Overview
cemetery_tombstone10.p3d
Preview courtesy of Sam's Object Finder
LODs
4
Vertices
227
Faces
137
Textures
1
Materials
2
Size (X × Y × Z)
0.766 × 1.276 × 0.156 m

ODOL v54 · 8,593 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 37

Size

size_x
0.766 m
size_y
1.276 m
size_z
0.156 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.740821242
geometrysphere
0.738435864
sbsource
Visual
shadowoffset
—
minshadow
0

Mass

mass
10
massreciprocal
0.100000001
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Properties

damage
no

Bounds

bboxminposition
-0.383100569, -0.638051987, -0.077915467
bboxmaxposition
0.383100569, 0.638052046, 0.077915467
bboxminvisual
-0.383100569, -0.638051987, -0.077915467
bboxmaxvisual
0.383100569, 0.638052046, 0.077915467

Centers

boundingcenter
-0.005752459, 0.632368028, 0.001035549
geometrycenter
0.010669529, -0.00359121, 0
centerofmass
0.00228762, -0.003591204, 0
aimingcenter
0.010669529, -0.00359121, 0

ByteIndices

geometry
1
geometryfire
3
geometryview
2
Level of Detail 4
1.000 178 verts 84 faces 1 tex
Resolution
1
Vertices
178
Faces
84
Height
1.2761

Textures

  • dz\structures\specific\cemeteries\data\church_tomb_co.paa

Materials

  • dz\structures\specific\cemeteries\data\church_tomb_2.rvmat
Geometry 8 verts 12 faces 0 tex
Resolution
9999999827968
Vertices
8
Faces
12
Height
1.2657

Named selections (1)

  • component01

Named properties (2)

Name Value
damage no
drawimportance 0.1
View Geometry 8 verts 12 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
8
Faces
12
Height
1.2657

Named selections (1)

  • component01

Named properties (2)

Name Value
damage no
drawimportance 0.1
Fire Geometry 33 verts 29 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
33
Faces
29
Height
1.2761

Named selections (4)

  • component01
  • component02
  • component03
  • component04

Materials

  • dz\data\data\penetration\wood.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Cemetery_Tombstone10: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Cemetery_Tombstone10 0

No Sections in model.cfg.

Textures 1
  • dz\structures\specific\cemeteries\data\church_tomb_co.paa
Materials 2
  • dz\data\data\penetration\wood.rvmat
  • dz\structures\specific\cemeteries\data\church_tomb_2.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\specific\cemeteries\cemetery_tombstone10.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\specific\Cemeteries\Cemetery_Tombstone10.p3d — use the copy button in the page header to paste it elsewhere.