Overview
cemetery_grave2.p3d
Preview courtesy of Sam's Object Finder
LODs
6
Vertices
332
Faces
262
Textures
2
Materials
4
Size (X × Y × Z)
1.873 × 0.558 × 3.079 m

ODOL v54 · 14,378 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 37

Size

size_x
1.873 m
size_y
0.558 m
size_z
3.079 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
1.821636915
geometrysphere
1.2514534
sbsource
Visual
shadowoffset
—
minshadow
6

Mass

mass
300
massreciprocal
0.003333333
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.936306953, -0.278921515, -1.539316654
bboxmaxposition
0.936306953, 0.278921515, 1.539316654
bboxminvisual
-0.936306953, -0.278921515, -1.539316654
bboxmaxvisual
0.936306953, 0.278921515, 1.539316654

Centers

boundingcenter
-0.012313396, -0.107524507, 0.001869977
geometrycenter
0.004204869, -0.01863651, 0.062749982
centerofmass
0.003508771, -0.019579625, 0.061791245
aimingcenter
0.004204869, -0.01863651, 0.062749982

ByteIndices

geometry
2
geometryfire
5
geometryview
4
roadway
3
Level of Detail 6
1.000 248 verts 202 faces 1 tex
Resolution
1
Vertices
248
Faces
202
Height
0.5578

Textures

  • dz\structures\specific\cemeteries\data\cemetery_grave_2_co.paa

Materials

  • dz\structures\specific\cemeteries\data\cemetery_grave_2.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 44 verts 26 faces 1 tex
Resolution
2
Vertices
44
Faces
26
Height
0.5206

Textures

  • dz\structures\specific\cemeteries\data\cemetery_grave_2_co.paa

Materials

  • dz\data\data\default.rvmat

Named properties (1)

Name Value
lodnoshadow 1
Geometry 8 verts 6 faces 0 tex
Resolution
9999999827968
Vertices
8
Faces
6
Height
0.5206

Named selections (1)

  • component01

Named properties (1)

Name Value
drawimportance 0.1
Roadway 8 verts 10 faces 1 tex
Resolution
3.0000000280822E+15
Vertices
8
Faces
10
Height
0.5207

Named selections (1)

  • component01

Textures

  • dz\surfaces\data\roadway\dirt_ext.paa
View Geometry 8 verts 6 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
8
Faces
6
Height
0.5206

Named selections (1)

  • component01
Fire Geometry 16 verts 12 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
16
Faces
12
Height
0.5385

Named selections (2)

  • component01
  • component02

Materials

  • dz\data\data\penetration\concrete.rvmat
  • dz\data\data\penetration\dirt.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Cemetery_Grave2: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Cemetery_Grave2 0

No Sections in model.cfg.

Textures 2
  • dz\structures\specific\cemeteries\data\cemetery_grave_2_co.paa
  • dz\surfaces\data\roadway\dirt_ext.paa
Materials 4
  • dz\data\data\default.rvmat
  • dz\data\data\penetration\concrete.rvmat
  • dz\data\data\penetration\dirt.rvmat
  • dz\structures\specific\cemeteries\data\cemetery_grave_2.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\specific\cemeteries\cemetery_grave2.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\specific\Cemeteries\Cemetery_Grave2.p3d — use the copy button in the page header to paste it elsewhere.