Overview
cemetery_tombstone12.p3d
Preview courtesy of Sam's Object Finder
LODs
7
Vertices
922
Faces
1,071
Textures
1
Materials
2
Size (X × Y × Z)
0.906 × 1.312 × 0.608 m

ODOL v54 · 35,760 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 38

Size

size_x
0.906 m
size_y
1.312 m
size_z
0.608 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.834646404
geometrysphere
0.836411357
sbsource
Visual
shadowoffset
—
minshadow
0

Mass

mass
249.999984741
massreciprocal
0.004
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Properties

damage
no

Bounds

bboxminposition
-0.453145951, -0.656135798, -0.304147124
bboxmaxposition
0.453145951, 0.656135798, 0.304147124
bboxminvisual
-0.453145951, -0.656135798, -0.304147124
bboxmaxvisual
0.453145951, 0.656135798, 0.304147124

Centers

boundingcenter
0.03418228, 0.414329678, -0.044581845
geometrycenter
0.000037253, -0.018516928, 0.000114024
centerofmass
-0.002058579, -0.129329085, 0.017372871
aimingcenter
0.000037253, -0.018516928, 0.000114024

ByteIndices

memory
4
geometry
3
geometryfire
6
geometryview
5
Level of Detail 7
1.000 436 verts 582 faces 1 tex
Resolution
1
Vertices
436
Faces
582
Height
1.3123

Textures

  • dz\structures\specific\cemeteries\data\tombstone_12_co.paa

Materials

  • dz\structures\specific\cemeteries\data\tombstone_12_f.rvmat
2.000 289 verts 288 faces 1 tex
Resolution
2
Vertices
289
Faces
288
Height
1.2933

Textures

  • dz\structures\specific\cemeteries\data\tombstone_12_co.paa

Materials

  • dz\structures\specific\cemeteries\data\tombstone_12_f.rvmat
3.000 110 verts 84 faces 1 tex
Resolution
3
Vertices
110
Faces
84
Height
1.2915

Textures

  • dz\structures\specific\cemeteries\data\tombstone_12_co.paa

Materials

  • dz\structures\specific\cemeteries\data\tombstone_12_f.rvmat
Geometry 12 verts 13 faces 0 tex
Resolution
9999999827968
Vertices
12
Faces
13
Height
1.2752

Named selections (1)

  • component01

Named properties (2)

Name Value
damage no
map hide
Memory 1 verts 0 faces 0 tex
Resolution
9.999999869911E+14
Vertices
1
Faces
0

Other named selections (1)

View Geometry 37 verts 52 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
37
Faces
52
Height
1.2915

Named selections (2)

  • component01
  • component02
Fire Geometry 37 verts 52 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
37
Faces
52
Height
1.2915

Named selections (2)

  • component01
  • component02

Materials

  • dz\data\data\penetration\bricks.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Cemetery_Tombstone12: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Cemetery_Tombstone12 0

No Sections in model.cfg.

Textures 1
  • dz\structures\specific\cemeteries\data\tombstone_12_co.paa
Materials 2
  • dz\data\data\penetration\bricks.rvmat
  • dz\structures\specific\cemeteries\data\tombstone_12_f.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\specific\cemeteries\cemetery_tombstone12.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\specific\Cemeteries\Cemetery_Tombstone12.p3d — use the copy button in the page header to paste it elsewhere.