Overview
cemetery_grave4.p3d
Preview courtesy of Sam's Object Finder
LODs
4
Vertices
172
Faces
283
Textures
2
Materials
2
Size (X × Y × Z)
1.799 × 0.512 × 2.802 m

ODOL v54 · 9,829 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 37

Size

size_x
1.799 m
size_y
0.512 m
size_z
2.802 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
1.496198177
geometrysphere
1.667739034
sbsource
Visual
shadowoffset
—
minshadow
0

Mass

mass
300
massreciprocal
0.003333333
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.899409771, -0.256177127, -1.401031971
bboxmaxposition
0.899409771, 0.256177127, 1.401031971
bboxminvisual
-0.899409771, -0.256177127, -1.401031971
bboxmaxvisual
0.899409771, 0.256177127, 1.401031971

Centers

boundingcenter
0.00396499, -0.031131871, -0.111880481
geometrycenter
0.00019598, -0.005050629, -0.000394464
centerofmass
0.020196659, -0.008529234, -0.040654071
aimingcenter
0.00019598, -0.005050629, -0.000394464

ByteIndices

geometry
2
geometryfire
2
geometryview
2
roadway
3
Level of Detail 4
1.000 75 verts 130 faces 1 tex
Resolution
1
Vertices
75
Faces
130
Height
0.5023

Textures

  • dz\structures\specific\cemeteries\data\cemetery_grave_4_co.paa

Materials

  • dz\structures\specific\cemeteries\data\cemetery_grave_4.rvmat
2.000 37 verts 58 faces 1 tex
Resolution
2
Vertices
37
Faces
58
Height
0.5023

Textures

  • dz\structures\specific\cemeteries\data\cemetery_grave_4_co.paa

Materials

  • dz\data\data\default.rvmat
Geometry 30 verts 48 faces 0 tex
Resolution
9999999827968
Vertices
30
Faces
48
Height
0.5023

Named selections (1)

  • component01

Named properties (1)

Name Value
drawimportance 0.1
Roadway 30 verts 47 faces 1 tex
Resolution
3.0000000280822E+15
Vertices
30
Faces
47
Height
0.5072

Textures

  • dz\surfaces\data\roadway\dirt_ext.paa
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Cemetery_Grave4: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Cemetery_Grave4 0

No Sections in model.cfg.

Textures 2
  • dz\structures\specific\cemeteries\data\cemetery_grave_4_co.paa
  • dz\surfaces\data\roadway\dirt_ext.paa
Materials 2
  • dz\data\data\default.rvmat
  • dz\structures\specific\cemeteries\data\cemetery_grave_4.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\specific\cemeteries\cemetery_grave4.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\specific\Cemeteries\Cemetery_Grave4.p3d — use the copy button in the page header to paste it elsewhere.