage
no

Bounds

bboxminposition
-2.847801447, -2.503455162, -2.158502817
bboxmaxposition
2.847801447, 2.503455162, 2.158502817
bboxminvisual
-2.847801447, -2.503455162, -2.158502817
bboxmaxvisual
2.847801447, 2.503455162, 2.158502817

Centers

boundingcenter
2.771498442, 1.050815105, 0.478627205
geometrycenter
-0.029511333, 0.226320028, -0.296087712
centerofmass
0.311372608, 0.013284641, -0.318305612
aimingcenter
-0.029511333, 0.226320028, -0.296087712

ByteIndices

memory
4
geometry
3
geometryfire
7
geometryview
6
roadway
5
Level of Detail 8
1.000 871 verts 473 faces 0 tex
Resolution
1
Vertices
871
Faces
473
Height
4.5543

Materials

  • dz\structures\specific\castles\data\castle_06.rvmat
2.000 476 verts 241 faces 0 tex
Resolution
2
Vertices
476
Faces
241
Height
4.5543

Materials

  • dz\structures\specific\castles\data\castle_06.rvmat
4.000 223 verts 108 faces 1 tex
Resolution
4
Vertices
223
Faces
108
Height
4.5168

Textures

  • dz\structures\specific\castles\data\castle_mlod_03_co.paa

Materials

  • dz\structures\specific\castles\data\castle_mlod_03.rvmat
Geometry 74 verts 116 faces 0 tex
Resolution
9999999827968
Vertices
74
Faces
116
Height
4.5543

Named selections (5)

  • component01
  • component02
  • component03
  • component04
  • component05

Named properties (3)

Name Value
class house
map house
damage no
Memory 74 verts 116 faces 0 tex
Resolution
9.999999869911E+14
Vertices
74
Faces
116
Height
4.5543

Named properties (3)

Name Value
class house
map house
damage no
Roadway 75 verts 59 faces 1 tex
Resolution
3.0000000280822E+15
Vertices
75
Faces
59
Height
2.6425

Textures

  • dz\surfaces\data\roadway\concrete_ext.paa
View Geometry 153 verts 215 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
153
Faces
215
Height
4.5543

Named selections (13)

  • component01
  • component02
  • component03
  • component04
  • component05
  • component06
  • component07
  • component08
  • component09
  • component10
  • component11
  • component12
  • component13

Materials

  • dz\data\data\penetration\bricks.rvmat
Fire Geometry 705 verts 1,094 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
705
Faces
1,094
Height
4.5543

Named selections (79)

  • component01
  • component02
  • component03
  • component04
  • component05
  • component06
  • component07
  • component08
  • component09
  • component10
  • component11
  • component12
  • component13
  • component14
  • component15
  • component16
  • component17
  • component18
  • component19
  • component20
  • component21
  • component22
  • component23
  • component24
  • component25
  • component26
  • component27
  • component28
  • component29
  • component30
  • component31
  • component32
  • component33
  • component34
  • component35
  • component36
  • component37
  • component38
  • component39
  • component40
  • component41
  • component42
  • component43
  • component44
  • component45
  • component46
  • component47
  • component48
  • component49
  • component50
  • component51
  • component52
  • component53
  • component54
  • component55
  • component56
  • component57
  • component58
  • component59
  • component60
  • component61
  • component62
  • component63
  • component64
  • component65
  • component66
  • component67
  • component68
  • component69
  • component70
  • component71
  • component72
  • component73
  • component74
  • component75
  • component76
  • component77
  • component78
  • component79

Materials

  • dz\data\data\penetration\concrete.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Castle_WallS_End_nolc: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Castle_WallS_End_nolc 0

No Sections in model.cfg.

Textures 2
  • dz\structures\specific\castles\data\castle_mlod_03_co.paa
  • dz\surfaces\data\roadway\concrete_ext.paa
Materials 4
  • dz\data\data\penetration\bricks.rvmat
  • dz\data\data\penetration\concrete.rvmat
  • dz\structures\specific\castles\data\castle_06.rvmat
  • dz\structures\specific\castles\data\castle_mlod_03.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\specific\castles\castle_walls_end_nolc.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\specific\Castles\Castle_WallS_End_nolc.p3d — use the copy button in the page header to paste it elsewhere.